878 cards found
Shioki, Imperial Heir
Shionoshio, Ocean's Vow

Shioki, Imperial Heir

Legendary Creature - Human Samurai
(Color indicator: Shioki, Imperial Heir is white and blue)
Flying, lifelink
Whenever Shioki, Imperial Heir attacks, exile any number of other target nonland permanents you control, then return those cards to the battlefield under their owner's control.
5/5
Card has other part: Shionoshio, Ocean's Vow
  • Path of Shadows
Shipway Whale

Shipway Whale {3}{U}{U}

Creature - Whale
{8}{U}{U}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
When Shipway Whale becomes monstrous, target player exiles all cards in their library, then shuffles their graveyard into their library.
5/5
  • Glacia: Hail to the Queen
Shojiro, the Wavewaker

Shojiro, the Wavewaker {6}{U}{U}

Legendary Creature - Octopus
When Shojiro, the Wavewaker enters, submerge up to eight target creatures your opponents control. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
8/8
  • Goliaths of Nangjiao
Shroud the World in Doom

Shroud the World in Doom {1}{U}{B}

Sorcery - Revelation
Return up to one target creature to its owner's hand. If you do, that player discards a card at random.
Coalesce {5}{U}{B} (You may cast this from your graveyard for {5}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever Shroud the World in Doom deals combat damage to an opponent, that player discards a card at random.
5/5
  • Rail War
Shuck Mortal Coils

Shuck Mortal Coils {1}{G}{W}{U}

Sorcery - Revelation
Create a 1/1 black Spirit creature token with flying for each creature card and Revelation card in your graveyard.
Coalesce {6}{G}{W}{U} (You may cast this from your graveyard for {6}{G}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/7
  • Beyond Our Ken
Siege Ent

Siege Ent {4}{G}{G}

Creature - Treefolk Plant
Siege Ent can't be blocked by creatures with power 2 or less as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“Destroy our homes, humans? Well, two can play at this game!”
—Fencas, Bloodbriar archdruid
7/6
  • Quest for the Roseblade
Silksoul Celestial

Silksoul Celestial {4}{W}{B}{G}

Creature - Angel
Flying, vigilance
When Silksoul Celestial enters, search your library for an enchantment or Aurashaper card, reveal it, put it into your hand, then shuffle.
When Silksoul Celestial dies, you may put an enchantment or Aurashaper card from your hand or graveyard onto the battlefield.
7/7
  • Worlds Away
Siltsplitter

Siltsplitter {3}{R}{R}

Creature - Wurm
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Siltsplitter desecrates a permanent, each opponent sacrifices an artifact.
4/5
  • Al Tabaq
Silvercrest Intercessor

Silvercrest Intercessor {3}{W}{U}

Creature - Human Wizard
At the beginning of combat on your turn, target creature you control gains vigilance until end of turn. That creature can't be blocked this turn.
“We go where we must.”
2/5
  • Seasons of War
Sire of the Shapeless

Sire of the Shapeless {6}{G}{G}

Creature - Horror
Sire of the Shapeless costs {3} less to cast as long as you control three or more creatures.
Trample, haste
{G}, Reveal Sire of the Shapeless from your hand: Create a 1/1 colorless Human creature token. Shuffle Sire of the Shapeless into your library. Activate only as a sorcery.
6/6
  • Toll Midnight
Sire of the Wild

Sire of the Wild {6}{G}{G}

Creature - Elemental
When Sire of the Wild enters, reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. Shuffle the rest into your library.
6/6
Skalnir, Ruinbringer

Skalnir, Ruinbringer {X}{R}{R}{G}{G}

Legendary Creature - Hydra
Trample
Skalnir, Ruinbringer enters with X +1/+1 counters on it.
When Skalnir, Ruinbringer enters, it deals damage equal to the number of +1/+1 counters on it to each creature without trample.
5/5
  • Arkadai
Skavi Behemoth

Skavi Behemoth {6}{G}{G}

Creature - Beast
Skavi Behemoth can't be the target of nongreen spells or abilities from nongreen sources.
“Brothers! Behold the true fruit of nature itself; beings that make us look insignificant by comparison!”
—Azem, Tevir Archdruid
7/7
  • Zero
Skeigr, Skhorvall Flagship

Skeigr, Skhorvall Flagship {4}

Legendary Artifact - Ship Vehicle
Whenever Skeigr, Skhorvall Flagship attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
5/5
Skerry Serpent

Skerry Serpent {3}{G}{G}

Creature - Serpent
Resolute — Skerry Serpent must be blocked if able as long as its power is greater than its base power.
“A thousand times we've sailed this seaway, undisturbed by the creatures within. Why have they now decided to attack?”
—Loretta Wingate
5/5
  • Dark Seas of Shiryen
Skhorvall Behemoth

Skhorvall Behemoth {3}{B}

Creature - Giant Warrior
Menace
Whenever an opponent casts a spell, Skhorvall Behemoth gets -2/-2 until end of turn.
The curses of the dead cling to their killers, attracting misfortune and calamity—and a giant's lifetime holds many murders.
7/7
  • Glacia: Hail to the Queen
Skittering Solifuge

Skittering Solifuge {3}{G}

Creature - Insect Spider
Reach
“Despite all we've had to contend with, we won't ever break. With Sunnula at my side and the support of our people, a reckoning will come for Anku in time.”
—Emerabi
2/5
  • Scriptures of Urshad
Skulkling

Skulkling {3}{U}{U}

Creature - Shapeshifter Rogue
This spell can't be countered.
{U}: Exile Skulkling. Return it to the battlefield under its owner's control at the beginning of the next end step.
{1}{U}: Until end of turn, Skulkling gets +1/-1 and can't be blocked.
{3}{U}: Draw a card. Create a 1/1 blue Rogue creature token.
4/5
  • Quest for the Roseblade
Skyscreecher Dragon

Skyscreecher Dragon {3}{R}{R}{G}

Creature - Dragon
Flying, trample, haste
Whenever a land you control enters or a land is put into your graveyard from the battlefield, Skyscreecher Dragon deals 2 damage to each opponent.
5/5
  • Survive the Night
Slaffield Caravan

Slaffield Caravan {3}{G}{G}

Creature - Beast
Trample
The first breach linked Pelastrov to the Slaffield, a parallel world where tall grasses replaced urban sprawl. The Pelaski settled it as farmland and put its native species to work.
5/5
  • The Unraveling
Slum Scrounger

Slum Scrounger {4}{B}{B}

Creature - Beast
Deathtouch
When Slum Scrounger enters, put up to two target creature cards in your graveyard on top of your library in any order.
“Ugh, what is that smell?”
—Telam, last words
4/6
Snagged Truck

Snagged Truck {4}

Artifact - Vehicle
When Snagged Truck enters, investigate three times. (Create three colorless Clue artifact tokens with “{2}, Sacrifice this: Draw a card.”)
Snagged Truck can't attack or block as long as you control a Clue.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
8/8
  • MSEM Masters Cube
Snarling Omen

Snarling Omen {4}{B}

Creature - Demon Wolf
Flash
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Most believe Heaven's blessings and imperial enlightenment will protect them, until next the Abyss calls.
4/5
  • Feanav: The Apothecary's Progress
Sociable Giant

Sociable Giant {5}{G}{G}

Creature - Giant
If you control seven or more creatures, you may cast Sociable Giant without paying its mana cost.
Trample
Giants live alone more out of necessity than desire.
7/7
  • Sparks of a Multiverse
Solar Hatching

Solar Hatching {2}{R}{R}

Sorcery - Revelation
Solar Hatching deals 4 damage to each creature.
Coalesce {6}{R}{R} (You may cast this from your graveyard for {6}{R}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
When Solar Hatching enters, each player chooses up to two lands they control and sacrifices the rest.
7/5
  • Beyond Our Ken