15897 cards found
Chratteri Restoration

Chratteri Restoration {2}{G}{G}

Sorcery
Each player gains 4 life and returns all land cards from their graveyard to the battlefield tapped.
  • Storytime
Neutralize

Neutralize {U}

Instant
Counter target instant or sorcery spell unless its controller pays {3}.
With a simple wave of his hand, arcane energy filled the air in vibrant waves, choking off the magic at the source.
Convergent Might

Convergent Might {5}{R}{R}{R}

Sorcery
For each nonland permanent you control, you may create a token that's a copy of it. If it's a creature, it gains haste. Exile all tokens created this way at the beginning of the next end step.
  • Zero
Refulgent Flare

Refulgent Flare {2}{R}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Refulgent Flare deals 3 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
3 | You gain 3 life.
  • Panxiou
Shanty Town

Shanty Town

Land
You may play Shanty Town from your graveyard as long as seven or more cards are in your graveyard.
Shanty Town enters tapped.
{T}: Add {W} or {B}.
Cycling {1}{W}{B} ({1}{W}{B}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Imperial Mox

Imperial Mox {0}

Legendary Artifact
{T}: Add {C}. Activate only if you have less life and control fewer creatures than each opponent.
Despoiler of Civilization

Despoiler of Civilization {2}{B}

Creature - Orc Nomad
Assault {1}{B} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
Whenever a creature you control assaults, you may have target creature get -2/-2 until end of turn.
3/2
  • Scriptures of Urshad
Planar Alignment

Planar Alignment

Land
Planar Alignment enters tapped.
{T}: Add {C}.
{6}, {T}, Exile Planar Alignment: Search your library for a card, put it into your hand, then shuffle.
Lonesome Ravager
Packbond Mount

Lonesome Ravager {G}

Creature - Wolf
{2}{G}: Put a +1/+1 counter on Lonesome Ravager.
Ride {G} ({G}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/1
Card has other part: Packbond Mount
  • Quest for the Roseblade
The Stranger's Play

The Stranger's Play {2}

Artifact
{T}: You may pay {0} rather than the mana cost of the next spell you cast this turn. Activate only if you have no cards in hand.
With every word, paranoia grows until the reader can do nothing else.
  • Villains: The Musical
Sheltered Diviner

Sheltered Diviner {1}{U}

Creature - Turtle Wizard
When Sheltered Diviner enters, each player mills three cards.
1/3
Card has other part: Just Resting
  • Kahembo: Olde Dawn
Fox of the Molten Dawn

Fox of the Molten Dawn {3}{W}

Creature - Fox Spirit
When Fox of the Molten Dawn enters, you may return target Aura card with mana value 3 or less from your graveyard to the battlefield attached to a permanent it could enchant.
2/2
  • Surging Tide
Guild Recruiter

Guild Recruiter {G}{U}

Creature - Human Scout
You may look at the top card of your library any time.
{T}: Reveal the top card of your library. If that card has a creature type no creature you control has, put it into your hand.
1/3
  • Arkadai
Sandstorm Sentinel

Sandstorm Sentinel {3}

Artifact Creature - Golem
Haste
Sandstorm Sentinel enters with X +1/+1 counters on it, where X is your fealty to Deserts. (Each Desert you control counts toward your fealty to Deserts.)
Mirage {1}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
0/0
  • Over the Horizon
Waking Mists

Waking Mists {G}

Instant
Prevent all combat damage that would be dealt by non-Spirit creatures this turn.
“When the mists rise, more dangerous things than you walk with them. It would be wise not to anger them.”
—Warden ranger
  • Descent from the Highlands
Raiun Bay Junk

Raiun Bay Junk {2}

Artifact - Vehicle
Art of war — At the beginning of your end step, if Raiun Bay Junk dealt damage to an opponent this turn, put a +1/+1 counter on it.
Tap an untapped creature you control: Raiun Bay Junk becomes an artifact creature until end of turn.
2/3
  • Imperial Legacies
Aspect of Darutu

Aspect of Darutu {4}{W}{W}

Creature - Ox Spirit
Flying, vigilance
Whenever a land you control enters, create a 2/2 green Ox creature token.
{3}{W}, Tap three untapped Oxen you control: Put a +1/+1 counter on each creature you control.
3/6
  • Scriptures of Urshad
Korrinary Warcaller

Korrinary Warcaller {2}{W}

Creature - Human Rebel Soldier
Kicker {X} (You may pay an additional {X} as you cast this spell.)
When Korrinary Warcaller enters, if it was kicked, search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
3/2
Interan Soothsayer

Interan Soothsayer {1}{G}

Creature - Human Shaman
Interan Soothsayer gets +1/+1 for each other green creature you control.
{G}, {T}: Put a +1/+1 counter on target green creature.
2/2
  • Spark of Revolution
Polymorphist's Gift

Polymorphist's Gift {1}{U}

Instant
Untap target creature and upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Hexproof
“I don't care if it was the optimal strategy, Lelin! Never turn me into a pig again!”
—Selvar, the Seeker
  • Arkadai
Deepwilds Survivor

Deepwilds Survivor {2}{G}{U}

Creature - Human Scout
When this creature enters or leaves the battlefield, create a tapped 2/2 black Zombie creature token.
“The dead will never find me here. These winding passages and shadowed streams are hard enough for the living to follow.”
1/1
  • The Petals Wilt
Tower Prowler

Tower Prowler {2}{B}{R}

Creature - Vampire Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, target player discards a card.
3/3
  • Villains: The Musical
Hallowed Fragment

Hallowed Fragment {3}

Artifact
{T}: Add {C}. You gain 1 life.
Fragments from the craterfields can be found embedded in the mountainsides, surrounded by a soft, warm aura.
  • Descent from the Highlands
Destined Confrontation

Destined Confrontation {2}{R}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. Scry 1.
“Two threads, knotted up, with only one continuing on. Which one will fray and break? The hero's, or the beast's?”
—Ophasma, oracle of Klothys
  • Theros Triumphant
Evanescier Priest

Evanescier Priest {3}{W}

Creature - Illusion Cleric
Lifelink
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Even as a shade of memory, she still projects a saintly grace.
2/3
  • Kaleidoscope