Lifelink Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.) When Fellow Traveler enters deployed, you and target opponent each draw two cards.
When Ferocity of the Redeemed enters, return up to two target creature cards with mana value 1 or less from your graveyard to the battlefield. Revive {2}{W}{W}({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
{1}, {T}, Move a -1/-1 counter from another creature onto Fervent Arbiter: Exile target creature you don't control until Fervent Arbiter leaves the battlefield.
When Fidelity of the Pure dies, create a 1/1 green and white Elk Spirit creature token. Revive {2}{W}({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The first sun rises upon the shining faces of the world, greeting all with its warmth.
This spell costs {1} less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.) Destroy all nonland, nonstoried permanents.
“They are surpassing the sun... and it should not be that way.” —The Popol Vuh, Part 2
When Final Symphony enters, exile another target nonland permanent until Final Symphony leaves the battlefield. When Final Symphony leaves the battlefield, draw a card.
“Living long enough to present my Achievement was all I could ask for.”
Vigilance Other Dwarves you control get +1/+1 and have vigilance. Whenever you activate a loyalty ability of a permanent, create two 1/1 white Dwarf creature tokens.
Whenever you make first contact, you may tap target creature. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
The fluffy white powder was a rare delight to see at first. But after months in the cold streets, Karina wished that she'd never see snow again.