9545 cards found
Barbarian Battle Rage

Barbarian Battle Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace and “{1}{R}: This creature gets +1/+0 until end of turn.”
“War is about strength, but also about attitude.”
—Fellor saying
  • Khaliz-Dorahn
Barbarian Hoarders

Barbarian Hoarders {1}{R}{W}

Creature - Human Barbarian Warrior
When Barbarian Hoarders enters, you may attach target Equipment you control to it.
Fellors have strong emotional attachments to their weapons, each of them a memory of the battles they won.
3/2
  • Aftermath
Barbarian Intimidator

Barbarian Intimidator {1}{R}{W}

Creature - Human Barbarian Warrior
When Barbarian Intimidator enters, target creature can't block this turn.
When Barbarian Intimidator enters, prevent all combat damage that would be dealt to target creature this turn.
2/3
  • Khaliz-Dorahn
Barbarian Rager

Barbarian Rager {R}

Creature - Human Barbarian Warrior
Battalion — Whenever Barbarian Rager and at least two other creatures attack, Barbarian Rager gets +2/+0 until end of turn.
When a Fellor attacks, he does so without caring about things as menial as self preservation.
1/1
  • Khaliz-Dorahn
Barbarian Weaponsmith

Barbarian Weaponsmith {2}{R}{R}

Creature - Human Barbarian Warrior
Other Warriors you control have first strike.
Other Barbarians you control get +1/+0.
The weapons he crafts have the same ferocity as his soul.
3/3
  • Khaliz-Dorahn
Barbaric Ambusher

Barbaric Ambusher {1}{W}

Creature - Human Barbarian Warrior
Battalion — Whenever Barbaric Ambusher and at least two other creatures attack, you may tap target creature.
Fellors rarely attack from the back, but when they do, they do it with the ferocity they're known for.
3/1
  • Khaliz-Dorahn
Barbaric Dexterity

Barbaric Dexterity {2}{W}

Instant
Until end of turn, target creature gets +1/+1 for each Equipment attached to it and gains flying and first strike.
No weapon is too menial in the hand of a Fellor.
  • Aftermath
Barbed Beast
Barbed Bruiser

Barbed Beast {3}{G}

Creature - Beast
Deathtouch
Whenever a creature dealt damage by Barbed Beast this turn dies, transform Barbed Beast.
“The creature is really cute, but careful, the fluffy bits are actually poison spikes.”
—Karina Oblay, field notes
2/3
Card has other part: Barbed Bruiser
  • Monsters of Chikyu
Barbed Bruiser
Barbed Beast

Barbed Bruiser

Creature - Beast
(Color indicator: Barbed Bruiser is green)
Vigilance, deathtouch
Whenever a creature dealt damage by Barbed Bruiser this turn dies, draw a card.
“After training, the monster is a lot scarier and not at all cute... at least it makes it easier to stay far away from it.”
—Karina Oblay, field notes
4/6
Card has other part: Barbed Beast
  • Monsters of Chikyu
Barbed Cocoon

Barbed Cocoon {B}

Creature - Insect
{2}{B}, Exile Barbed Cocoon from your graveyard: Create two 1/1 green Insect creature tokens. Activate only as a sorcery.
1/2
Barbed Reef

Barbed Reef

Land - Animus
Barbed Reef enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
{T}: Add {B}.
{4}{B}: Barbed Reef becomes a Jellyfish creature. (This effect lasts indefinitely.)
4/0
  • Karina's Explorations
Barge Engulfer

Barge Engulfer {5}{U}

Creature - Serpent
Defender (This creature can't attack.)
Discard a card: Barge Engulfer can attack as though it didn't have defender until end of turn.
The Sea of Illusions is dangerous both for its erratic tides and the monsters hiding in them.
5/5
Barkcrush

Barkcrush {2}{G}

Instant
Choose one —
• Destroy target artifact or enchantment.
• Barkcrush deals 5 damage to target creature with flying.
“The humans turn our sacred trees to paper, but we will turn their wretched cities to pulp.”
—Esalia of Caer Crann
  • Quest for the Roseblade
Barker Duelist
Abyss Howler

Barker Duelist {1}{B/R}{B/R}

Creature - Human Wizard
Whenever Barker Duelist becomes blocked, defending player loses 1 life.
Unveil {3}{B}{R} ({3}{B}{R}: Transform this. Unveil only as a sorcery.)
He is ready to kill to defend what little
honor he has not sold for power.
2/3
Card has other part: Abyss Howler
  • Feanav: The Apothecary's Progress
Barking Irons

Barking Irons {2}

Artifact - Equipment
When Barking Irons enters, if it's not a token, create a token that's a copy of it.
Equipped creature gets +2/+0.
Equip {2}
Such pistols were once made in matched pairs to ensure fair duels—but all is fair in war.
  • The Empty Throne of Feanav
Barnacle Crawler

Barnacle Crawler {1}{U}

Creature - Turtle
Vanguard — Whenever a creature you control attacks alone, it gets +1/+3 until end of turn.
Many monsters aim to be the most fearsome around, but some just learn to survive the increasing danger.
1/3
  • Monsters of Chikyu
Barnacled Blade

Barnacled Blade {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
“My grandfather won it in a bar fight. The man he won it from took it off some turncoat, who claimed he'd salvaged it from some wreck down by Bloodhollow. Still sharp like it was forged yesterday.”
  • Elmare: Into the Abyss
Barreling Chariot

Barreling Chariot {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each permanent attached to it and has trample.
Equip {4}
“The sooner we reach the battle, the sooner we can slay our enemies — and the sooner we can come home to drink.”
— Aito Ashimura
  • Surging Tide
Barren Vista

Barren Vista

Land
Barren Vista enters tapped.
{T}: Add {U} or {B}.
{1}, {T}: Add one mana of any color.
From the cities to the swamplands...
  • Love Song
Barricade Patrol

Barricade Patrol {2}{R}

Creature - Human Soldier
When Barricade Patrol enters, create a 1/1 white Human Soldier creature token.
Whenever another creature you control dies, Barricade Patrol deals 1 damage to target player.
2/1
Barricade Watch

Barricade Watch {W}

Creature - Human Soldier
Whenever Barricade Watch is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
“I used to resent guard duty. Lately, though, it's been a lot more engaging.”
—Dana, Fifth Division Infantry
0/3
  • The Unraveling
Barrier

Barrier {U}

Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn.
“The monsters aren't the only ones with tricks, but it seems most people don't know what all they're capable of.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Barterer of Passage

Barterer of Passage {2}{U}

Creature - Human Wizard
{1}{U}: Target creature you control can't be blocked this turn by creatures with less power.
{1}{U}: Target creature you control can't be blocked this turn by creatures with greater power.
2/3
  • Goliaths of Nangjiao
Bartimus, the Iron Will

Bartimus, the Iron Will {2}{G}{W}

Legendary Creature - Turtle Soldier
Vigilance
Whenever Bartimus attacks, another target attacking creature gets +1/+1 until end of turn. If that creature is a Soldier, put a +1/+1 counter on it instead.
1/5
  • Adventurers of Onora
Basalt Ritualist

Basalt Ritualist {B}{R}

Creature - Human Druid
When Basalt Ritualist enters, you may sacrifice a land or exile a land card from your graveyard. When you do, exile target creature, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. If that spell would be put into a graveyard, exile it instead.
2/1
  • Worlds Away