4437 cards found
Clarity of Self

Clarity of Self {1}{W}

Instant
Target creature you control gains protection from everything until end of turn.
Resilient to magic by nature, Hadik was a bastion of sanity in a world quickly losing its sense of self. With a touch, he could banish the ever encroaching whispers.
  • Beyond Our Ken
Clash Reactor

Clash Reactor {4}

Artifact
Whenever you cast an instant or sorcery spell, you may exile that card instead of putting it anywhere else as it resolves.
At the beginning of your upkeep, Clash Reactor deals X damage to each opponent, where X is the number of colors of cards exiled with Clash Reactor.
  • Love Song
Clash of Titans

Clash of Titans {3}{R}{R}

Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
“Angels demand we join a struggle that started long before us, beyond our ken.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress
Clawed Flame
Rending Fiend

Clawed Flame {B/R}{B/R}

Creature - Elemental
Whenever a creature enters under an opponent's control, you may have that player lose 1 life.
Unveil {2}{B}{R} ({2}{B}{R}: Transform this. Unveil only as a sorcery.)
1/1
Card has other part: Rending Fiend
  • Feanav: The Apothecary's Progress
Clean Boot

Clean Boot {3}{U}{R}

Instant
This spell costs {1} less to cast for each card you've discarded this turn.
Draw three cards.
Even newbs know to never double dip.
  • Beyond the Blackwall
Clean-Up Crew

Clean-Up Crew {B}

Creature - Human
Sacrifice a creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
It's a dirty job, but someone has to do it.
1/1
Cleansing Angel

Cleansing Angel {6}{W}

Creature - Angel Soldier
This spell costs {1} less to cast for each creature you attacked with this turn. (Those creatures don't have to still be on the battlefield.)
Flying
“The flames alone decide who is worthy.”
4/4
  • Quest for the Roseblade
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
A single shot is all it takes to end even a lifetime of experience in battle.
  • Feanav: The Apothecary's Progress
Clever Infiltrator

Clever Infiltrator {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Clever Infiltrator gets +2/+0 until end of turn and can't be blocked this turn.
“Knowledge always finds its way around all obstacles.”
0/3
  • Khaliz-Dorahn
Clipped Seer

Clipped Seer {2}{G}

Creature - Bird Mystic
Whenever you cast a noncreature spell, you may shuffle target card an opponent owns in exile into its owner's library.
They can take your wings, but your fate is always your own.
3/1
  • Ophorio
Clock of Seasons

Clock of Seasons {2}

Artifact
{T}, Tap an untapped creature you control: Choose one —
• Add one mana of any color.
• Target player loses 2 life.
• Target player gains 3 life.
• Target player mills four cards.
Clockwork Astrolarium

Clockwork Astrolarium

Conspiracy
(Color indicator: Clockwork Astrolarium is white)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
Tap four untapped creatures you control: Unlock Clockwork Astrolarium. If the revealed card is white, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Cloister

Cloister {1}{W}

Enchantment
When Cloister enters, exile another target nonland permanent you control and target nonland permanent you don't control until Cloister leaves the battlefield.
{2}{W}, Sacrifice Cloister: You gain 5 life.
  • Karina's Explorations
Closing-Act Abomination

Closing-Act Abomination {2}{B}{G}

Creature - Demon Horror
Trample
You may spend black and green mana as though it were mana of any color.
Whenever Closing-Act Abomination attacks, look at the top X cards of your library, where X is the number of colors among cards in your graveyard. Put up to one of them into your hand and the rest on the bottom of your library in a random order.
5/4
  • The Stage Presents: The Neverending Act
Clouded Mind

Clouded Mind {1}{U}

Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. That player mills three cards.
“Sorry, what was I saying again?”
  • Harvest Festival
Cloudheath Sentinel

Cloudheath Sentinel {3}{W}

Artifact Creature - Bird
Flying
When Cloudheath Sentinel enters, return target artifact card with mana value 2 or less from your graveyard to the battlefield.
It stands guard against thieves and time alike.
2/4
  • Alara
Cloudpeak Spires

Cloudpeak Spires

Land - Mountain
({T}: Add {R}.)
As Cloudpeak Spires enters, you may pay 1 life. If you don't, Cloudpeak Spires enters tapped.
Basic lands you control have “{T}: Add {R}.”
Cloudshaper

Cloudshaper {1}{U}

Creature - Nymph
Flying
When Cloudshaper enters, return a permanent you control to its owner's hand.
2/3
  • Novea
Cloudstep Capuchin

Cloudstep Capuchin {2}{U}

Creature - Monkey Monk
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Whenever you cast a spell that doesn't share a color with Cloudstep Capuchin, Cloudstep Capuchin gains flying and hexproof until end of turn.
2/2
  • Novea
Cloudwing

Cloudwing {3}{U}

Creature - Drake Elemental
Flying
{3}{R}, {T}: Cloudwing deals 2 damage to target creature. You may tap or untap that creature.
As the sylphs grew, so did their power.
3/2
  • Novea
Coagulating Strength

Coagulating Strength {1}{G}{U}

Sorcery
Amass Soldiers X, where X is the number of counters on permanents you control. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Coalition Grenadier

Coalition Grenadier {2}{R}

Creature - Human Soldier
Trample
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Coalition Grenadier enters deployed, it deals 4 damage to target creature you don't control.
3/2
  • The Empty Throne of Feanav
Coastal Dominion

Coastal Dominion

Land - Plains Island Swamp
({T}: Add {W}, {U}, or {B}.)
Coastal Dominion enters tapped.
Cobbled Transport

Cobbled Transport {3}

Artifact - Vehicle
Trample, haste
Crew—Tap three untapped artifacts and/or creatures you control.
“It's a bunch of scrap welded together and glued on with hope... but I don't know where we'd be without it.”
—Jennika, amateur artificer
4/4
Cobri, Slipsand Scoundrel

Cobri, Slipsand Scoundrel {2}{U}{B}

Legendary Creature - Snake Rogue
Whenever you cast a Rogue spell or a spell from exile, you may return Cobri to her owner's hand.
3/3
Card has other part: Fangwhirl
  • Adventurers of Onora