Target creature you control gains protection from everything until end of turn.
Resilient to magic by nature, Hadik was a bastion of sanity in a world quickly losing its sense of self. With a touch, he could banish the ever encroaching whispers.
Whenever you cast an instant or sorcery spell, you may exile that card instead of putting it anywhere else as it resolves. At the beginning of your upkeep, Clash Reactor deals X damage to each opponent, where X is the number of colors of cards exiled with Clash Reactor.
Whenever a creature enters under an opponent's control, you may have that player lose 1 life. Unveil {2}{B}{R}({2}{B}{R}: Transform this. Unveil only as a sorcery.)
{T}, Tap an untapped creature you control: Choose one — • Add one mana of any color. • Target player loses 2 life. • Target player gains 3 life. • Target player mills four cards.
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) Tap four untapped creatures you control: Unlock Clockwork Astrolarium. If the revealed card is white, put it into your hand. Otherwise, put it on top of your library.
When Cloister enters, exile another target nonland permanent you control and target nonland permanent you don't control until Cloister leaves the battlefield. {2}{W}, Sacrifice Cloister: You gain 5 life.
Trample You may spend black and green mana as though it were mana of any color. Whenever Closing-Act Abomination attacks, look at the top X cards of your library, where X is the number of colors among cards in your graveyard. Put up to one of them into your hand and the rest on the bottom of your library in a random order.
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. That player mills three cards.
({T}: Add {R}.) As Cloudpeak Spires enters, you may pay 1 life. If you don't, Cloudpeak Spires enters tapped. Basic lands you control have “{T}: Add {R}.”
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) Whenever you cast a spell that doesn't share a color with Cloudstep Capuchin, Cloudstep Capuchin gains flying and hexproof until end of turn.
Amass Soldiers X, where X is the number of counters on permanents you control. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Trample Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.) When Coalition Grenadier enters deployed, it deals 4 damage to target creature you don't control.