8944 cards found
Balefire Harbinger

Balefire Harbinger {1}{B}{R}

Creature - Wolf
Menace
As long as Balefire Harbinger is attacking, creatures in its pack can't be blocked unless defending player pays {1} and 1 life for each creature they control that's blocking one of those creatures. (Two or more creatures you control with equal power are in a pack.)
3/2
  • Panxiou
Baljurn, the Runelord

Baljurn, the Runelord {2}{W/B}{U}

Legendary Artifact Creature - Giant Artificer
Whenever Baljurn, the Runelord or another nontoken artifact or enchantment you control enters, create a 0/0 blue Construct artifact creature token. Put a +1/+1 counter on each artifact and/or enchantment creature you control other than Baljurn.
“The cycle of war begins anew.”
3/3
  • Seasons of War
Balloon Voyager

Balloon Voyager {1}{U}{U}

Creature - Human Rogue
This spell costs {U} less to cast if you dealt combat damage to a player this turn with a Rogue.
Flying
When Balloon Voyager enters, draw a card.
2/2
  • Over the Horizon
Balsam Elemental

Balsam Elemental {4}{G}{G}

Creature - Elemental
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Simul preferred fusing essences into krasis—but on Feanav, a single life's essence was challenge enough.
6/6
  • The Empty Throne of Feanav
Band of Irregulars

Band of Irregulars {2}{R}

Enchantment
At the beginning of combat on your turn, if there are five or more creature types among creatures you control, creatures you control get +2/+0 and gain menace until end of turn.
  • Eralou
Bandit's Blade

Bandit's Blade {4}

Artifact - Equipment
Equipped creature gets +3/+0 and has vigilance.
Equip {3}
Alrathans forge their weapons from the finest steel, while tribesmen use whatever they can find. Bandits are happy to steal both.
  • Riddles of Revio
Bane of Endless Snakes

Bane of Endless Snakes {2}{B}{R}{G}

Enchantment - Aura Curse
Enchant player
At the beginning of each end step, create X 1/1 green Snake creature tokens, where X is the amount of life enchanted player lost this turn.
  • Alkabah
Bane of Identity

Bane of Identity {3}{B}

Instant
Destroy target face-up creature.
Bane of Sanity

Bane of Sanity {3}{B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Bane of Sanity enters, if it engorged a creature card, target player discards two cards.
2/2
  • Aftermath
Bane of the Folded Fan

Bane of the Folded Fan {1}{B}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
  • Goliaths of Nangjiao
Baneblade Stalker

Baneblade Stalker {2}{B}{B}

Creature - Human Rogue
When Baneblade Stalker enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
2/3
  • Plagues of Fretport
Banewidow

Banewidow {2}{G}

Creature - Spider
Reach
{4}{B}: Each opponent loses 2 life and you gain 2 life.
“Not even angels pass through this part of the woods. What could they be afraid of?”
—Corinne, Somberwald tracker
1/4
  • Innistrad In Memoriam
Banish

Banish {1}{B}{B}

Sorcery
Exile target creature or planeswalker and all other creatures its controller controls with the same name as that permanent. Search its controller's graveyard, hand, and library for any number of nonland cards with the same name as that permanent and exile them. Then that player shuffles.
“I had to cash in a lot of favors for this one.”
—Antonin Lazaire
  • Eralou
Banish Through the Veil

Banish Through the Veil {3}{W}{W}

Sorcery
Destroy all creatures. Exile all graveyards.
“It gives me no joy to engage in violence like this. But for the sake of the Kelian League, I will do whatever it takes.”
—Shaziel, Archangel
  • Discoveries of Akieva
Banished Prophet

Banished Prophet {2}{U}

Creature - Construct Wizard
When Banished Prophet enters, you may remove a counter from a permanent you control. If you do, put a +1/+1 counter on another target creature you control.
In every actor's future, he sees them as monstrous. None wish to hear it.
3/2
  • The Stage Presents: The Neverending Act
Banishment of Aspirations

Banishment of Aspirations {2}{W}

Enchantment - Aura
Enchant non-Army creature
Enchanted creature can't attack or block.
When Banishment of Aspirations enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Bank Job

Bank Job {3}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. If it's a creature, it gains haste until end of turn and up to one target creature can't block it this turn.
Desperate times call for desperate measures committed by desperate people with desperate trigger fingers.
  • Rail War
Bank Skimmer

Bank Skimmer {2}{G}{G}

Creature - Merfolk Aurashaper Warrior
Trample
When Bank Skimmer enters, create a green Aura enchantment token named Turtle's Valor attached to target creature. The token has enchant creature and “Enchanted creature gets +X/+X, where X is its mana value.”
1/1
Bant Command

Bant Command {1}{G}{W}{U}

Instant
Choose two —
• Target player creates two 2/2 white Knight creature tokens with vigilance.
• Destroy target creature with power 4 or greater.
• Target player gains hexproof until end of turn.
• Return target nonland permanent you don't control to its owner's hand.
  • MSEM Secret Lair Drops
  • Alara
Bant Shardseeker

Bant Shardseeker {2}{W}

Creature - Rhino Scout
Lifelink
Forestcycling {1}, islandcycling {1} ({1}, Discard this card: Search your libary for a Forest or Island card, reveal it, put it into your hand, then shuffle.)
“These lands harbor the wise and the valiant, but I search for my true home in Bant.”
2/3
  • Alara
Barbarian Axe Flinger

Barbarian Axe Flinger {2}{W}

Creature - Human Barbarian Warrior
Vigilance
{1}{W}: Barbarian Axe Flinger gains double strike until end of turn.
The first ax is a mere diversion, for in parrying it the second one strikes your heart.
2/2
  • Khaliz-Dorahn
Barbarian Hoarders

Barbarian Hoarders {1}{R}{W}

Creature - Human Barbarian Warrior
When Barbarian Hoarders enters, you may attach target Equipment you control to it.
Fellors have strong emotional attachments to their weapons, each of them a memory of the battles they won.
3/2
  • Aftermath
Barbarian Intimidator

Barbarian Intimidator {1}{R}{W}

Creature - Human Barbarian Warrior
When Barbarian Intimidator enters, target creature can't block this turn.
When Barbarian Intimidator enters, prevent all combat damage that would be dealt to target creature this turn.
2/3
  • Khaliz-Dorahn
Barbarian Weaponsmith

Barbarian Weaponsmith {2}{R}{R}

Creature - Human Barbarian Warrior
Other Warriors you control have first strike.
Other Barbarians you control get +1/+0.
The weapons he crafts have the same ferocity as his soul.
3/3
  • Khaliz-Dorahn
Barbaric Dexterity

Barbaric Dexterity {2}{W}

Instant
Until end of turn, target creature gets +1/+1 for each Equipment attached to it and gains flying and first strike.
No weapon is too menial in the hand of a Fellor.
  • Aftermath