3388 cards found
CySec Disruptor

CySec Disruptor {2}{W}

Creature - Human Rogue
Flash
When CySec Disruptor enters, if it was cast, target opponent conjures a card named Data-Point on top of their library. (It's a sorcery that costs {2} with “Draw a card.”)
“Time to touch root.”
3/2
Related card: Data-Point
  • Beyond the Blackwall
CySec Moderation Council

CySec Moderation Council {3}{W}

Artifact Creature - Droid Artificer
When CySec Moderation Council enters, choose a nontoken enchantment you control or an enchantment card in your graveyard. Conjure a duplicate of that card into your hand.
When CySec raised the Blackwall, the cost of safety seemed reasonable.
3/3
  • Beyond the Blackwall
CySec Operator

CySec Operator {3}{W}

Creature - Human Artificer
Whenever you cast a spell with flash or an instant, untap CySec Operator.
{T}: Tap target creature.
In the words of CySec, the Clearance was nothing but bleeding edge pest control. To others, it was deicide.
1/5
  • Beyond the Blackwall
CySec Stalker

CySec Stalker {1}{W}

Creature - Human Rogue
Flash
Few within CySec knew the true danger of the beings beyond the Blackwall. Those that did swore to never again let humankind reach beyond its reason.
2/2
  • Beyond the Blackwall
Cybele, Mertle's Apprentice

Cybele, Mertle's Apprentice {2}{W}{W}

Legendary Creature - Human Shaman
Other nontoken creatures you control have “When this creature enters, nourish 1.” (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Whenever Cybele, Mertle's Apprentice or another creature you control becomes tapped, you gain life equal to that creature's toughness.
2/3
  • Harvest Festival
Cycle of Creation

Cycle of Creation {4}{W}{W}

Sorcery
Exile all creatures. Exile Cycle of Creation with X genesis counters on it, where X is the number of creatures exiled this way.
Whenever you cast a spell, if Cycle of Creation is in exile, you may remove a genesis counter from it. If you do, create a 1/1 white Human creature token.
Cyone, Expedition Captain

Cyone, Expedition Captain {1}{W}{W}

Legendary Creature - Human Soldier
When Cyone, Expedition Captain enters, create a 1/1 Scout creature token that's all colors, then choose flying, first strike, or lifelink. Creature tokens you control gain the chosen ability until end of turn.
Whenever Cyone attacks, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
3/3
Cyril, Volaris Captain

Cyril, Volaris Captain {G/W}{U}

Legendary Creature - Human Pirate
Creature spells you cast cost {2} less to cast.
Whenever another nontoken creature you control enters, it becomes a colorless Vehicle artifact with crew 1. (Tap any number of creatures you control with total power 1 or greater: That Vehicle becomes an artifact creature until end of turn.)
2/2
  • Seasons of War
Cyrukan Guardians

Cyrukan Guardians {3}{W}

Creature - Human Soldier
Vigilance
When Cyrukan Guardians enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Without watchful Ameret, there was nothing stopping the armies of Reha the violent from claiming Avaz as their own.”
—The Tale of Kings
3/1
  • Alkabah
Cyrukan Weaponmaster
Garrison Warden

Cyrukan Weaponmaster

Creature - Angel Archer
(Color indicator: Cyrukan Weaponmaster is white)
Flying
Whenever Cyrukan Weaponmaster attacks, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
3/3
Card has other part: Garrison Warden
  • Alkabah: The Rise of Soli
Cyrukan of Heart and Iron

Cyrukan of Heart and Iron {3}{R}{W}

Legendary Creature - Human Cleric
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Whenever Cyrukan enters or transcends, create two 1/1 white Soldier creature tokens with haste.
{2}{R}{W}: Angel — Creatures you control get +1/+0 and gain first strike until end of turn.
{3}{R}{W}: Elder — Creatures you control gain lifelink and vigilance until end of turn.
6/4
  • Alkabah: The Rise of Soli
Cyrukan's Command

Cyrukan's Command {W}{U}{B}{R}

Sorcery
Choose two —
• After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
• Creatures you control gain indestructible until end of turn.
• Creatures you control gain lifelink until end of turn.
• Creatures you control get +2/+0 until end of turn.
  • Alkabah: The Rise of Soli
Cyrukan's Crossblades

Cyrukan's Crossblades {1}{W}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has lifelink and vigilance.
Equip Angel {2}
Equip {5}
Only the most devout can handle the fiery blades of Cyrukan.
  • Alkabah
Cyrukan's Devoted

Cyrukan's Devoted {1}{R}{W}

Creature - Nephilim Soldier
Equipped creatures you control get +1/+1 for each Equipment attached to them.
Whenever Cyrukan's Devoted attacks, create a Weapon token and attach it to target attacking creature you control. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
2/1
  • Alkabah
Cyrukan's Messenger

Cyrukan's Messenger {2}{R}{W}

Creature - Angel Soldier
Flying
When Cyrukan's Messenger enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Whenever Cyrukan's Messenger attacks, you may put an Equipment card from your hand onto the battlefield attached to Cyrukan's Messenger.
3/3
  • Alkabah
Cyrukan, the Vast
Sahra, the Consuming

Cyrukan, the Vast

Legendary Creature - Elder Angel
(Color indicator: Cyrukan, the Vast is white and red)
Indestructible
Whenever Cyrukan attacks, choose one —
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
• Create a Weapon token and attach it to target creature you control. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
At the beginning of each end step, if you control three or more tokens, transform Cyrukan.
6/3
Card has other part: Sahra, the Consuming
  • Alkabah
DC-4 Cutie

DC-4 Cutie {1}{W}{W}

Artifact - Vehicle
Flying
Whenever DC-4 Cutie enters or attacks, choose target creature card with mana value 3 or less in your graveyard. You may cast it this turn.
Crew 2
I will follow you into the dark.
—Ship inscription
3/3
  • Animus Vox
Daelish Archer

Daelish Archer {1}{W}

Creature - Human Archer
Adorned — Daelish Archer has first strike as long as it's equipped and/or enchanted.
Hailing from an inland village, she learned archery as a necessity, helping to keep the local beasts from hunting her friends and family.
2/2
  • A Tourney at Whiterun
Dafiqi Falconer

Dafiqi Falconer {2}{W}

Creature - Human Warrior
Dafiqi Falconer gets +X/+X, where X is the amount of life you've gained this turn.
As long as your life total is greater than your starting life total, Dafiqi Falconer has flying.
“My falcon can see what I cannot. I can understand what she cannot. We are a perfect pair.”
3/2
  • Riddles of Revio
Daisite Pioneer

Daisite Pioneer {1}{W}

Creature - Human Scout
---
Frontiers Anew {G}
Sorcery — Adventure
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
2/2
Card has other part: Dramatic Peril
  • Over the Horizon
Damian's Silencer

Damian's Silencer {1}{W}{B}

Creature - Human Rogue
Whenever a creature an opponent controls becomes blocked, put a -1/-1 counter on that creature.
“Broken legs heal. Broken kneecaps change your victim's whole life.”
0/3
  • Sparks of a Multiverse
Damian, the Boss

Damian, the Boss {G}{W}{U}{B}

Legendary Planeswalker - Damian
As Damian, the Boss enters, pay up to 5 life. He enters with that many additional loyalty counters.
[–X]: You gain X plus 3 life.
[–1]: You draw a card and each opponent discards a card.
[–4]: Destroy up to one target creature. Create a 3/3 green Mole creature token.
Loyalty:
3
  • Sparks of a Multiverse
Damnation of Gluttons

Damnation of Gluttons {W}{B}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Target player sacrifices two noncreature permanents if they failed the trial.
“You don't really need all that.”
  • Mious
Damned Detective

Damned Detective {W}{U}

Creature - Human Advisor Detective
First strike
Noncreature spells cost {1} more to cast as long as their controller is horrific. (A player is horrific as long as they've sacrificed a permanent or discarded a card this turn.)
“Sally, VHS tapes can't kill people.”
—“The Collection”
2/2
  • Video Horror System
Dance of Frost

Dance of Frost {G}{W}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever you cast an enchantment spell, draw a card.
I, II — Tap up to one target nonland permanent and put a stun counter on it. You gain 2 life.
III — Target creature you control gets +1/+1 until end of turn for each enchantment you control.
  • The Stage Presents: The Neverending Act