1886 cards found
Galvan Coal Line

Galvan Coal Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Galvan Coal Line enters tapped.
{T}: Add {R}.
Gambler's Dice

Gambler's Dice {1}

Artifact - Equipment
Equipped creature has haste.
Whenever equipped creature deals combat damage to a player, discard a card. If you do, draw a card.
Equip {1}
  • High Noon
Gambling Table

Gambling Table {3}

Artifact
At the beginning of your upkeep, you win the game if the total mana value of permanents you control is exactly 21. If it's more than 21, sacrifice Gambling Table and all Card tokens you control. Otherwise, create a colorless Card artifact token with mana cost {2} and “{2}, Sacrifice this artifact: Draw a card.”
  • Sparks of a Multiverse
Game Trail

Game Trail

Land
As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped.
{T}: Add {R} or {G}.
Ganzorig's Domain

Ganzorig's Domain

Land
Ganzorig's Domain enters tapped.
When Ganzorig's Domain enters, you may mill two cards.
{T}: Add {R} or {G}.
  • Rail War
Gasoline Canister

Gasoline Canister {1}

Artifact
{1}, Sacrifice Gasoline Canister: It deals 1 damage to any target. If a creature or planeswalker dealt damage this way would die this turn, exile it instead.
Clean up squads ensure civilians encounter as few mindbreaking aftermaths as possible.
  • Toll Midnight
Gate of Realms

Gate of Realms {3}

Artifact
When Gate of Realms enters, you may search your library for a land card, reveal it, and put that card into your hand. If you do, shuffle.
{10}, {T}: Gate of Realms deals 3 damage to any target. This ability costs {1} less to activate for each different name among lands you control.
“Everybody's gone. I've been here for too long.”
Gate to the Nav

Gate to the Nav

Legendary Land
{T}, Pay 2 life: Add {B}.
{T}: Add one mana of any color. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard.
  • The Unraveling
Gateway Statues

Gateway Statues {3}

Artifact
When Gateway Statues enters, put a +1/+1 counter on target creature you control.
{T}: Add one mana of any color.
Gathering Beacon

Gathering Beacon

Land
Gathering Beacon enters tapped.
{T}: Add {G}.
{2}, {T}, Sacrifice Gathering Beacon: Choose a creature or planeswalker type, then reveal the top five cards of your library. You may put a card of the chosen type into your hand, then put the rest on the bottom in any order.
  • Worlds Away
Gearcraft Observer

Gearcraft Observer {2}

Artifact Creature - Thopter
Flying
{1}, Sacrifice Gearcraft Observer: Look at target player's hand. Draw a card.
1/1
  • Discoveries of Akieva
Gemplate Golem

Gemplate Golem {2}

Artifact Creature - Golem
When Gemplate Golem enters or dies, put a +1/+1 counter on target creature you control.
Its chest glows with ancient power, fit to be tapped by anyone who can unravel its complex circuits.
0/2
  • Al Tabaq
GenTech Labs

GenTech Labs

Land
GenTech Labs enters tapped.
{T}: Add {G} or {U}.
{G}{U}, {T}: Create a Function token with “This spell costs {1} less to cast if its mana value is 5 or greater.” Activate only if you have four or more cards in hand. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Gene Pool

Gene Pool

Land
{T}: Add {C}.
{T}: Choose a color from among permanents you control. Add one mana of that color.
“Anything is possible here. Well, at least eight things are, anyways.”
—Professor Maple
  • Monsters of Chikyu
Generative Edge

Generative Edge

Land
Generative Edge enters tapped.
{T}: Add {G} or {U}.
{G}{U}, {T}, Sacrifice Generative Edge: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Ghastly Castle

Ghastly Castle

Land
Ghastly Castle enters tapped unless another player controls a land that could produce {U} or {B}.
{T}: Add {U} or {B}.
Far off from the sands and woods, the world seems to crumble away into night.
  • Oirohpo
Ghastly Ferry

Ghastly Ferry {3}

Artifact - Ship Vehicle
When Ghastly Ferry enters, create a 1/1 white Spirit creature token with flying.
Ghastly Ferry can't be blocked except by Spirits.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
4/4
Ghost Light

Ghost Light {1}

Artifact
{2}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature this turn.
A circle of lights keeps the spirits at bay from even the most cursed of shows.
  • Villains: The Musical
Ghost Quarter

Ghost Quarter

Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
  • Toll Midnight
Ghost Sloop

Ghost Sloop {2}

Artifact - Vehicle
Ghost Sloop can't be blocked.
Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
Exile a creature card from your graveyard: Ghost Sloop becomes an artifact creature until end of turn.
3/2
  • Dark Seas of Shiryen
Ghostspore Mire

Ghostspore Mire

Land - Island Swamp
({T}: Add {U} or {B}.)
Ghostspore Mire enters tapped.
{1}, {T}: Add {U}{U} or {B}{B}.
  • Worlds Away
Ghoulsaber

Ghoulsaber {5}

Artifact - Equipment
When Ghoulsaber enters, create a 1/1 white Spirit creature token with flying, then attach Ghoulsaber to it.
Equipped creature gets +2/+2.
Equip {2}
  • Glacia: Hail to the Queen
Giant's Remains

Giant's Remains {0}

Artifact - Clue
{2}, Sacrifice Giant's Remains: Draw a card.
{5}, Exile Giant's Remains from your graveyard: Create a tapped 4/4 black Skeleton Giant artifact creature token.
  • Riddles of Revio
Giant's Temple

Giant's Temple

Land
Giant's Temple enters tapped.
{T}: Add {G}.
{2}{G}, {T}: Target nonland permanent you control becomes a creature with power and toughness equal to its mana value until end of turn. (It loses all other types.)
  • Sparks of a Multiverse
Gilded Cipher

Gilded Cipher {1}

Artifact - Clue
{T}: Target player mills a card.
{2}, Sacrifice Gilded Cipher: Draw a card.
The gilded cage is but the key.
  • Villains: The Musical