15897 cards found
Cinder Arrows

Cinder Arrows {1}{R}

Instant
Cinder Arrows deals 3 damage to target creature.
“Why spend all that pitch and preparation time when you can just cut out the middle man?”
—Tuli-Nen, Culi-Sae flamebender
  • Glacia: Hail to the Queen
Unceasing Flames

Unceasing Flames {R}

Sorcery
Unceasing Flames deals X damage to any target, where X is 2 plus the number of cards named Unceasing Flames in your graveyard.
Conjure three cards named Unceasing Flames and shuffle them into your main library.
Northwind Master

Northwind Master {U}

Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Northwind Master enters, you may have another target creature you control gain prowess until end of turn.
1/1
  • Zero
The Duncaster Terror

The Duncaster Terror {3}{B}{G}

Legendary Creature - Horror
Flying, menace
Whenever another creature you control deals combat damage to a player, sacrifice it.
If you would draw a card, you may instead return a creature card from your graveyard to your hand.
Moonlit nights are not celebrated on Duncaster.
3/3
  • Toll Midnight
Steelborn Apprentice

Steelborn Apprentice {W}

Creature - Human Barbarian Warrior
Steelborn Apprentice gets +1/+1 as long as you control an Equipment.
The first time a Fellor is given a weapon is a motive of celebration, for they are born of steel and live for the steel.
1/1
  • Aftermath
Earthfeeder Worm

Earthfeeder Worm {G}

Creature - Worm
{G}: Each player exiles a card from their graveyard. If an instant or sorcery card is exiled this way, put a +1/+1 counter on Earthfeeder Worm.
Remove X +1/+1 counters from Earthfeeder Worm and sacrifice it: Exile X target cards from graveyards.
1/1
  • Spark of Revolution
Ishim of Punishment

Ishim of Punishment {2}{W}

Creature - Angel
Flying
Morph {3}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Punishment is turned face up, put a +1/+1 counter on it, then untap another target tapped creature. Ishim of Punishment deals 3 damage to that creature.
“Be rectified.”
2/2
  • MSEM Secret Lair Drops
  • Mious
Spelldust Sprite

Spelldust Sprite {1}{U}

Creature - Faerie Wizard
Flying
Spelldust Sprite gets +1/+1 as long as you control four or more creatures with flying.
If you would create a token, you may instead create a token that's a copy of Spelldust Sprite, except it doesn't have this ability.
2/1
  • Seasons of War
Ainok Caretaker

Ainok Caretaker {1}{W}

Creature - Hound Citizen
Whenever Ainok Caretaker or another Hound you control attacks, untap that creature and it gets +1/+1 until end of turn.
2/2
  • Harvest Festival
Riverguide Harpist

Riverguide Harpist {3}{U}

Creature - Human Bard
Harmony — Untap target permanent.
Whenever you cast an instant or sorcery spell, harmonize. (Trigger up to one harmony of one permanent you control.)
Many tourists forgo riverboats for a more scenic option.
3/3
  • Eralou
Devoted Apothecary

Devoted Apothecary {W}

Creature - Human Shaman
Lifelink
Sacrifice Devoted Apothecary: Remove a counter from target permanent.
Admission to the apothecary's guild requires a life fully committed.
1/1
  • Feanav: The Apothecary's Progress
Banished Companion

Banished Companion {R}

Creature - Human Warrior
Haste
Whenever Banished Companion attacks, it deals 2 damage to you.
Though he always knew he'd be left alone in the end, he found no pleasure in being right.
2/2
Coastal Metropolis

Coastal Metropolis

Land
Coastal Metropolis enters tapped unless you have 15 or less life.
{T}: Add {W} or {U}.
Cetani Major, cradle of humanity and heart of the Kingdom of Valimir.
  • Arkadai
Masqued Cleansers

Masqued Cleansers {2}{B}

Creature - Cat Cleric
Whenever one or more cards are put into exile from anywhere, target opponent loses 1 life.
Whenever one or more creatures you control deal combat damage to a player, you may pay 2 life. If you do, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
2/1
  • Mious
The Long Road North

The Long Road North {1}{W}{U}

Enchantment
Whenever you cast an enchantment spell, you may put target creature on the bottom of its owner's library.
“This number keeps going down, and if it reaches zero, I'm done for it. I just want to find a way off this train.”
— Tulip Olsen
Vollta Patrician

Vollta Patrician {1}{U}

Creature - Human Wizard
Vollta Patrician gets +1/+1 as long as you control a Forest.
{1}{G}: Regenerate Vollta Patrician. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/2
  • K15 Core Set
Mei Liva's Emissary

Mei Liva's Emissary {3}{B}

Creature - Vampire Rogue
Lifelink, menace
Mei Liva found kindred spirits on Feraguo: other vampires who thirsted for secrets, not blood.
3/3
  • Rail War
Celestial O-Yoroi

Celestial O-Yoroi {3}

Artifact - Equipment
Equipped creature gets +3/+3.
Prevent all combat damage that would be dealt to equipped creature.
Equip {3}
  • Imperial Legacies
Culi-Sae Transfigurer

Culi-Sae Transfigurer {3}{U}

Creature - Human Monk
Flash (You may cast this spell any time you could cast an instant.)
When Culi-Sae Transfigurer enters, switch target creature's power and toughness until end of turn.
4/2
  • Glacia: Hail to the Queen
Midnight Gaze

Midnight Gaze {3}{B}

Instant
Look at the top two cards of your library. You may shuffle.
Draw two cards. You lose 2 life.
“The sun shows warm lies like a mother too soft to wean its child from hope. Scry in moonlight, see, suffer, and grow.”
  • Glacia: Hail to the Queen
Heat of the Moment

Heat of the Moment {3}{R}{R}

Sorcery
Until end of turn, gain control of target creature and it gains haste and shimmer. Untap it. (Whenever it attacks this turn, create a tapped and attacking token that's a copy of it. Exile that token at the beginning of the end step.)
High

High {2}{U}

Sorcery
Target creature gains flying and gets +1/+0 for each card in your hand until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Mighty
  • Oirohpo
Saboteur's Panic

Saboteur's Panic {4}{B}{R}

Sorcery
Destroy target creature. Creatures without flying can't block this turn.
They came to destroy the train. Their stash of explosives wound up saving it.
  • Rail War
Miscast

Miscast {2}{U}

Instant
Counter target spell.
“Thank you for your time, but you're just not what we're looking for.”
  • Villains: The Musical
Fatewrench

Fatewrench {3}{U}

Creature - Vampire Rogue
Flying
{1}{U}, Sacrifice Fatewrench: Fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
No secret is safe from Mei's students, not even those that haven't been thought of yet.
3/1
  • Oirohpo