8944 cards found
Secret Thief

Secret Thief {3}{B}

Creature - Human Assassin
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, target creature you control can't be blocked this turn.
{B}{B}{B}: Secret Thief gets +3/+0 until end of turn.
“Victory through deceit.”
—Iken Company Motto
3/3
  • Discoveries of Akieva
Secrets Unearthed

Secrets Unearthed {3}{B}

Sorcery
Search your library for a card, reveal it, then shuffle and put that card on top.
Kindle 3—{3}{B} ({3}{B}, Exile this card from your graveyard: Create three 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
  • Kaleidoscope
Secrets of Creation

Secrets of Creation {3}{U}

Instant
Scry 2, then draw two cards. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
“The desert sands hold whispers of ancient cycles and a maker's flame.”
— Dehmi, Origin Seeker
  • Scriptures of Urshad
Secrets of the Drowned

Secrets of the Drowned {3}{R}

Sorcery
Primal {3}{U}{U} (During your turn, you may cast this spell for {3}{U}{U} instead of playing a land.)
Draw a card for each land you control, then discard that many cards unless this spell was cast for its primal cost.
  • Novea
Secrets of the Tower

Secrets of the Tower {1}{U}{U}

Riddle Sorcery
Choose one or more —
• Target player draws two cards.
• Counter target spell.
“Qalami ruins hold ancient and untold magic. Spells often rumored of, but never seen. I hope to harness their power one day.”
—Tara, Duneblessed
  • Riddles of Revio
Sedna, Deepfathom Delver

Sedna, Deepfathom Delver {2}{U}

Legendary Creature - Merfolk Warlock
Whenever a creature you control enters, if it wasn't cast from your hand, you may mill a number of cards equal to its mana value. If you do, you may return a noncreature card milled this way from your graveyard to your hand.
2/3
  • MSEM Masters: Legends
Sedraxis Scourge

Sedraxis Scourge {2}{U}{B}{R}

Creature - Horror
{T}, Sacrifice a creature: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Every flash of lightning that emanates from it is accompanied by the last gasp of the damned.
3/5
  • Alara
See the World

See the World {5}{U}{U}

Sorcery
Take an extra turn after this one. During that extra turn, you may cast spells you own not named See the World from outside the game by tapping an untapped Scout you control in addition to paying their mana costs.
Exile See the World.
  • Adventurers of Onora
Seed of Chaos

Seed of Chaos {3}{R}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Each cursed opponent must attack with at least one creature each combat if able.
Once in, chaos daemons are devilishly hard to get out of your datadeck.
5/5
  • Beyond the Blackwall
Seeds of Prophecy

Seeds of Prophecy {4}{U}

Instant
Shuffle up to five target cards from your graveyard into your library. Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
  • Seasons of War
Seeing Signs

Seeing Signs {2}{U}

Sorcery
Draw three cards. Then discard two cards unless you discard a land card.
“The end of the world seems like a big enough problem for someone else to deal with. Not worth spending my hard earned time for.”
  • End of Wollensie
Seek Far and Wide

Seek Far and Wide {2}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a land you control enters, add a quest counter.
Create a 1/1 Scout creature token that's all colors.
Creatures you control get +2/+1 until end of turn.
Creatures you control get +1/+1 until end of turn.
  • Over the Horizon
Seek Haven

Seek Haven {2}{G}

Instant
Prevent all damage that would be dealt to creatures and to you this turn.
Those weary of shedding blood to survive journey for Rakkiri lands, where the foxes devote themselves to creating a kinder world for all.
  • Glacia: Hail to the Queen
Seek Refuge

Seek Refuge {2}{G}

Instant
Look at the top five cards of your library. You may reveal a creature card or a land card from among them and put it into your hand. Put the rest into your graveyard.
Abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
  • Memorium Arcanum
Seek Salvation

Seek Salvation {1}{W}{W}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life. Then if your life total is greater than or equal to your starting life total, you gain an additional 1 life and scry 1. Then if your life total is greater than or equal to three times your starting life total, you win the game.
  • Plagues of Fretport
Seek the Buried Relic

Seek the Buried Relic {2}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a creature you control enters, add a quest counter.
1 — You gain 3 life.
2 — Search your library for an Equipment card, reveal it, and put it into your hand. Then shuffle.
3 — You may put an Equipment card from your hand onto the battlefield and attach it to a creature you control.
  • Arkadai
Seek the Future

Seek the Future {3}{U}

Instant
Scry 2, then draw two cards.
You have no maximum hand size for the rest of the game.
  • Imperial Legacies
Seek the Maker's Egg

Seek the Maker's Egg {1}{G}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever another artifact or enchantment you control enters, add a quest counter.
1, 2 — You gain 3 life.
3 — Mill three cards, then return an artifact or enchantment card from your graveyard to the battlefield. Exile Seek the Maker's Egg.
  • Arkadai
Seeker Amalgam

Seeker Amalgam {2}{U}

Creature - Human Elemental Wizard
Flash
Flying
When Seeker Amalgam enters, you may counter target spell with mana value less than or equal to the number of Elementals you control.
2/2
  • Scriptures of Urshad
Seeker Sword

Seeker Sword {3}

Artifact
{T}: Add {R} or {W}.
{R}{W}, {T}: Target creature gains first strike and haste until end of turn.
After Escyf's defiance, the other sunseekers began creating their own versions of her otherworldly weapon.
  • Novea
Seeker Taras

Seeker Taras {2}{W}

Legendary Creature - Human Soldier
As long as a creature you control has flying, creatures you control have flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
  • The Unraveling
Seeker of Battle

Seeker of Battle {3}{R}{G}

Creature - Human Warrior
Whenever Seeker of Battle attacks, put a +1/+1 counter on each creature you control. Those creatures gain trample until end of turn.
For years, she showed off her might in the cities. Now she finds worthy opponents in the wilds.
4/4
  • Discoveries of Akieva
Seeker of Conto Sika

Seeker of Conto Sika {2}{G}

Creature - Human Scout
Glorious end — When Seeker of Conto Sika dies, if it was tapped, draw a card.
“Day forty-four: the notes I've uncovered will lead me to the archives. Water is running low, but I can't give up now. The glory of lifetimes is so, so close.”
4/1
  • Over the Horizon
Seeker of Far-Off Lands

Seeker of Far-Off Lands {1}{U/B}{G}

Creature - Elk Monk
When Seeker of Far-Off Lands enters, search target opponent's library for a land card, put it onto the battlefield tapped under your control, then that player shuffles.
“No land is beyond reach of the Inner-Eye.”
—Yi Cang, Thief of Blessings
1/1
  • Panxiou
Seeker of Horizons

Seeker of Horizons {3}{G}{W}

Creature - Human Warrior
When Seeker of Horizons enters, reveal the top three cards of your library. You may put a permanent card from among them into your hand. Put the rest on the bottom of your library in any order.
Recite {1}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/5
  • Memorium Arcanum