15897 cards found
Great Sable Stag

Great Sable Stag {1}{G}{G}

Creature - Elk
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue or black.)
Even before the Wardens, the forest had its guardians.
3/3
  • Descent from the Highlands
Dramatic Artist

Dramatic Artist {3}{U}{R}

Creature - Human Bard
Harmony — Draw a card, then discard a card.
Whenever Dramatic Artist attacks, harmonize. (Trigger up to one harmony of one permanent you control.)
5/3
  • Eralou
Exotic Vista

Exotic Vista

Land
Exotic Vista enters tapped.
{T}: Add {G} or {U}.
When Exotic Vista enters, you may put a loyalty counter on a planeswalker you control.
“We don't have anything like this back home!”
—Mabil Fardancer
  • Sparks of a Multiverse
Vulpine Bluffs

Vulpine Bluffs

Land - Animus
Vulpine Bluffs enters tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: Until end of turn, Vulpine Bluffs becomes a Fox creature with double strike in addition to its other types.
Scavenge {R}{W}
1/1
  • Panxiou
Curse of the Unburied

Curse of the Unburied {2}{B}

Enchantment - Aura Curse
Enchant player
When Curse of the Unburied enters, return up to two target creature cards from your graveyard to your hand.
Whenever a land enchanted player controls enters, they lose 1 life.
There is little peace in Innistrad's places of rest.
  • Innistrad In Memoriam
Keepers of the Reach

Keepers of the Reach {1}{R}

Creature - Human Warlock
{T}: Keepers of the Reach deals 1 damage to each opponent.
{2}{R}, {T}: Keepers of the Reach deals 3 damage to each opponent. Activate only if you control a permanent with mana value 5 or greater.
“Above. Below. It matters not; there is no escape.”
1/3
  • Toll Midnight
Turn to Fountain

Turn to Fountain {1}{U}{U}

Enchantment - Aura
Flash
Enchant artifact or creature
Enchanted permanent is an artifact with “{T}: Draw a card, then discard a card” and loses all other card types and abilities.
“Not my best spell, even I have to admit.”
—Lord Yaran
  • Quest for the Roseblade
Recon Hopper

Recon Hopper {2}

Artifact Creature - Insect Scout
Flash
{1}, {T}: Scry 1.
Most of Skalor's wildlife has metal as part of its biology. Some creatures found the extra defense lacking, and used the new support to grow bigger than ever before.
0/3
  • Karina's Explorations
Sphinx Mentor

Sphinx Mentor {4}{U}{U}

Creature - Sphinx
Flying, prowess
When Sphinx Mentor enters or dies, draw a card.
3/4
Tortle Waymaker

Tortle Waymaker {3}{R}

Creature - Turtle Scout Warrior
Haste
Whenever Tortle Waymaker becomes blocked, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
3/2
  • Karina's Explorations
Neo-Soul Nihilist

Neo-Soul Nihilist {3}{B}

Enchantment Creature - Avatar
Neo-Soul Nihilist has lifelink as long as it's attacking.
When Neo-Soul Nihilist is put into your graveyard from anywhere, you may pay 2 life. If you do, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
4/2
Related card: Data-Point
  • Beyond the Blackwall
Herald of Desolations

Herald of Desolations {3}

Artifact Creature - Horror
Lands you control are colorless lands named Wastes with “{T}: Add {C}” and lose all other card types and abilities.
It whispers of cracked earth and shattered skies, of blighted waters and broken lives.
6/3
Related card: Wastes
Stealer of Secrets

Stealer of Secrets {2}{U}

Creature - Human Rogue
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
“Find the thing you want more than any other and make sure no one wants it even more than you. Then make it yours.”
—Roxite, of Nightrail
2/2
  • High Noon
Purge the Harbor

Purge the Harbor {B/R}

Instant
Put a -1/-1 counter on target creature. Purge the Harbor deals 1 damage to that creature's controller.
“Burn them all.”
—Alexei Tomorov
  • Plagues of Fretport
Recoil in Fear

Recoil in Fear {1}{U}{B}

Instant
Return target nonland permanent to its owner's hand. Then that player discards a card.
“The sights are terrible, but you must not look away. See them not as parts of a horror play or a tragedy, but as what they are: the truth.”
—Salome, to Paul
  • The Stage Presents: The Neverending Act
Assessment of Virtue

Assessment of Virtue {1}{W}

Instant
Exile target nonland permanent. For each of its colors, its controller creates a 1/1 colorless Spirit creature token.
The afterlife supplies no demons. Those who arrive bring their own with them.
CySec Spectre

CySec Spectre {3}{B}{B}

Creature - Human Rogue
When CySec Spectre enters, you may sacrifice a creature. If you do, target opponent loses 3 life and you gain 3 life.
“Bastion rests a ten clicks into the Scarlands. Move fast, and we might make it out before the ICE melts.”
4/5
  • Beyond the Blackwall
Convergent Might

Convergent Might {5}{R}{R}{R}

Sorcery
For each nonland permanent you control, you may create a token that's a copy of it. If it's a creature, it gains haste. Exile all tokens created this way at the beginning of the next end step.
  • Zero
Warden of Distortion

Warden of Distortion {3}{B}{B}

Legendary Creature - Nightmare Dragon
Flying
If Warden of Distortion would die, you may exile a creature card from your graveyard. If you do, Warden of Distortion becomes a copy of that creature, except it's a 4/4 Nightmare Dragon and it has flying and this ability. It gains indestructible until end of turn.
4/4
Sign in Blood

Sign in Blood {B}{B}

Sorcery
Target player draws two cards and loses 2 life.
“Aye, me and Helene can cut you a path outside of the city. Given you have the coin for it, that is.”
—Kalemn, to Harriet
Death Kneels Before

Death Kneels Before {1}{B}

Sorcery - Revelation
Return up to two target creature cards from your graveyard to your hand.
Coalesce {7}{B} (You may cast this from your graveyard for {7}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/4
  • Beyond Our Ken
Minister of Zealots

Minister of Zealots {1}{R}

Creature - Human Cleric
At the beginning of combat on your turn, create a 1/1 red Cleric creature token with haste.
At the beginning of your end step, sacrifice each Cleric token you control unless you've cast an instant or sorcery spell this turn.
2/1
Pilgrim of Bal

Pilgrim of Bal {2}{B}

Creature - Mutant Cleric
When Pilgrim of Bal enters, you may search your library and/or graveyard for an Aurashaper or Curse card, reveal it, and put it into your hand. If you searched your library, shuffle.
1/2
  • Over the Horizon
Lotus Wastes Merchant

Lotus Wastes Merchant {B}{G}

Creature - Raccoon Druid
{T}, Mill a card: Add {B} or {G}.
Once each turn, when a creature you control dies or a creature card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
2/2
  • Panxiou
Destroyed Monument

Destroyed Monument {W}{U}

Artifact
{2}, {T}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Activate only as a sorcery.
“Oh, isn't it so sad to think about the good times, for you and I?”
—Sesilius of Wicked Ways