6704 cards found
Worried Vulpine
Worthy Vulpine

Worried Vulpine {R}

Creature - Fox
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Worried Vulpine has three or more +1/+1 counters on it, remove them all and transform it.
“I have no desire to fight, but the elders say we must, or we will lose everything worth fighting for.”
0/1
Card has other part: Worthy Vulpine
Worship in Vain

Worship in Vain {2}{R}{R}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Worship in Vain, discard your hand, then draw a card for each time counter on Worship in Vain.
  • Plagues of Fretport
Worshipper Whelp

Worshipper Whelp {R}

Creature - Lizard
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Worshipper Whelp gets +2/+0 until end of turn.
Humans aren't the only species that benefits from a good role model.
1/1
  • Surging Tide
Worth of Ruin

Worth of Ruin {3}{R}

Sorcery
Destroy target land. Then, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“What a shame. So much treasure... so much destruction... and for what?”
—Tyrus, Giver to All
  • Alkabah
Worthy Vulpine
Worried Vulpine

Worthy Vulpine

Creature - Fox
(Color indicator: Worthy Vulpine is red)
When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn.
Through hardship and bloodshed, the Rakkiri lands were kept safe and sound.
5/5
Card has other part: Worried Vulpine
Woven Network

Woven Network

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast Aura or Aurashaper spells.
  • Worlds Away
Wrassle

Wrassle {1}{G}

Sorcery
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
“Oi, no tentacles! That's cheating!”
  • Rail War
Wrestling Practice
Young Weichafe

Wrestling Practice {4}{R}{R}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
For each of up to two target creatures you control, put a +1/+1 counter on it, then you may have it deal damage equal to its power to any target.
“...because I've spent almost all of my life learning how to fight.”
Card has other part: Young Weichafe
  • Road to Carü Mapu
Wretched Merfolk

Wretched Merfolk {3}{R}

Creature - Merfolk Vampire
Haste
When Wretched Merfolk enters, target creature can't block this turn.
Outcasts of mer society often turn to plundering imperial trade routes.
3/2
  • Feanav: The Apothecary's Progress
Wretched Sanctuary

Wretched Sanctuary

Land - Swamp
({T}: Add {B}.)
Wretched Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Wretched Sanctuary: Add {U} or {R}.
  • Goliaths of Nangjiao
Wun Su, Guru of the Staff

Wun Su, Guru of the Staff {5}{R}{R}

Legendary Creature - Monkey Warrior
Trample
Whenever Wun Su, Guru of the Staff deals combat to a player, you may create Wun Su's Staff, a legendary colorless Equipment artifact token with “Equipped creature gets +5/+5” and equip {5}, then attach it to Wun Su.
5/5
  • Goliaths of Nangjiao
Wurm Spawning

Wurm Spawning {3}{R}{R}

Instant
As an additional cost to cast this spell, sacrifice a land.
Create a 6/6 red Wurm creature token with “This creature can't be blocked by creatures with flying.”
  • Pyramids of Atuum
Wurmscape

Wurmscape {4}{G}{G}

Enchantment
Landfall — Whenever a land you control enters, create a 5/5 green Wurm creature token with trample.
“Wow, it must have rained hard last night.”
—Ankryss
Wyrmfire

Wyrmfire {1}{R}

Instant
Wyrmfire deals 3 damage to target creature or planeswalker. Excess damage is dealt to that permanent's controller instead.
“Our fortress is fortified against everything! Catapults, siege towers, battering rams. We're completely impregnable!”
—Kurt, Skarvith captain
  • Seasons of War
Wyrmwood Enchantress

Wyrmwood Enchantress {2}{G}{G}

Creature - Human
Whenever an enchantment you control enters, draw a card.
Her kindness belies the years of experience in the art of enchantments.
0/3
  • Zero
Xedrios, Progenitor Wyrm

Xedrios, Progenitor Wyrm {6}

Legendary Artifact Creature - Dragon
Flying
{2}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
{W}{U}{B}{R}{G}: Search your library for a card, exile it, then shuffle. Until the end of your next turn, you may play that card.
5/5
  • Seasons of War
Xenocrata's Arming

Xenocrata's Arming {1}{R}{R}

Instant
Choose one —
• Copy target instant, sorcery, or Equipment spell you control. You may choose new targets for the copy.
• Create a token that's a copy of target Equipment you control.
“Promising! But allow me to show you how a proper revolution is done.”
  • Sparks of a Multiverse
Xenocrata's Fleet

Xenocrata's Fleet {3}

Artifact
Whenever you cast an instant or sorcery spell, you may have Xenocrata's Fleet become a 4/4 Ship artifact creature with haste until end of turn.
Whenever Xenocrata's Fleet deals combat damage to an opponent, create that many 1/1 red Warrior creature tokens.
Xiejuan and Hao Lu

Xiejuan and Hao Lu {4}{G}{G}

Legendary Creature - Cat Human
Trample, vigilance
Spells your opponents cast that target Xiejuan and Hao Lu cost {X} more to cast, where X is the number of other creatures you control.
Whenever another creature you control dies, draw a card.
6/6
  • Nangjiao In Bloom
Xiejuan, the Regal Beast

Xiejuan, the Regal Beast {4}{G}{G}

Legendary Creature - Cat
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
When Xiejuan, the Regal Beast becomes alpha, draw a card for each other creature you control.
6/6
  • Goliaths of Nangjiao
Xijiang, the Fiend Judge

Xijiang, the Fiend Judge {1}{R}

Legendary Creature - Crab Spirit
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Trample
{2}{R}: Demigod — Create a 2/1 black Spirit creature token with “This creature can't block.”
{5}{R}: God — Until end of turn, creatures you control get +1/+0 and gain haste and “When this creature dies, it deals 1 damage to any target.”
2/2
  • Panxiou
Xiong's Gambit

Xiong's Gambit {1}{G}{G}

Sorcery
Choose one or both—
• Target creature you control gets +2/+2 until end of turn.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
  • Surging Tide
Xira, Scatterer of Seeds

Xira, Scatterer of Seeds {G}

Legendary Creature - Dryad
Ferocious — Once each turn, when a creature you control with power 4 or greater enters, you may untap all lands you control.
“Xira is to the forest as the moon is to the tides.”
—Ing'Wei Zhang
0/1
Xiusheng of the Dragon Realm

Xiusheng of the Dragon Realm {R}{R}

Legendary Creature - Human Warrior
At the beginning of combat on your turn, you may pay {2}{R}{R}. If you do, create a 4/4 red Dragon creature token with flying and haste. Exile that token at end of combat.
Ferocious — Whenever Xiusheng of the Dragon Realm attacks, if you control a creature with power 4 or greater, Xiusheng gains double strike until end of turn.
2/2
Xiusheng's Teachings

Xiusheng's Teachings {3}{R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
Ferocious — Whenever enchanted creature attacks, if you control a creature with power 4 or greater, enchanted creature gains double strike until end of turn.
  • Goliaths of Nangjiao