15897 cards found
Merchant's Sidearm

Merchant's Sidearm {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0 and has haste.
Equip {2}
With the ever-present threat of bandits, even honest merchants carry blades.
  • Riddles of Revio
Emberhound

Emberhound {1}{R}

Creature - Elemental Dog
Colossal 2—{3}{R} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {3}{R} as a sorcery: Put two +1/+1 counters on it if it has none.)
When Emberhound's colossal ability puts one or more counters on it, target creature can't block this turn.
2/1
  • Theros Triumphant
Shadow Courier

Shadow Courier {U}

Creature - Human Rogue
Shadow Courier can't be blocked.
She treads the darkness without fear.
1/2
  • Tales of Old Jidai
The Oltenen Emissary

The Oltenen Emissary {8}

Legendary Creature - Elemental
(Color indicator: The Oltenen Emissary is all colors)
The Oltenen Emissary is all colors.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. When you do, you may cast spells without paying their mana costs until end of turn.
“Your death, Mr President, is nothing out of the ordinary. Just politicians fighting for power, same as it ever was.”
5/4
  • Love Song
Mahara's Command

Mahara's Command {G}{W}{U}{B}

Sorcery
Choose two —
• Return up to two target creature cards from your graveyard to your hand.
• Return up to two target enchantment cards from your graveyard to your hand.
• Return up to two target artifact cards from your graveyard to your hand.
• Target player may put a permanent card from their hand onto the battlefield.
  • Alkabah
Theatric Tandem

Theatric Tandem {1}{U}{R}

Creature - Construct Wizard
Prowess
Whenever you cast a noncreature spell, audition for blue or for red. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, a Warlock Role giving 2/1 and flying, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
1/3
  • The Stage Presents: The Neverending Act
Astral Man-o'-War

Astral Man-o'-War {U}{U}{U}

Enchantment Creature - Jellyfish
Flying
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Draw a card, then discard a card.
[Lore III] Remove all lore counters from Astral Man-o'-War. Return up to one target creature you don't control to its owner's hand.
2/4
  • Theros Triumphant
Elegant Agility

Elegant Agility {G/W}

Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
With the cheetah's grace
—Kahemboan saying meaning
  • Kahembo: Olde Dawn
Sankataar Assailant

Sankataar Assailant {3}{G}

Creature - Snake Warrior
Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.)
When Sankataar Assailant enters, choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
3/3
  • Imperial Legacies
Bloodcrazed Instigator

Bloodcrazed Instigator {1}{R}

Creature - Human Rebel Soldier
Whenever Bloodcrazed Instigator attacks, target Rebel creature you control gains first strike until end of turn.
“Freedom is our right, and we shall earn it with our blades!”
2/1
  • Tides of War
Almgrove Skydancer

Almgrove Skydancer {2}{W}{W}

Creature - Human Wizard
Flying, lifelink
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
You may cast this card from your graveyard as long as you're in a renaissance.
4/3
  • MSEM Masters Cube 2025
Fireheart Channeler

Fireheart Channeler {1}{R}

Creature - Human Wizard
When Fireheart Channeler dies, you may exile it. If you do, put a blaze counter on target land without a blaze counter on it. As long as that land has a blaze counter on it, it has “At the beginning of your upkeep, this land deals 1 damage to you.” (The land continues to burn after Fireheart Channeler has left the battlefield.)
2/1
Close Escape

Close Escape {2}{U}

Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.
The group ran as far away from the Deadlands as they could, knowing their lives depended on it.
  • Aftermath
Edina, Coralight Soothsayer

Edina, Coralight Soothsayer {W}{U}

Legendary Creature - Merfolk Wizard
Whenever you cast an artifact or enchantment spell, scry 1, then create a 1/1 white Merfolk creature token.
Whenever you cast a Merfolk spell, look at the top card of your library. If it's an artifact or enchantment card, you may reveal it and put it into your hand.
“The Above is our safe haven. I will guide the way.”
1/1
  • Elmare: Into the Abyss
Fallen Star's Revelation

Fallen Star's Revelation {X}{R}{R}{R}

Sorcery
This spell costs {1} less to cast for each creature you control with power 4 or greater.
Reveal the top X cards of your library. You may cast any number of nonland cards with mana value X or less from among them without paying their mana costs. Put the rest into your graveyard.
“The great bitter star sacrificed itself to gift us choice!”
“And you won't deny the people theirs. On guard!”
—Lettie Wormwood and Cathette challenge Absari
  • The Empty Throne of Feanav
Crash Down

Crash Down {X}{R}

Sorcery
Target creature gets +X/+0 and gains trample until end of turn.
A disturbing moment of quiet precedes every crushing victory.
Doctor Hitana, the Mad
Performer of Brilliance

Doctor Hitana, the Mad

Legendary Creature - Human Actor
(Color indicator: Doctor Hitana, the Mad is blue)
At the beginning of your end step, if you have no cards in hand, draw a card.
{2}{U}, {T}: Sacrifice any number of nontoken creatures. Create an X/X blue Horror creature token for each of those creatures, where X is the total power of those creatures.
3/2
Card has other part: Performer of Brilliance
  • Villains: The Musical
Telekinecktic

Telekinecktic {1}{R}

Creature - Giraffe
Defender
“While normally quite docile, the creature performs immense displays of telekinetic prowess whenever something approaches too near its unsettling tail.”
—Professor Maple
4/1
  • Monsters of Chikyu
Warfield Excavator

Warfield Excavator {1}{G}

Creature - Human Warrior
Vigilance
Whenever Warfield Excavator attacks, you may exile target card from a graveyard.
Warfield Excavator gets +1/+1 for each card type among cards exiled with it.
2/3
Sanctification

Sanctification {2}{W}

Enchantment
Whenever an opponent attacks you and/or one or more planeswalkers you control, you may draw a card.
The Healer's Oath guarantees protection to clerics in the field. Those who violate the oath soon find themselves on the losing side of history.
  • Seasons of War
Timely Strike

Timely Strike {W}

Instant - Adventure
Tap target creature. If you control a Monk, draw a card. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Wayfaring Mentor
  • Adventurers of Onora
Gemcrusher Turtle

Gemcrusher Turtle {3}{G}

Creature - Turtle
When Gemcrusher Turtle enters, choose one —
• Destroy target artifact.
• Gemcrusher Turtle fights up to one target creature.
“While the guiltless gave up everything to be carefree, it just comes naturally to some.”
—Senn, the Haunting Gaze
3/3
  • Karina's Explorations
Ontarachie Envoy

Ontarachie Envoy {3}{W}

Creature - Fungus Advisor
When Ontarachie Envoy enters, nourish, then germinate. (To nourish, put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token. To germinate, put a +1/+1 counter on a creature you control or create a 1/1 green Saproling creature token.)
1/1
  • Over the Horizon
Backalley Connections

Backalley Connections {B}

Enchantment
Satrapies you control have “{2}, {T}, Pay 1 life: Draw a card.”
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
Nizev cared not about the newcomers, only that they professed their loyalty to Sadegh.
  • Alkabah: The Rise of Soli
Holcomb of the Peregrine

Holcomb of the Peregrine {1}{G}{U}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Vigilance
Whenever you cast a spell with the same name as a card in your graveyard, draw a card.
3/3