15897 cards found
Frozen Moment

Frozen Moment {5}{U}{U}

Instant
This spell costs {4} less to cast if a player attacked with four or more creatures this turn.
End the turn.
Volta pulled the tarp off, unveiling the Time Golem. The Banished, along with the rest of the world, suddenly stopped.
  • Discoveries of Akieva
Fungal Swathe

Fungal Swathe {1}{G}

Instant
Destroy all artifacts and enchantments with mana value 1 or less.
Draw a card.
“The sunlit leaves, the scarlet stem, the decorative seedbed. Rustweed blooms are simply gorgeous this time of year.”
—Denebon, fallow druid
  • Worlds Away
Gate to the Beyond

Gate to the Beyond {B}

Enchantment
Whenever you cast a noncreature spell, put a quest counter on Gate to the Beyond.
At the beginning of your upkeep, if there are three or more quest counters on Gate to the Beyond, you draw a card and you lose 1 life. Then if there are six or more quest counters on it, each opponent loses 2 life.
  • Discoveries of Akieva
Gathering Beacon

Gathering Beacon

Land
Gathering Beacon enters tapped.
{T}: Add {G}.
{2}, {T}, Sacrifice Gathering Beacon: Choose a creature or planeswalker type, then reveal the top five cards of your library. You may put a card of the chosen type into your hand, then put the rest on the bottom in any order.
  • Worlds Away
Gearcraft Observer

Gearcraft Observer {2}

Artifact Creature - Thopter
Flying
{1}, Sacrifice Gearcraft Observer: Look at target player's hand. Draw a card.
1/1
  • Discoveries of Akieva
Ghostspore Mire

Ghostspore Mire

Land - Island Swamp
({T}: Add {U} or {B}.)
Ghostspore Mire enters tapped.
{1}, {T}: Add {U}{U} or {B}{B}.
  • Worlds Away
Gilded Gearhulk

Gilded Gearhulk {6}

Artifact Creature - Construct
Haste
When Gilded Gearhulk enters, you may destroy target noncreature, nonland permanent.
“For a plane of innovators, they seem very impressed by a Gearhulk. I wonder how much they'd pay for mine.”
—Siraj, Interplanar Thief
4/5
Gilded Gulch

Gilded Gulch

Land
{T}: Add {C}.
{T}, Sacrifice Gilded Gulch: Add one mana of any color.
When you discard Gilded Gulch, you may pay {1}. If you do, create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Gilded Spyglass

Gilded Spyglass {2}

Artifact
{3}, {T}: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
“That aetherborn put forth three achievements that put our past year of work to shame. Send the Iken company to look into them.”
—Merana, Grand Artificier
  • Discoveries of Akieva
Glacial Shelf

Glacial Shelf

Snow Land
You may choose not to untap Glacial Shelf during your untap step.
{T}: Add {C}.
{4}, {T}: Tap target creature that's attacking you. It doesn't untap during its controller's untap step for as long as Glacial Shelf remains tapped.
  • Worlds Away
Glimmer

Glimmer {1}{U}

Instant
Aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
Draw a card.
If you create a mirage with your own hands, how false can it truly be?
  • MSEM Champions 36 36
  • Worlds Away
Glimpse the Veil

Glimpse the Veil {1}{B}

Sorcery
Target opponent sacrifices a creature. Put a +1/+1 counter on up to one target creature you control.
The Banished live beyond the Veil, in a bleak and ruined reflection of this universe.
  • Discoveries of Akieva
Gloam Gullet

Gloam Gullet {2}{B}

Creature - Frog Fungus
Gloam Gullet gets +1/+1 and has menace as long as you own a land card in exile or in your graveyard.
“Please refrain from feeding the wildlife.”
— Realmwalker's Handbook
3/2
  • Worlds Away
Grand Expeditions

Grand Expeditions {W}

Enchantment
Whenever a creature you control enters for the first time each turn, create a 1/1 Scout creature token that's all colors.
You know your expedition promises success when your recruits have recruits.
Grove of Embers

Grove of Embers

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if two or more land cards are in your graveyard.
  • Worlds Away
Guided by the Weave

Guided by the Weave {1}{G}

Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn if it's enchanted. Then it fights target creature you don't control.
• Destroy target enchantment.
“Every living thing embraces me. The only one opening her arms to you is the dirt.”
  • Worlds Away
Gyr, Awoken World

Gyr, Awoken World {1}{R}{G}

Legendary Creature - Elemental
Haste
Gyr, Awoken World has all activated abilities of other lands you control.
As long as Gyr, Awoken World is on the battlefield or in your graveyard, it's a land in addition to its other types.
3/3
  • Worlds Away
Gyreon Pickpocket

Gyreon Pickpocket {1}{B}

Creature - Human Rogue
When Gyreon Pickpocket enters, target opponent discards a card. If a land card was discarded this way, draw a card.
“The first thing you need to learn in the Undermarket: Always take advantage of someone else's hard work.”
1/1
  • Worlds Away
Gyreon Smuggling

Gyreon Smuggling {1}{B}

Sorcery
Exile up to one target nonland card from an opponent's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
Draw a card.
  • Worlds Away
Harmony Array

Harmony Array {7}

Artifact
{2}, {T}: Target opponent exiles a nonland, nontoken permanent they control.
{2}, {T}: Put target permanent card exiled with Harmony Array onto the battlefield under your control.
Harrowing Experience

Harrowing Experience {2}{B}

Instant
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy.
Target creature you don't control gets -3/-3 until end of turn.
  • Worlds Away
Heart of Zhedina

Heart of Zhedina

Legendary Land
{T}: Add {C}.
Wanderlust — {T}: Add one mana of any color. Activate only if you control four or more differently named lands. If you control seven or more, you may add three mana of that color instead.
Heartwalker

Heartwalker {1}{G}

Creature - Human Shaman
Creature spells you cast cost {1} less to cast.
“Tread firmly so that others may walk in your footsteps.”
—Heartwalker creed
1/3
  • Worlds Away
Herald of Might

Herald of Might {2}{G}{G}

Creature - Elemental
Trample
At the beginning of your end step, if there are two or more +1/+1 counters among creatures you control, return Herald of Might from your graveyard to the battlefield.
4/4
Herald of Unity

Herald of Unity {R}{W}

Creature - Elemental
Haste
Herald of Unity's power is equal to the number of creatures you control.
The Heralds are strange creatures that appear naturally on Akieva, embodying virtues to be strove towards.
*/3