8944 cards found
Scarred Duelist

Scarred Duelist {2}{R}

Creature - Human Rogue
First strike
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
“One who has never experienced defeat must not be very experienced at all.”
—Doctor Gareth Barton
3/3
  • The Empty Throne of Feanav
Scary Stories

Scary Stories {3}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Menagerie — If there are five or more creature types among creatures you control, scry 3.
  • Adventurers of Onora
Scathing Critics

Scathing Critics {2}{B/R}

Creature - Construct Actor
Whenever Scathing Critics deals combat damage to a player or planeswalker, put a +1/+1 counter on it.
“You really put your heart into this one! A shame it's pitiful regardless.”
2/3
  • The Stage Presents: The Neverending Act
Scatter Memories as Ashes

Scatter Memories as Ashes {2}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Nangjiao In Bloom
Scatter Riches

Scatter Riches {1}{U}{U}{U}

Instant
Counter target spell. Tap all lands that spell's controller controls and that player loses all unspent mana.
“Look on the bright side! Now you'll really know what it's like to start from nothing.”
—Emaryl, Fretport thief
Scatter What Remains

Scatter What Remains {3}{U}{B}

Sorcery
Put target creature on top of its owner's library. All other creatures that player controls get -2/-2 until end of turn.
“Impressive enough for you?”
—Eliza of the Keep, to Indra, nullmage of Vectis
  • Alara
Scattering Light

Scattering Light {2}{W}

Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
May you be loved enough to return.
  • Ophorio
Scavenger's Wagon

Scavenger's Wagon {3}

Artifact - Vehicle
{3}, {T}: Draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
5/5
  • Scriptures of Urshad
Scavenging Alchemist

Scavenging Alchemist {2}{B}

Creature - Human Wizard
Whenever another creature dies, you gain 1 life.
“The recipe calls for twenty-three axolotl eyes, but newts will do in a pinch.”
2/3
  • Arkadai
Scavenging Hilakites

Scavenging Hilakites {4}{R}{R}

Creature - Dragon
Flying
Whenever Scavenging Hilakites attacks, you may sacrifice another creature. When you do, Scavenging Hilakites deals damage equal to the sacrificed creature's power to any target.
6/6
  • Scriptures of Urshad
Scavenging Pack

Scavenging Pack {1}{G}{G}

Creature - Spider
Reach
When Scavenging Pack enters, you may destroy target artifact with mana value 2 or less.
“Out here, you have to be afraid of what you can't see.”
—A Survivalist's Guide to Olten
3/3
  • Love Song
Scavenging Sandwurm

Scavenging Sandwurm {5}{B}

Enchantment Creature - Sand Wurm
As Scavenging Sandwurm enters, choose decay or remain.
When Scavenging Sandwurm dies,
• Decay — Draw a card.
• Remain — Create a 2/2 black Zombie creature token.
6/5
  • Riddles of Revio
Scene of Nativity

Scene of Nativity {3}{U}{U}

Sorcery
Draw three cards, then manifest a card from your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Scene to Cinders

Scene to Cinders {2}{R}

Instant
Choose one or both —
• Scene to Cinders deals 2 damage to each token creature.
• Scene to Cinders deals 2 damage to each nontoken creature.
Props of wood and costumes of cloth are nothing in the face of fire.
  • The Stage Presents: The Neverending Act
Scenic Route

Scenic Route {2}{G}

Enchantment - Aura
Enchant creature or land
Whenever enchanted permanent becomes tapped for the first time each turn, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
  • Karina's Explorations
Scholar of the Staff

Scholar of the Staff {2}{R}

Creature - Monkey Warrior
Scholar of the Staff can't block.
Inspired — Whenever Scholar of the Staff becomes untapped, up to one target creature can't block this turn.
“No one became a master of their craft by partying at festivals. If you choose to go, you need not return.”
4/2
  • Nangjiao In Bloom
Scholar's Captivation

Scholar's Captivation {2}{U}

Instant
Attacking creatures get -3/-0 until end of turn.
“I'll get to fighting soon, just let me finish these scrolls.”
  • K15 Core Set
Scholar's Delight

Scholar's Delight {3}{U}

Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback {5}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Alkabahn tombs brim arcane wonders for those intrepid enough to brave the Muktann.
  • Alkabah: The Rise of Soli
Schoolmaster

Schoolmaster {2}{W}

Creature - Merfolk
Schoolmaster gets +1/+1 for each other Merfolk you control.
When Schoolmaster enters, create a 1/1 white Merfolk creature token.
There is no obstacle that cannot be overcome by sheer determination and overwhelming numbers.
0/1
  • Elmare: Into the Abyss
Schoolstrider

Schoolstrider {1}{R}{R}

Creature - Merfolk
Whenever one or more nontoken Merfolk you control attack, create a 2/1 red Merfolk creature token.
2/1
  • Novea
Scion of Belmord

Scion of Belmord {3}{B}

Creature - Vampire Soldier
Scion of Belmord has lifelink as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
The Belmords are an ancient family, cast out from Yroncaster centuries ago after rumors of their dark nature arose.
3/4
  • Quest for the Roseblade
Scion of Calamities

Scion of Calamities {3}{R}{R}

Creature - Elemental Avatar
Menace
When Scion of Calamities enters, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
Whenever a Mountain you control enters, you may aetherize Scion of Calamities. (To aetherize, create a token that's a copy of it, then exile that token.)
This outrage is all the rage.
5/5
Scion of Coirchanh

Scion of Coirchanh {2}{G}

Creature - Elk Horror
When this creature enters, you may put a -1/-1 counter on a creature you control. If you do, look at the top five cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest into your graveyard.
3/2
  • The Petals Wilt
Scion of Death

Scion of Death {2}{B}{B}{G}

Creature - Incarnation
Indestructible
Whenever a creature an opponent controls dies, put five +1/+1 counters on Scion of Death.
Insatiable, unstoppable, eternal.
1/1
  • Novea
Scion of Desolation

Scion of Desolation {3}{B}{B}

Creature - Elemental Avatar
Deathtouch
When Scion of Desolation enters, put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
Whenever a Swamp you control enters, you may aetherize Scion of Desolation. (To aetherize, create a token that's a copy of it, then exile that token.)
5/5