Reprise {2}{W}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) You gain 2 life. Then distribute X +1/+1 counters among creatures you control, where X is the amount of life this spell caused you to gain.
Pressure {1}{U}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Exile up to two target nonland permanents you control, then return them to the battlefield under their owner's control.
After millennia of descent, the Others had finally discovered what was promised— a whole new world in all its glory.
When Hitana's Implements enters, draw a card. {1}, {T}: Add one mana of any color. Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} on spells this turn, exile Hitana's Implements. If you do, create a 5/5 blue Horror creature token.
Flying When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
First mate—Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Vigilance Whenever you cast a spell with the same name as a card in your graveyard, draw a card.
When Hold Captive enters, exile another target nonland permanent until Hold Captive leaves the battlefield. When Hold Captive enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Reveal the top three cards of your library. Put up to one creature or Revelation card from among them into your hand and the rest into your graveyard. Coalesce {6}{G}(You may cast this from your graveyard for {6}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Hold Life in Taloned Grasp's power is equal to the number of cards in your graveyard.
Enchant creature Enchanted creature gets +2/+0. {2}{B}, Exile Hold Me Down from your graveyard: Return target creature card from your graveyard to your hand.
If you have less life than an opponent, you gain 2 life. If you control fewer creatures than an opponent, create a 1/1 colorless Construct Actor creature token. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
As Holdsteady Engine enters, choose a card name. Cards with the chosen name entering the battlefield don't cause abilities to trigger. Activated abilities of cards with the chosen name can't be activated unless they're mana abilities.
When Hollow Hooligan enters, up to two target creatures can't block this turn. Mirage {1}{R}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Hollow Queen can't be blocked by tokens. Whenever Hollow Queen deals combat damage to a player or planeswalker, you may remove a counter from a permanent you control. If you do, put a +1/+1 counter on target creature you control.
Trample Hollow Survivor's power and toughness are each equal to the number of cards in your hand. Whenever Hollow Survivor deals combat damage to a player, draw a card.
Hollowghast, the Iron Phantom enters with three +1/+1 counters on it. If damage would be dealt to Hollowghast, prevent that damage. Remove a +1/+1 counter from Hollowghast.
“It's not a pleasant experience to fight a foe who knows you won't be able to kill him.” —Syr Illan, Hethwyr's Spear