Target creature gets +1/+1 until end of turn. Then draw a card if that creature is a Warrior.
The four fighters danced around the towering god. Hadik and Rekha's spears struck from a distance while Kalemn and Helene matched Masha's crushing strength with their own.
“Aspire to be like Golna the loving, and respect the creatures of hoof and wing. Had he lived to see her, he would be the greatest angel of bounteous Martoob.” —The Tale of Kings
Whenever another creature you control enters, you may pay {2}. If you do, judge that creature. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Martoob Watershaper enters, tap target creature. It doesn't untap during its controller's next untap step.
Choose two — • Until end of turn if an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. • Create three 1/1 green Snake creature tokens. • Create a 2/2 blue Bird creature token with flying. • Create a 3/3 red Manticore creature token with haste.
Flying Whenever you tap a land for mana, add one mana of any type that land produced. At the beginning of each end step, if you control no untapped lands, transform Martoob, Blessing of Water.
Indestructible Marva of Endless Inspiration can't attack or block unless you've cast a spell with mana value 4 or greater this turn. At the beginning of your end step, return a card at random from your graveyard to your hand. If it's a land card, return it to the battlefield instead.
Discard your hand, then draw two cards for each land card discarded this way. For each opponent, Marzen's Frenzy deals damage to that player or a planeswalker they control equal to twice the number of instant or sorcery cards discarded this way.
Marzen struck like a dozen mad infernos, but still the phantoms remained.
[+1]: Discard a card. If you do, draw a card. [–X]: Marzen deals X damage to you. Exile the top X cards of your library. Until your next turn, you may play those cards. [–7]: You get an emblem with “If you would draw a card, you may draw three cards instead.”
Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
First strike When Masha Ritualist enters or whenever you cast a spell, if {B}{G} was spent to cast it, return target creature card with mana value 3 or less from a graveyard to the battlefield under your control. Put a +1/+1 counter on Masha Ritualist.
When Masha's Lightbound becomes tapped for the first time each turn, untap Masha's Lightbound and each other creature you control. {W}, {T}: Exile target card from a graveyard.
A gleaming blade to break through the smoldering darkness of the Nav.
Whenever Masha's Vanguard deals damage to a player, you may put a creature card with mana value X or less from your hand onto the battlefield, where X is the amount of damage dealt this way.