15897 cards found
Escyf, Fallen Sundancer

Escyf, Fallen Sundancer {4}{W}{W}

Legendary Creature - Nymph
All damage that would be dealt to you is dealt to Escyf, Fallen Sundancer instead.
Whenever Escyf perseveres, put a +1/+1 counter on it. (A creature perseveres when it survives damage.)
“I have sought my star to the ends of the earth. If you must call my devotion abandon, so be it.”
2/5
  • Novea
Éloi's Study

Éloi's Study {U}{R}{W}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Once during each combat phase, you may cast the top card of the archived library as though it had flash.
“A world without war is perfection. A world without warriors is a disgrace.”
  • Sparks of a Multiverse
Spearhead Ophan

Spearhead Ophan {3}{G}

Creature - Angel
Trample
Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Spearhead Ophan face up, creatures you control get +2/+2 and gain trample until end of turn.
“We give praise to the Wheels of Destruction: what they grind to dust, we can replace.”
—Fhaub, Gusmite artisan
3/3
  • MSEM Secret Lair Drops
  • Mious
Lost in the Role

Lost in the Role {1}{B}{B}

Instant
This spell costs {1} less to cast if you've cast another spell this turn.
Destroy target creature.
“No! Cut! Snap out of it! This isn't supposed to be part of the script, you're acting, not—​”
—Junes, Desperate Actor, last words
  • The Stage Presents: The Neverending Act
Hearty Provisions

Hearty Provisions {G}

Instant
Put a +1/+1 counter on up to one target creature. Untap it. You gain 3 life.
No army can survive on empty stomachs.
  • Seasons of War
Diabolic Sacrifice

Diabolic Sacrifice {4}{B}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for up to X cards and put them into your hand, where X is the sacrificed creature's power, then shuffle.
  • K15 Core Set
Heartweaver

Heartweaver {1}{G}

Creature - Human Druid
Whenever you attack, you may pay {R}{W}. If you do, create a tapped and attacking token that's a copy of target attacking creature. Sacrifice the token at the beginning of the next end step.
2/2
  • Alkabah: The Rise of Soli
Lieshi Pariah

Lieshi Pariah {1}{B}

Creature - Bear Warrior
Menace
Whenever Lieshi Pariah deals combat damage, you lose that much life unless it's in a pack. (Two or more creatures you control with equal power are in a pack.)
3/1
  • Panxiou
Devoted Artistry

Devoted Artistry {U}{R}

Instant
Exile the top two cards of your library. Until your next end step, you may play those cards.
Whenever you cast your third spell each turn, you may exile Devoted Artistry from your graveyard. If you do, you may cast a copy of it at the beginning of your next upkeep. (You still pay its costs.)
Toxic Spring

Toxic Spring

Land
As Toxic Spring enters, you may tap an untapped creature you control. If you don't, Toxic Spring enters tapped.
{T}: Add {U} or {B}.
  • Surging Tide
Mnemonic Wall

Mnemonic Wall {4}{U}

Creature - Wall
Defender
When Mnemonic Wall enters, you may return target instant or sorcery card from your graveyard to your hand.
Concepts forced themselves upon the world, folding reality around them until they became impenetrable.
0/4
  • Beyond Our Ken
Disappointment

Disappointment {1}{G}{W}{U}{B}

Legendary Creature - Horror Incarnation
Disappointment's power and toughness are each equal to the number of differently named lands you control.
Whenever Disappointment enters or deals damage to a player or noncreature permanent, you may return target nonland permanent card from your graveyard to the battlefield. It's a land with “{T}: Add one mana of this card's colors” and loses all other types and abilities.
*/*
  • Alkabah: The Rise of Soli
Epic of Hannaru

Epic of Hannaru {X}{W}{W}

Instant
Choose X. You may choose the same mode more than once.
• You gain 2 life.
• Create a 1/1 white Soldier creature token with vigilance.
• Exile target creature you control, then return it to the battlefield under its owner's control.
  • Scriptures of Urshad
Nimble Sandstorm

Nimble Sandstorm {3}{R}

Enchantment Creature - Sand Elemental
As Nimble Sandstorm enters, choose speed or power.
At the beginning of combat on your turn,
• Speed — Target creature gains haste until end of turn.
• Power — Target creature gets +2/+0 until end of turn.
2/3
  • Riddles of Revio
Her Ascension

Her Ascension {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
III — Target creature you control gets +2/+2 and gains flying, vigilance, and lifelink until end of turn.
Ichor Fling

Ichor Fling {2}{B}

Instant
Target creature gets -2/-1 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
  • Ophorio
Mausoleum Resident

Mausoleum Resident {B}

Creature - Cat
Menace
Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Mausoleum Resident. It gains lifelink until end of turn.
He expected the ice in his veins to melt... but it didn't. The ice just grew colder and colder... a feeling he welcomed.
1/2
Eternity Map

Eternity Map {1}{G}

Sorcery - Adventure
Search your library for a land that doesn't have the same name as a land you control, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Cartographer's Step
  • Karina's Explorations
Brink of Something

Brink of Something {4}{B}{B}{B}

Sorcery
Target player draws seven cards, then their life total becomes equal to the number of cards in their hand.
As the night stretched on, the whispers in Vashi's mind grew louder, and he recognized the voices as those of his people. Their thoughts mingled with his own. Became his own. And his theirs.
  • Beyond Our Ken
Shea, KopSh Sprinter

Shea, KopSh Sprinter {1}{R}{R}

Legendary Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you casting a noncreature spell causes an ability of a creature you control to trigger, that creature gains your choice of first strike, haste, menace, or trample until end of turn.
“Port's open, let's scuttle this pot.”
3/3
  • Beyond the Blackwall
Tactical Maneuvers

Tactical Maneuvers {1}{R}

Sorcery
Up to two target creatures can't block this turn. Scry 1.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
—Sun Tsu, Art of War
  • Zero
High Street Shadow

High Street Shadow {2}{U}

Creature - Human Ninja
Flash
Whenever you cast another spell with flash or an instant, put a +1/+1 counter on High Street Shadow.
“Never mistake a crowd for anonymity, or silence for isolation. In Dusk City, something always watches.”
2/2
  • Beyond the Blackwall
Alenil Bladerunner

Alenil Bladerunner {1}{R}

Creature - Goblin Warrior
Haste
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
0/1
  • Spark of Revolution
Hallowed Fragment

Hallowed Fragment {3}

Artifact
{T}: Add {C}. You gain 1 life.
Fragments from the craterfields can be found embedded in the mountainsides, surrounded by a soft, warm aura.
  • Descent from the Highlands
Flamethrower

Flamethrower {5}{R}

Instant
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Flamethrower deals 4 damage to any target.
  • Monsters of Chikyu