15282 cards found
Courageous Stand

Courageous Stand {3}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +3/+3.
“A truly just ruler does not need to be frequently saved.”
—Kayvish, Emtala Satrap
  • Alkabah
Crash Through

Crash Through {R}

Sorcery
Creatures you control gain trample until end of turn.
Draw a card.
Recklessness in battle is much closer to madness than courage. But it definitely is not as much fun.
  • Alkabah
Crooked Growth

Crooked Growth {2}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Cruel Heartbeat

Cruel Heartbeat {1}{U}{B}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. Until end of turn, it gains haste and “This creature can't be blocked.”
{1}, Discard Cruel Heartbeat: Add one mana of any color. Scry 1.
  • Beyond Our Ken
Crystallized Hope

Crystallized Hope {1}{W}

Instant
You gain 3 life. Choose one —
• You gain 3 life.
• Draw a card.
Her wounds sealed shut, and her skin grew rigid. She believed she would last, and the world answered.
Cup of Jahan
Jahan, the Third Shah

Cup of Jahan

Legendary Artifact - Monument
(Color indicator: Cup of Jahan is blue)
You may look at the top card of your library.
{T}: You may play the top card of your library.
In each ripple, Jahan was able to see the far past and the far future. This let their three hundred year reign bring prosperity to all of Alkabah.
Card has other part: Jahan, the Third Shah
  • Alkabah
Cyrukan Battleaxe

Cyrukan Battleaxe {2}{R}

Artifact - Equipment
Whenever three or more creatures you control attack, you may attach Cyrukan Battleaxe to target attacking creature.
Equipped creature gets +1/+0 and has double strike.
Equip {4}
  • Alkabah
Cyrukan Guardians

Cyrukan Guardians {3}{W}

Creature - Human Soldier
Vigilance
When Cyrukan Guardians enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Without watchful Ameret, there was nothing stopping the armies of Reha the violent from claiming Avaz as their own.”
—The Tale of Kings
3/1
  • Alkabah
Cyrukan's Crossblades

Cyrukan's Crossblades {1}{W}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has lifelink and vigilance.
Equip Angel {2}
Equip {5}
Only the most devout can handle the fiery blades of Cyrukan.
  • Alkabah
Cyrukan's Devoted

Cyrukan's Devoted {1}{R}{W}

Creature - Nephilim Soldier
Equipped creatures you control get +1/+1 for each Equipment attached to them.
Whenever Cyrukan's Devoted attacks, create a Weapon token and attach it to target attacking creature you control. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
2/1
  • Alkabah
Cyrukan's Messenger

Cyrukan's Messenger {2}{R}{W}

Creature - Angel Soldier
Flying
When Cyrukan's Messenger enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Whenever Cyrukan's Messenger attacks, you may put an Equipment card from your hand onto the battlefield attached to Cyrukan's Messenger.
3/3
  • Alkabah
Cyrukan, the Vast
Sahra, the Consuming

Cyrukan, the Vast

Legendary Creature - Elder Angel
(Color indicator: Cyrukan, the Vast is white and red)
Indestructible
Whenever Cyrukan attacks, choose one —
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
• Create a Weapon token and attach it to target creature you control. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
At the beginning of each end step, if you control three or more tokens, transform Cyrukan.
6/3
Card has other part: Sahra, the Consuming
  • Alkabah
Dagger of the Lost Ages

Dagger of the Lost Ages {2}

Artifact - Equipment
Equipped creature has lifelink as long as it's white. The same is true for flying and blue, menace and black, first strike and red, and trample and green.
Equip {1}
  • Alkabah
Danaj Citadel

Danaj Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{G}, {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery.”
“Give and give freely. Only through compassion can prosperity grow.”
—Martoob, Blessing of Water
  • Alkabah
Danaj Decider

Danaj Decider {G}

Creature - Azra Cleric Soldier
Reach
When Danaj Decider dies, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Worth is judged by the impact one has on others, on their animals, and on the world itself.”
—Tyrus, Giver to All
1/2
  • Alkabah
Dawn Without End

Dawn Without End {2}{R}

Sorcery
Dawn Without End deals damage to each opponent equal to the number of nonbasic lands they control.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Death Kneels Before

Death Kneels Before {1}{B}

Sorcery - Revelation
Return up to two target creature cards from your graveyard to your hand.
Coalesce {7}{B} (You may cast this from your graveyard for {7}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/4
  • Beyond Our Ken
Decanter of Endless Rivers

Decanter of Endless Rivers {4}

Artifact
{T}: Put a flood counter on Decanter of Endless Rivers. Add {U} for each flood counter on it.
Many who cannot create their own legacy from their words or deeds hoard treasures in the hope they will make it for them.
  • Alkabah
Deprived Div

Deprived Div {1}{B}{R}

Creature - Horror
First strike
Whenever Deprived Div deals combat damage to an opponent, end the turn. (Creatures without first strike won't deal damage this turn.)
Each div is a mortal fear made physical. Divs believe that if they can find their creator, they can take their essence and become human themselves.
5/2
  • Alkabah
Desert's Veil

Desert's Veil {W}{U}

Instant
Target permanent you control gains protection from your opponents until end of turn.
Draw a card.
Mirages contain many surprises.
  • Alkabah
Destiny Beyond Measure

Destiny Beyond Measure {6}{G}{G}

Enchantment
When Destiny Beyond Measure enters, tap each creature you control.
Creatures you control get +8/+8 and have “This creature enters tapped.”
“This world will end, but beyond it we shall tower above the very stars.”
— Vashi, Twin-Star Paragon
  • Beyond Our Ken
Devastating Charge

Devastating Charge {2}{G}{G}

Sorcery
Destroy target noncreature permanent.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Leave them with nothing to remember.”
—Saeedi Kahroba, Granddaughter
  • Alkabah
Disassociate

Disassociate {1}{W}

Enchantment
When Disassociate enters, exile target creature until Disassociate leaves the battlefield.
In a moment of distraction, Vashi's thoughts fled from him entirely. And in the silence that followed found meaning.
Disastrous Sirocco

Disastrous Sirocco {2}{R}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Disastrous Sirocco deals damage to target creature equal to the number of lands you control.
  • Alkabah
Dispute

Dispute {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Save your words. We speak with swords.”
—Siaveed
  • Alkabah