6704 cards found
Whirling Repository

Whirling Repository

Land - Academy
{T}: Add {C}.
Tap three differently named untapped Academies you control: Draw a card.
  • Arcanum Academia
Whisper of the Wild

Whisper of the Wild {2}{G}

Sorcery
Return target card from your graveyard to your hand.
{1}{G}, Tap an untapped Shaman you control, Exile Whisper of the Wild from your graveyard: Return target card from your graveyard to your hand.
  • Adventurers of Onora
Whispering Canal

Whispering Canal

Land
Whispering Canal enters tapped unless you control a basic land.
{T}: Add {U} or {B}.
“Once a stream of secrets, until its keepers acted out. Now little more than a deluge of deception. Urgently casting an advisor to bring forth the truth.”
—Percy's Playbook, Page 2
Whispering Halls

Whispering Halls {1}

Artifact
Creatures can't attack or block alone.
“No way am I going through those halls alone. Whatever's waiting in that wing can stay there for all I care.”
—Artamo, vault keeper
  • Villains: The Musical
Whispers of the Dark

Whispers of the Dark {2}{G}

Sorcery
You may play an additional land this turn.
Return target permanent card from your graveyard to your hand. Exile Whispers of the Dark.
  • Novea
Whisperwoods Reclaimer

Whisperwoods Reclaimer {1}{G}

Creature - Human Druid
When Whisperwoods Reclaimer enters, if there are three or more land cards in your graveyard, return target land card from your graveyard to the battlefield tapped.
2/2
  • Survive the Night
Whistled Dragons

Whistled Dragons {R}{R}

Creature - Dragon Illusion
Prowess, haste
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/1
  • Pyramids of Atuum
Whiterun Gates

Whiterun Gates

Land
{T}: Add {C}.
{9}, {T}, Exile Whiterun Gates: Take an extra turn after this one.
Whiterun Harbor

Whiterun Harbor

Legendary Land
{T}: Add {C}.
{T}: Each opponent may draw a card. For each player who does, draw a card.
Whitney Banks, Ace Mechanic

Whitney Banks, Ace Mechanic {G}

Legendary Creature - Human Warrior
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Other creatures you control have improve {1}.
“Cheat me like that again and I'll fix more than just your ride, scurf.”
1/1
  • Toll Midnight
Wicked Fossil
Arisen Hunter

Wicked Fossil {2}

Artifact
{2}, Sacrifice Wicked Fossil: Target player loses 2 life and you gain 2 life.
{2}{B}{B}: Return Wicked Fossil from your graveyard to the battlefield transformed. Activate only during your turn.
Card has other part: Arisen Hunter
  • Monsters of Chikyu
Wiedfree Behemoth

Wiedfree Behemoth {4}{G}{G}

Creature - Elk Demon
You may exert Wiedfree Behemoth as it attacks. When you do, it gets +3/+3 and gains trample until end of turn. (An exerted creature won't untap during your next untap step.)
“Witness majesty. Witness monstrosity. Witness death. Witness life.”
—Tales of the Wild, Vol. II
6/6
  • End of Wollensie
Wiedfree Berserker

Wiedfree Berserker {3}{R}{G}

Creature - Fungus Warrior
You may exert Wiedfree Berserker as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
If exerting a creature you control causes a triggered ability of a permanent you control to trigger, that ability triggers another time.
6/4
  • End of Wollensie
Wiedfree Roughrider

Wiedfree Roughrider {2}{R}{G}

Creature - Human Warrior
Whenever a player casts an instant or sorcery spell, Wiedfree Roughrider deals 2 damage to that player.
Whenever Wiedfree Roughrider attacks, you may pay {X}. When you do, destroy target noncreature, nonland permanent with mana value X.
5/5
  • End of Wollensie
Wiedfree Spider

Wiedfree Spider {2}{G}

Creature - Spider
Voracious 1 (As this enters, you may sacrifice an artifact or creature. If you do, it enters with a +1/+1 counter on it.)
Vigilance, reach
Mobility is a traveler's greatest asset.
2/3
  • End of Wollensie
Wild Bearmaster

Wild Bearmaster {3}{G}

Creature - Bear Warrior
Whenever Wild Bearmaster attacks, each other attacking creature you control gets +X/+X until end of turn, where X is Wild Bearmaster's power.
“Forsake your codes and your plays at civilization. We were once beasts like any other, and all the stronger for it.”
2/2
  • Glacia: Hail to the Queen
Wild Bounties

Wild Bounties {2}{R}

Enchantment
Whenever one or more creatures you control attack, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Wild Dogs of the Night

Wild Dogs of the Night {2}{G}

Creature - Hound Horror
Whenever Wild Dogs of the Night or another Horror you control enters, exile up to one target card in a graveyard. If that card was a creature card, you gain 2 life and put two +1/+1 counters on that Horror.
2/1
Wild Encounter

Wild Encounter {3}{R}{R}

Sorcery
You may put a creature or planeswalker card from your hand onto the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. Whenever an ability of that permanent is activated this turn, you may copy that ability. You may choose new targets for the copy.
  • MSEM Masters Cube
  • Monsters of Chikyu 158 255
Wild Entourage

Wild Entourage {4}{G}

Creature - Construct Actor
When Wild Entourage enters, create two 1/1 colorless Construct Actor creature tokens.
{4}{G}: Wild Entourage gets +2/+2 and gains trample until end of turn.
So great is their chemistry that they're either cast as a group or not at all.
3/3
  • The Stage Presents: The Neverending Act
Wild Fervor

Wild Fervor {3}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
Primal fury and wild savagery refined into an unstoppable force.
  • Zero
Wild Festivities

Wild Festivities {4}{G}{G}

Enchantment
When Wild Festivities enters or at the beginning of your upkeep, you may put a creature card from your hand onto the battlefield. If you do, each opponent creates a 1/1 blue Frog creature token.
  • Eralou
Wild Germination

Wild Germination {2}{G}{G}

Sorcery
Gain control of target land.
Nothing man has crafted is immune to the creeping grasp of nature.
  • Goliaths of Nangjiao
Wild Gravetender

Wild Gravetender {5}{G}{G}

Creature - Elf Shaman
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
When Wild Gravetender enters, you gain 2 life for each creature card in your graveyard.
{1}{G}, Sacrifice a creature: Return Wild Gravetender from your graveyard to your hand.
4/4
  • Mious
Wild Haploc

Wild Haploc {2}{R}

Creature - Lizard Warrior
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Wild Haploc has first strike as long as it's attacking.
2/1
  • Ophorio