15897 cards found
Lost Station

Lost Station

Land
Lost Station enters tapped.
{T}: Add {U}.
{U}{U}: Until end of turn, Lost Station becomes a 2/2 Horror creature with “This creature can't be blocked.” Activate only if you're horrific.
“Anything could be within those dark tunnels.”
—“Supernatural Stories”
  • Video Horror System
Civilized Debate

Civilized Debate {1}{U}

Sorcery
Draw a card, then each player draws a card.
“...and stop calling me suspicious, I'm the one who sounded the alarm in the first place!”
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
Even alone, it commands armies of one.
Div of Bonded Souls

Div of Bonded Souls {R}{G}{W}

Creature - Horror
When Div of Bonded Souls enters, create a 1/1 colorless Illusion creature token with “This creature is every creature type.”
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
3/1
  • Alkabah
Poisonblade Trainee

Poisonblade Trainee {G}

Creature - Elf Soldier
Poisonblade Trainee enters with a -1/-1 counter on it.
The Poisonblades were a special division of the Rehison army, lurking in the forests of the Isle ready to ambush any intruders.
2/2
  • Khaliz-Dorahn
Imposing Threat

Imposing Threat {2}{B}

Instant
Create a 2/2 black Horror creature token.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Frostfire Geysers

Frostfire Geysers

Land - Island Mountain
({T}: Add {U} or {R}.)
Frostfire Geysers enters tapped unless you control a basic Island or a basic Mountain.
Endless Sanctum

Endless Sanctum {1}

Artifact - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
{B}: Exchange a card from the archived library with a card from your hand.
  • Arcanum Academia
A Tale of the Boastful Sailor

A Tale of the Boastful Sailor {1}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
III — Whenever a creature you control deals combat damage to a player this turn, draw a card.
  • The Stage Presents: The Neverending Act
Muster Forces

Muster Forces {G}{W}

Sorcery - Adventure
Put a +1/+1 counter on up to one target creature. (Then exile this card. You may play the land later from exile.)
Card has other part: Tinyvale Treetops
  • Adventurers of Onora
Protector of the City

Protector of the City {2}{W}{U}

Creature - Bird Spirit
Flash
Flying
When Protector of the City enters, choose target nonland permanent. Counter all activated abilities from that source and it can't attack, block, or activate abilities until Protector of the City leaves the battlefield.
3/3
  • End of Wollensie
Neural Contagion

Neural Contagion {3}{U/B}{U/B}

Enchantment - Aura Curse
Enchant opponent
Enchanted player plays with the top card of their library revealed.
You may cast the top card of enchanted player's library, and you may spend mana as though it were mana of any type to cast it.
Engrossed in the Tale

Engrossed in the Tale {2}{W}

Enchantment
This spell costs {2} less to cast as long as you control a Saga.
When Engrossed in the Tale enters, exile target creature an opponent controls until Engrossed in the Tale leaves the battlefield.
  • The Stage Presents: The Neverending Act
Judges of Bearidge

Judges of Bearidge {2}{W}{U}

Legendary Creature - Human Wizard
Noncreature spells your opponents cast cost {1} more to cast for each counter on Judges of Bearidge.
{5}{W}{U}: Put a +1/+1 counter on Judges of Bearidge, then detain each creature with lesser power. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
3/3
Augur of Pathways

Augur of Pathways {W/U}

Creature - Angel Wizard
Flying, vigilance
When Augur of Pathways enters, surveil 1.
“Those pure of heart ascended their forms to become nephil. Those whose hearts overpoured with love ascended even further, blessed with angelic forms.”
—The Tale of Kings
1/1
  • Alkabah: The Rise of Soli
The Scourgebone Pact
Bonescourge Kazadrak

The Scourgebone Pact

Legendary Enchantment - Aura Steed
(Color indicator: The Scourgebone Pact is black)
(Transform this if it's not attached to a creature.)
Enchant creature you control
The Scourgebone Pact's rider gets +2/+1, has flying, lifelink and deathtouch, and can't dismount. (This still transforms into a creature if its rider leaves the battlefield.)
Card has other part: Bonescourge Kazadrak
  • The Petals Wilt
Sandwurm's Might

Sandwurm's Might {2}{G}{G}

Enchantment
When Sandwurm's Might enters, you may have target creature you control fight target creature you don't control.
Each creature you control enters with an additional +1/+1 counter on it.
  • Riddles of Revio
Empyrial Reverence

Empyrial Reverence {G}{W}{U}

Enchantment
Permanents your opponents control enter tapped.
Whenever a permanent enters tapped and under your control, untap it.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Alara
Taran Joy, Cruel Huntress

Taran Joy, Cruel Huntress {2}{B}{B}

Legendary Planeswalker - Joy
[+2]: Up to one target creature gets -1/-1 until your next turn. Tap it. You may remove all counters from it.
[–2]: Destroy target creature with no counters on it.
[–10]: Each opponent's life total becomes equal to the number of creatures they control.
Loyalty:
4
  • Arkadai
Fanatic Revival

Fanatic Revival {2}{B}

Sorcery
Each player returns up to one creature card from their graveyard to their hand. Each opponent sacrifices a creature.
To an obsessed soul, even death is a mere inconvenience.
  • Mious
Jade Sentinel

Jade Sentinel {1}

Artifact Creature - Spirit
{1}, {T}: Put a +1/+1 counter on Jade Sentinel. Activate only if you control a creature with power greater than Jade Sentinel's.
“May your pack inspire greatness within you, and you in turn inspire your pack.”
—Cascading Zhenzu
1/1
  • Panxiou
Akaima Rager

Akaima Rager {R}

Creature - Human Warrior
Haste
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{1}{R}: Akaima Rager gets +1/+0 until end of turn.
1/1
Hunt the Monstrous

Hunt the Monstrous {X}{G}

Sorcery
Target creature you control gets +X/+X until end of turn. It fights target creature you don't control.
Project Reclamation's mission of protecting the wilds includes purging wayward Banished.
  • Discoveries of Akieva
Godspeaker Mayael

Godspeaker Mayael {1}{R}{G}{W}

Legendary Creature - Elf Shaman
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
{T}: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.
3/3
Snagged Truck

Snagged Truck {4}

Artifact - Vehicle
When Snagged Truck enters, investigate three times. (Create three colorless Clue artifact tokens with “{2}, Sacrifice this: Draw a card.”)
Snagged Truck can't attack or block as long as you control a Clue.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
8/8
  • MSEM Masters Cube