14930 cards found
Aerial Tactician

Aerial Tactician {2}{W}

Creature - Bird Soldier
Flying
As long as Aerial Tactician is tapped, Soldiers you control get +0/+1.
As long as Aerial Tactician is untapped, Soldiers you control get +1/+0.
2/2
  • Adventurers of Onora
One More Step

One More Step {R}

Sorcery - Adventure
Target creature you control gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
Card has other part: Adventurer Extraordinaire
  • Adventurers of Onora
Adventurer Extraordinaire

Adventurer Extraordinaire {W}

Creature - Mouse Knight
Whenever you cast an Adventure spell, put a +1/+1 counter on Adventurer Extraordinaire.
“This is the farthest I've ever been.”
1/1
Card has other part: One More Step
  • Adventurers of Onora
Barx, Interplanar Mastermind

Barx, Interplanar Mastermind {X}

Legendary Planeswalker - Barx
As an additional cost to cast this spell, exile a noncreature artifact you control with mana value X until Barx leaves the battlefield or fails to resolve. X can't be 0.
[+1]: Exile the top card of your library. You may play it until you exile another card with Barx.
[–3]: Create an X/X colorless Hound artifact creature token, where X is the greatest mana value among cards exiled by Barx as you activate this ability.
[–10]: Search each player's library for any number of nonland cards with total mana value 10 or less and exile them, then those players shuffle. Cast those cards without paying their mana costs.
Loyalty:
X
  • Adventurers of Onora
Unstable Footing

Unstable Footing

Land
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{T}: Add {C}.
When Unstable Footing is put into your graveyard from the battlefield, if it had no time counters on it, search your library for a basic land card, put it onto the battlefield, then shuffle.
Ripping Wilds

Ripping Wilds

Land
Ripping Wilds enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Ripping Wilds: You may put up to two basic land cards from your hand onto the battlefield tapped.
As both continents collapsed, landscapes merged and tore in pure entropy.
The High Prairies

The High Prairies

Legendary Land
Vanishing 5
The High Prairies enters tapped.
{T}: Add one mana of any color.
Merkurio smiled when he saw the place he had loved as a child. Then it vanished, and his hope faded with it.
Collapsing Ground

Collapsing Ground

Land
{T}: Add {C}.
{1}, {T}, Return Collapsing Ground to its owner's hand: Add one mana of any color.
As the clashes got worse, the group could not even trust the land they were standing on.
Wings of the Arcanomancer

Wings of the Arcanomancer {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has flying and haste.
Equip {3}
Crafted by Lafterii engineers and fueled with arcane power, they allow to soar the skies with uncanny speed... with just a few accidents.
  • Aftermath
Warmonger Contraption

Warmonger Contraption {3}

Artifact Creature - Construct
As Warmonger Contraption enters, choose a creature type.
Warmonger Contraption is the chosen type in addition to its other types.
Warmonger Contraption's power and toughness are each equal to the number of creatures of the chosen type you control.
*/*
  • Aftermath
Wanderer's Talisman

Wanderer's Talisman {3}

Artifact
{3}, {T}, Sacrifice Wanderer's Talisman: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
  • Aftermath
Tinkerer's Tools

Tinkerer's Tools {1}

Artifact
{X}{2}, {T}, Sacrifice Tinkerer's Tools: Sacrifice an artifact. If you do, search your library for an artifact card with mana value less than or equal to the sacrificed artifact's mana value plus X. Put it onto the battlefield, then shuffle.
  • MSEM Champions 56 56
  • Aftermath
Stonework Vigilante

Stonework Vigilante {5}

Artifact Creature - Golem
The Soulstones are not the only minerals mined in Prosania that have magical properties. Some Prosanian builders have crafted war machines that patrol the garrisons to alert for strangers.
3/4
  • Aftermath
Soulstone Shard

Soulstone Shard {3}

Artifact
{3}, {T}, Sacrifice a non-Spirit creature: Create a 1/1 white Spirit creature token with flying.
“Finding out about soulstones was a blessing. Now we can trap evil spirits and use them as our guardians.”
—Tharanos, Lord of Prosania
  • Aftermath
Sigil of Savagery

Sigil of Savagery {3}

Artifact
{T}: Add {R} or {G}.
{T}, Sacrifice Sigil of Savagery: Add {R}{G}.
By the time Batrest reunited with his missing people, they had changed significantly.
Sigil of Duty

Sigil of Duty {3}

Artifact
{T}: Add {W} or {U}.
{T}, Sacrifice Sigil of Duty: Add {W}{U}.
Allagras took it upon himself to protect Khaliz-Dorahn as a way to compensate what he could not do in his own world.
Sigil of Destruction

Sigil of Destruction {3}

Artifact
{T}: Add {B} or {R}.
{T}, Sacrifice Sigil of Destruction: Add {B}{R}.
Even though the Evil One was finally gone, it seemed there were some monsters left in Khaliz-Dorahn.
Sentinel's Longbow

Sentinel's Longbow {2}

Artifact - Equipment
Equipped creature has vigilance and reach.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Prosanians train their senses and reflexes until they become almost perfect snipers.
  • Aftermath
Savrios' Masterpiece

Savrios' Masterpiece {3}

Artifact
Creature spells you cast cost {2} less to cast.
Whenever a creature you control enters, if it doesn't have vanishing, put four time counters on it and it gains vanishing.
Ruin Salvager

Ruin Salvager {6}

Artifact Creature - Construct
{4}, Sacrifice Ruin Salvager: Return target card from your graveyard to your hand.
A broken world is the best place to scavenge for treasure.
4/4
  • Aftermath
Rallying Banner

Rallying Banner {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each Equipment attached to it.
Whenever an Equipment you control enters, attach it to equipped creature.
Equip {2}
  • Aftermath
Massive Waraxe

Massive Waraxe {4}

Artifact - Equipment
Whenever equipped creature attacks, it gets +1/+0 until end of turn for each other attacking creature.
Tap two untapped creatures you control: Equipped creature gains trample until end of turn.
Equip {3}
  • Aftermath
Lodestone Colossus

Lodestone Colossus {6}

Artifact Creature - Golem
Menace
As the survivors were finally ready to abandon the hostile environment of Beragnos, the earth itself rose to impede them from advancing.
5/1
  • Aftermath
Flamewaker's Staff

Flamewaker's Staff {1}

Artifact - Equipment
{2}: Equipped creature gets +1/+0 until end of turn.
Equip {1}
Fighting fire with fire must not always be done metaphorically.
  • Aftermath
Feral Cleaver

Feral Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+0.
Whenever a creature you control attacks and isn't blocked, you may pay {4}. If you do, attach Feral Cleaver to that creature.
Equip {3}
Beragnians have rudimentary weapons, but excellent skill wielding them.
  • Aftermath