837 cards found
Shemesh, Nomad Chieftain

Shemesh, Nomad Chieftain {1}{R}{G}

Legendary Creature - Human Nomad
Assault {2}{R}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Shemesh assaults, other creatures you control get +2/+2 and gain trample until end of turn.
Shemesh and his giant hila Musha lead the nomads under the Divine Lovers.
4/4
  • Scriptures of Urshad
Shepherd of Lonely Souls

Shepherd of Lonely Souls {4}{G}

Creature - Human Druid
When Shepherd of Lonely Souls dies, you may return target creature card with mana value 4 or less from your graveyard to your hand.
“I keep my flock quiet, safe from the troubles of the world.”
4/3
  • Beyond Our Ken
Shifting Brute

Shifting Brute {1}{R}{G}{W}

Creature - Beast
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Trample
{1}, Discard Shifting Brute: Add one mana of any color. Scry 1.
4/5
  • Beyond Our Ken
Shining Elementalist
Wavering Sorcerer

Shining Elementalist

Creature - Merfolk Elemental
(Color indicator: Shining Elementalist is blue and red)
When you unveil Shining Elementalist, creatures can't block this turn.
From waves of water to light, merfolk have their own expertise to contribute to imperial true-form magic.
4/4
Card has other part: Wavering Sorcerer
  • Feanav: The Apothecary's Progress
Shoal Dragon

Shoal Dragon {3}{U}{R}

Creature - Dragon
Flying
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast your second spell each turn, draw a card.
4/4
  • Adventurers of Onora
Shorecrash Octopus

Shorecrash Octopus {3}{U}{U}

Creature - Octopus
{3}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When Shorecrash Octopus becomes monstrous, return target instant or sorcery card from your graveyard to your hand.
4/4
  • Glacia: Hail to the Queen
Shrewd-Eye Sphinx

Shrewd-Eye Sphinx {3}{U}{U}

Creature - Sphinx
Flying, vigilance
“While you stand before a sphinx, you have no other purpose than to learn.” —Medomai the Ageless
4/4
  • Theros Triumphant
Shroudwing Seraph

Shroudwing Seraph {8}

Creature - Angel
This spell costs {2} less to cast for each face-down creature you control.
Flying
It sees to it that everything that the gods have seen fit to conceal from mortal eyes goes to its proper place.
4/4
  • Mious
Sibling of All Elements
Daughter of Tempests

Sibling of All Elements

Creature - Merfolk Chimera
(Color indicator: Sibling of All Elements is blue)
Vigilance
Whenever Sibling of All Elements attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
4/4
Card has other part: Daughter of Tempests
  • The Empty Throne of Feanav
Siltsplitter

Siltsplitter {3}{R}{R}

Creature - Wurm
Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.)
When Siltsplitter desecrates a permanent, each opponent sacrifices an artifact.
4/5
  • Al Tabaq
Silver-Dawn Ranger

Silver-Dawn Ranger {3}{G}

Creature - Human Warrior
Trample
Whenever Silver-Dawn Ranger becomes the target of a spell, put a +1/+1 counter on each Warrior you control.
4/3
  • Beyond Our Ken
Silverhorn Battlemaster

Silverhorn Battlemaster {4}{G}

Creature - Ox Warrior
When Silverhorn Battlemaster enters the battlefield, put a +1/+1 counter on up to two target Warriors you control.
Whenever Silverhorn Battlemaster deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/3
  • Over the Horizon
Silverhorn Tactician

Silverhorn Tactician {3}{G}

Creature - Ox Warrior
When Silverhorn Tactician enters the battlefield, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/4
  • Kahembo: Olde Dawn
Silverwork Champion

Silverwork Champion {4}{G}

Creature - Human Warrior
Adorned — As long as Silverwork Champion is equipped and/or enchanted, it gets +2/+2 and has trample.
4/4
Sir Roger Wimbledon

Sir Roger Wimbledon {2}{R}{W}

Legendary Creature - Badger Knight
Whenever Sir Roger Wimbledon deals combat damage to a player, you may put an exiled creature card you own into your hand.
4/4
Card has other part: Save the Day
  • Adventurers of Onora
Sirif of the Lord's Legion

Sirif of the Lord's Legion {3}{R/G}

Legendary Creature - Cat Knight
Whenever Sirif of the Lord's Legion attacks, you may put a lore counter on target Saga you control.
Whenever Sirif deals combat damage to a player, you may remove a lore counter from target Saga you control.
4/4
  • Kahembo: Olde Dawn
Skelephant

Skelephant {4}{B}

Creature - Skeleton Elephant
When Skelephant enters the battlefield, you may mill three cards.
Foresight — Whenever you draw your second card each turn, you may put target creature card from your graveyard on top of your library.
4/4
  • Riddles of Revio
Skulkling

Skulkling {3}{U}{U}

Creature - Shapeshifter Rogue
This spell can't be countered.
{U}: Exile Skulkling. Return it to the battlefield under its owner's control at the beginning of the next end step.
{1}{U}: Until end of turn, Skulkling gets +1/-1 ad can't be blocked.
{3}{U}: Draw a card. Create a 1/1 blue Rogue creature token.
4/5
  • Quest for the Roseblade
Skull-Crowned Chief

Skull-Crowned Chief {3}{B}{B}

Creature - Human Warrior
Creatures with power less than Skull-Crowned Chief's power can't block.
Dead men watching.
4/3
  • Novea
Skyward Dreamers

Skyward Dreamers {3}{U}

Creature - Construct Actor
Flying
At the beginning of your upkeep, sacrifice Skyward Dreamers unless you remove a counter from a permanent you control.
“We don't need to run away, sweetheart — not when we can float away to our dreams.”
—A Delightful Afternoon, Act I
4/3
  • The Stage Presents: The Neverending Act
Slaug, Ironpact Warlord

Slaug, Ironpact Warlord {2}{R}{R}

Legendary Creature - Orc Warrior
Improve {1}{B/R} ({1}{B/R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of each player's combat, you may have that player create two goaded 1/1 red Goblin creature tokens with haste. Exile those tokens at end of combat. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
4/3
  • Seasons of War
Slaughter

Slaughter {2}{W}{W}{B}{B}

Creature - Incarnation
Tribute 4 (As this creature enters the battlefield, an opponent of your choice may put four +1/+1 counters on it.)
When Slaughter enters the battlefield, if tribute was paid, destroy all other creatures. Otherwise, destroy all creatures you don't control.
4/4
  • Pyramids of Atuum
Slipsand Hornshell

Slipsand Hornshell {2}{G}{G}

Creature - Turtle
Menagerie — {1}{G}: Slipsand Hornshell gains indestructible until end of turn. Tap it. Activate only if there are five or more creature types among creatures you control.
The harsh climate of the Slipsands breeds denizens with the toughest of exteriors.
4/4
  • Adventurers of Onora
Slum Scrounger

Slum Scrounger {4}{B}{B}

Creature - Beast
Deathtouch
When Slum Scrounger enters the battlefield, put up to two target creature cards in your graveyard on top of your library in any order.
“Ugh, what is that smell?”
—Telam, last words
4/6
Slyten Analyst

Slyten Analyst {3}{B}{B}

Creature - Human Wizard
When Slyten Analyst enters the battlefield, you may search your library for a card, then shuffle and put that card on top. If you do, you lose 2 life.
There is simply nothing worse than knowing how it ends.
4/2
  • Animus Vox