8596 cards found
Sea Wall

Sea Wall {2}{U}

Creature - Wall
Defender
{1}{U}: Sea Wall gets +0/+1 until end of turn.
Whenever Sea Wall perseveres, you may return target creature an opponent controls to its owner's hand. (A creature perseveres when it survives damage.)
0/2
  • Surging Tide
Sea of Corpses

Sea of Corpses {6}{B}{R}

Sorcery
This spell costs {2} less to cast for each creature that died this turn.
Each player exiles all creature cards from their graveyard, then sacrifices each creature they control, then puts all creature cards they own exiled this way onto the battlefield. Exile Sea of Corpses.
  • Video Horror System
Sea's Allure

Sea's Allure {2}{U}{U}

Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Sea's Allure enters, gain control of target creature for as long Sea's Allure remains on the battlefield.
2/2
Seabed Delver

Seabed Delver {3}{B}

Artifact Creature - Construct
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, you may salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/4
  • Elmare: Into the Abyss
Seafoam Charmer

Seafoam Charmer {2}{R}

Creature - Merfolk Wizard
{2}{W}, {T}: Target creature gets +2/+2 and gains first strike until end of turn.
Even the weakest fish is a mighty serpent in the hands of a caring naiad.
2/2
  • Novea
Sealed Mausoleum

Sealed Mausoleum {3}

Artifact
Cards in graveyards lose all abilities.
Cards in graveyards can't be the target of spells or abilities.
“The dead deserve their eternal rest. I won't let that creature disturb that!”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Sealer of Pacts

Sealer of Pacts {5}{B}{B}

Creature - Horror
Trample
When Sealer of Pacts enters, sacrifice any number of permanents, then draw that many cards.
“A simple exchange. I give you what you want, and you give me the world.”
8/8
  • Discoveries of Akieva
Sear, Forged of Lava

Sear, Forged of Lava {5}{R}{R}

Legendary Artifact - Equipment
When Sear, Forged of Lava enters, create a 3/3 red Panda creature token, then attach it to that token.
Equipped creature gets +3/+3, has flying, haste, and “Whenever this creature dies, it deals 3 damage to target opponent or planeswalker.”
Equip {2}{R}{R}
  • MSEM Masters: Jumpstart
Search Ancient Troves

Search Ancient Troves {2}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores twice. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
  • Karina's Explorations
Search for Inspiration

Search for Inspiration {2}{U}

Instant
Reveal the top five cards of your library. You may put an instant or sorcery card from among them into your hand. Put the rest into your graveyard.
The Lafterii go through hundred of ideas each day, but are lucky if they put into action at least one.
  • Khaliz-Dorahn
Search for Precedent

Search for Precedent {U}{R}{W}

Instant
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
“According to volume 133 of the Edicts of Sha'Iv...”
  • Mious
Search the Shadows

Search the Shadows {1}{U}{B}

Enchantment
Whenever Search the Shadows or a nontoken Ninja or Rogue you control enters, create a 1/1 blue Ninja creature token with “This creature can't be blocked.”
Whenever one or more Ninja and/or Rogue creatures you control deal combat damage to a player, draw a card.
  • MSEM Masters: Legends
Searchlight Drones

Searchlight Drones {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Draw a card. Activate only if you sacrificed a permanent or discarded a card this turn.
Depthlight squadrons are nothing if not efficient, and always willing to break down fallen ships for a few spare parts.
  • Elmare: Into the Abyss
Searing Grace

Searing Grace {2}{R}

Instant
This spell costs {2} less to cast if you activated an ability that's not a mana ability this turn.
Searing Grace deals 3 damage to any target.
Searing Recaller

Searing Recaller {3}{R}

Creature - Reflection Rebel
Haste
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
3/1
  • Oirohpo
Searing Sandwurm

Searing Sandwurm {3}{R}{R}

Creature - Wurm
Menace
Whenever Searing Sandwurm is dealt damage, it deals that much damage to target player or planeswalker.
“The skin of a sandwurm can get hot enough to scorch through the very ground around it. So, next time, when I say stay back, listen.”
—Ciel, the Raider King
4/4
  • Riddles of Revio
Searle of the Tempest

Searle of the Tempest {3}{U}{B}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck targets or has an ability that targets. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Hexproof
Whenever a permanent you don't control becomes the target of a spell or ability you control, create a token that's a copy of that permanent.
3/5
Searshot Dragon

Searshot Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever Searshot Dragon deals combat damage to a player, it deals that much damage to target creature that player controls.
{1}{R}: Searshot Dragon gets +1/+0 until end of turn.
4/4
  • MSEM Masters: Legends
  • Zero
Seaside Skimmer

Seaside Skimmer {4}{U}{U}

Creature - Dragon
Seaside Skimmer can't be blocked if you've cast a Dragon spell or Adventure spell this turn.
5/5
Card has other part: Catch of the Day
  • Karina's Explorations
Seasoned Adventurer

Seasoned Adventurer {3}{G}{G}

Creature - Human Scout
Trample
Seasoned Adventurer enters with two +1/+1 counters if you control seven or more lands.
He's seen a million worlds and he's rocked them all.
5/5
  • Love Song
Seasoned Lookout

Seasoned Lookout {3}{G}

Creature - Human Pirate Scout
Whenever Seasoned Lookout deals combat damage to a player, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Seasoned Lookout phases in, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
3/3
  • Dark Seas of Shiryen
Seasoned Packfather

Seasoned Packfather {3}{G}{W}

Creature - Hound Scout
Lifelink
Other creatures you control enter with an additional +1/+1 counter on them.
{2}{G}{W}: Nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
2/3
  • Harvest Festival
Seasons' Bounty

Seasons' Bounty {2}{G}{G}

Sorcery
Search your library for up to four basic land cards with different names, reveal them, put them into your hand, then shuffle.
The summers of Mious are short, but never underappreciated.
  • Mious
Seawise Swain

Seawise Swain {3}{W}

Creature - Human Pirate
Vigilance
Seawise Swain gets +1/+1 as long as you control an artifact.
Seawise Swain gets +1/+1 as long as you control an enchantment.
3/3
  • Dark Seas of Shiryen
Secluded Monument

Secluded Monument {3}

Artifact
When Secluded Monument enters, choose a color.
Whenever you cast a spell of the chosen color, Secluded Monument becomes a 5/5 Golem creature until end of turn.
  • Al Tabaq