15282 cards found
Tenuous Existence

Tenuous Existence {1}{W}

Instant
Choose one —
• Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Until end of turn, if a creature would enter and it wasn't cast, exile it instead.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Terraformer's Globe

Terraformer's Globe {U}

Artifact
When Terraformer's Globe enters, draw a card.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Tharyen's Sadism

Tharyen's Sadism {1}{B}{B}

Instant
Destroy target creature. Then if there are ten or more cards in your graveyard, return target creature card from your graveyard to your hand.
The Divine Lovers
Emerabi and Sunnula

The Divine Lovers

Legendary Creature - God
(Color indicator: The Divine Lovers is red)
Indestructible
At the beginning of your upkeep or when this creature transforms into The Divine Lovers, gain control of target permanent with mana value X or less until end of turn, where X is the number of creatures you control. Untap that permanent. It gains haste until end of turn.
6/5
Card has other part: Emerabi and Sunnula
The Heart-hardened

The Heart-hardened {B}{R}

Legendary Creature - Fox Warrior
First strike
Whenever The Heart-hardened or another creature you control dies, each opponent loses 1 life. If this is the third time this ability has resolved this turn, you draw three cards and you lose 3 life.
“Snow-fur, Water-mover, Leaf-dancer... Your titles may be given away, but you souls will always be with me. I will fight for you.”
2/2
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The High Prairies

The High Prairies

Legendary Land
Vanishing 5
The High Prairies enters tapped.
{T}: Add one mana of any color.
The Issbarrens

The Issbarrens

Legendary Land
{T}: Add {C}.
{2}, {T}: Prevent all combat damage target creature would deal this turn.
The Last Sacred Gate

The Last Sacred Gate

Legendary Land
The Last Sacred Gate enters tapped.
While you're searching your library, you may play The Last Sacred Gate from your library. (You may only do so during your turn and if you have a land play remaining.)
{T}: Add {C}.
The Magistrate

The Magistrate {4}{G}{G}{G}

Legendary Creature - Avatar
Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Protection from noncreatures
When The Magistrate enters, judge each creature that convoked it. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
7/7
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The Nascent Godling
Menna, Servant to None

The Nascent Godling

Legendary Planeswalker - Menna
[+1]: Add {W}{U}{B}{R}{G}.
[–1]: Exile the top three cards of your library. Until end of turn, you may play cards exiled with this permanent.
[–3]: Create a 5/5 Archon creature token that's all colors and has flying and “When this creature enters, it deals 5 damage to any target.”
Card has other part: Menna, Servant to None
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The Urchin King
Performer of Ambition

The Urchin King

Legendary Creature - Human Noble Actor
(Color indicator: The Urchin King is black)
The Urchin King's power and toughness are each equal to the number of cards in all graveyards.
Sacrifice a creature: The Urchin King gains lifelink and indestructible until end of turn.
*/*
Card has other part: Performer of Ambition
The Winged Steed

The Winged Steed {2}

Legendary Artifact - Vehicle
Whenever The Winged Steed attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
Theocracy

Theocracy {1}{W}{W}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of combat on your turn, tap target creature an opponent controls.
Thievery

Thievery {B}

Sorcery
Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
Good thieves steal, great thieves simply take what is already theirs.
Thriving Hydra

Thriving Hydra {4}{G}{G}{G}{G}

Creature - Hydra
Trample, haste
Thriving Hydra enters with four +1/+1 counters on it.
When Thriving Hydra enters, for each other creature you control, put X +1/+1 counters on that creature, where X is four minus its power.
Whenever Thriving Hydra attacks, double the number of +1/+1 counters on each creature you control.
0/0
Thunderlash Mystic

Thunderlash Mystic {2}{R}{R}

Creature - Human Wizard
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{R}{R}, {T}: Exile an instant card with mana value 3 or less from your graveyard, then cast a copy of a card exiled with Thunderlash Mystic without paying its mana cost.
2/2
Tidehollow Lich

Tidehollow Lich {B}

Artifact Creature - Zombie Artificer
Embellish {3}{B} (If you cast this spell for {3}{B}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
Tidehollow Lich can't block.
You may cast Tidehollow Lich from your graveyard as long as you control an artifact creature.
2/1
Time After Time

Time After Time {3}{U}{U}

Enchantment
Instant and sorcery spells you control have leitmotif. (Exile that spell as it resolves if you cast it from your hand. When you next cast a spell that shares a color with that card, you may cast it from exile without paying its mana cost.)
Tiny Heroine Totti

Tiny Heroine Totti {1}{W}{W}

Legendary Planeswalker - Totti
Your opponents can't search libraries unless they pay {2}.
[+2]: If an opponent has more life than you, you gain 2 life.
[0]: If an opponent controls more creatures than you, you create two 1/1 white Gnome creature tokens.
[–4]: Search your library for a creature card with mana value 2, put it onto the battlefield, then shuffle.
Loyalty:
3
Trace the Leylines

Trace the Leylines {2}{G}

Sorcery
Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap that land.
Trident of Benediction

Trident of Benediction {2}{W}

Artifact - Equipment
When Trident of Benediction enters, create two 1/1 white Merfolk creature tokens.
Equipped creature has vigilance and “Whenever this creature attacks or blocks, creatures you control get +1/+1 until end of turn.”
Equip {2}
Tropical Grove

Tropical Grove

Land
{T}, Pay 1 life: Add {G}.
{T}, Pay 1 life, Sacrifice Tropical Grove: Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Trouble Brewing

Trouble Brewing {3}{B}{B}

Sorcery
Return all creature cards from your graveyard to the battlefield, then exile all but one of them.
Camila Algarrobo brewed the potion to answer a simple question: How do you get revenge on a man who died for his family?
Tsang Jin, Master of the Jade Sea

Tsang Jin, Master of the Jade Sea {2}{G}

Legendary Creature - Human Warrior
Flash
When Tsang Jin, Master of the Jade Sea enters, put target land card from a graveyard onto the battlefield under your control.
3/2
Turela, Defiant Angel

Turela, Defiant Angel {2}{W}{W}

Legendary Creature - Angel
Flash
Flying
When Turela, Defiant Angel enters, exile all other creatures you control. Return them to the battlefield under their owner's control at the beginning of the next end step.
4/4