15897 cards found
Etched Prism

Etched Prism {1}

Artifact
{T}: Put target permanent you own on the bottom of your library.
{1}, {T}: Add one mana of any color. When that mana is spent, target opponent loses 1 life.
After complaints that staring at it too long gave a permanent sense of déjà vu, the Agency decided it was better to keep it under lock and key.
  • Toll Midnight
Sheraku Swordsman

Sheraku Swordsman {1}{G}

Creature - Human Samurai
Though Jidai slowly crumbled, the hearts of its citizens did not.
3/2
  • Path of Shadows
Professor Adelia

Professor Adelia {2}{B}{G}{U}

Legendary Creature - Elf Advisor
At the beginning of your upkeep, you may exile a card from your hand with a knowledge counter on it. If you do, draw a card. Then you may have Professor Adelia become a copy of any permanent card you own in exile with a knowledge counter on it, except it has this ability.
“We're never too old to learn something new.”
3/5
  • Arcanum Academia
Resolution of Stone

Resolution of Stone {3}{G}

Creature - Spirit
Trample
When Resolution of Stone enters, put a +1/+1 counter on target creature you control.
Revive {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
  • Descent from the Highlands
Flame Ascetic

Flame Ascetic {2}{R}

Creature - Human Wizard
When Flame Ascetic enters, you may exile up to one instant card and up to one sorcery card from your graveyard. Put a +1/+1 counter on Flame Ascetic for each card exiled this way.
She derives her present power from the cinders of the past.
1/2
  • Goliaths of Nangjiao
Elder's Wisdom

Elder's Wisdom {2}{G}

Enchantment
At the beginning of your upkeep, look at the top four cards of your library. You may reveal a storied card from among them and put it into your hand. Put the rest on the bottom of your library in any order. (Enchantment and legendary cards are storied.)
  • Storytime
Repurposed Construct

Repurposed Construct

Land
Repurposed Construct enters tapped.
{T}: Add {B} or {G}.
{B}{G}, {T}, Sacrifice Repurposed Construct: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Steeple Deadeye

Steeple Deadeye {1}{B}

Creature - Devil Rogue
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
When Steeple Deadeye enters, if the trial was failed, you gain 3 life and put a +1/+1 counter on Steeple Deadeye.
“Don't you dare run. You're my ticket back to humanity.”
2/1
  • Mious
Final Revelation

Final Revelation {2}{U}

Sorcery
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Scry 3, then draw a card.
Suddenly Gallord heard Logayr's voice, and the truth was revealed to him: he was a planeswalker.
  • Aftermath
Cosmic Sinkhole

Cosmic Sinkhole {X}{X}{U}

Instant
Converge — Counter target spell unless its controller pays {1} for each color of mana spent to cast Cosmic Sinkhole.
Dustridden Sepulcher

Dustridden Sepulcher

Land - Desert
{T}: Add {C}.
{1}, {T}: Target player exiles a card from their graveyard. If a creature or planeswalker card is exiled this way, create a Vessel token. (It's an enchantment with “{2}, Sacrifice this enchantment: Create a 1/1 white Spirit creature token with flying.”)
  • MSEM Masters Cube
Rundfora Communion

Rundfora Communion {2}{G}{G}

Legendary Enchantment
The first creature spell you cast each turn costs {2} less to cast.
At the beginning of your upkeep, return a creature you control to its owner's hand. If you do, you draw cards and gain life equal to its power.
“The forest speaks. You need only listen.”
  • Quest for the Roseblade
Counting Stars

Counting Stars {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has “Whenever this creature attacks, tap target creature defending player controls.”
Ahl's Study

Ahl's Study

Legendary Land
{T}, Discard a card: Add {C}.
Whenever you discard one or more cards, you may pay {2}. If you do, draw a card.
Shilgengar's Harvester

Shilgengar's Harvester {4}{B}

Creature - Demon
Flying
When Shilgengar's Harvester enters, each opponent discards a card and loses 2 life.
As famine spread across Stensia, the alchemist Edgar Markov took it upon himself to find a solution.
3/3
  • Innistrad In Memoriam
Remnants of Divinity

Remnants of Divinity {3}{W}

Sorcery
Exile target artifact, enchantment, or tapped creature.
There was a time, long ago, when the glimpse of an angel was considered a good omen.
  • Descent from the Highlands
Terror of Palta Gorge

Terror of Palta Gorge {4}{U}{U}

Creature - Leviathan
Protection from nonblue
Whenever Terror of Palta Gorge attacks, exile another target nonblue creature until Terror of Palta Gorge leaves the battlefield.
“As sharks swam past the Benthic Chamber, the pilots suddenly realized the situation was worse than expected.”
—Azamir, “Deepwater Surging”
4/4
  • Storytime
Archmage's Tower

Archmage's Tower

Land
You have no maximum hand size.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Its spire reaches almost to the clouds, but its vaults reach far deeper than anyone will ever know.
  • Seasons of War
Pith Wilt

Pith Wilt {G/W}{B}

Instant
Destroy target nonland permanent if its mana value is less than or equal to the number of colors among spells you've cast this turn.
The cruelest pragmatism is to measure lives by how easily they're ended.
Rhythm Module

Rhythm Module {2}{R}{W}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{R}: Hymn
Exile the top three cards of your library. During your next turn, you may play those cards.
{4}{W}: Chorus
Create three 1/1 white Avatar enchantment creature tokens with prowess.
{3}{R}{W}: Beat
Rhythm Module gains “Whenever you cast a noncreature spell, creatures you control get +1/+0 and gain haste until end of turn.”
  • Beyond the Blackwall
Herald of Darkness

Herald of Darkness {2}{B}{B}

Creature - Human Elemental
When Herald of Darkness enters, destroy up to one target creature with mana value 3 or less.
“Everything will change, and it all will fade to black.”
3/1
  • Animus Vox
Inspiring Melodies

Inspiring Melodies {2}{R}{R}

Sorcery
Scry 3, then reveal the top card of your library. Discard your hand, then draw cards equal to that card's mana value.
  • Pyramids of Atuum
Chevalier's Lance

Chevalier's Lance {1}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
Equipped creature has first strike as long as it's attacking.
Whenever a Knight or Soldier you control attacks, you may attach Chevalier's Lance to it.
Equip {3}
  • Quest for the Roseblade
Severin, Broken Genius

Severin, Broken Genius {1}{U}

Legendary Creature - Human Artificer
Whenever an artifact is put into your graveyard from the battlefield, you may draw a card. If you do, discard a card.
{T}, Exile three noncreature cards from your graveyard: Create a 1/1 colorless Construct artifact creature token.
0/1
  • Rail War
Scramble

Scramble {1}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player exiles that card.
Each player conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Let's see you ransom this, punk!”
Related card: Data-Point
  • Beyond the Blackwall