When Ghoulcaller's Graf enters, mill two cards. {T}: Add {C}. {5}, {T}, Sacrifice Ghoulcaller's Graf: Return up to two target creature cards from your graveyard to your hand.
Hellfire Crater enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {B} or {R}.
At day, a mundane crack in the earth. At night, a portal for the damned.
Macabre Pools enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {U} or {B}.
At day, a shallow shore. At night, a site of sacrifice.
Putrid Corcass enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {B} or {G}.
At day, a locus of growth. At night, a cesspool of decay.
Secret Lagoon enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {G} or {U}.
At day, a breathtaking vista. At night, an otherworldly realm.
{T}, Sacrifice Sinister Thicket: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {4}, Exile Sinister Thicket from your graveyard: Draw a card. Activate only as a sorcery.
Solemn Bastion enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {W} or {B}.
At day, an ancient ruin. At night, a haunt for the desperate.
Sunswept Grange enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {R} or {W}.
At day, a welcome retreat. At night, a ritual ground.
Wesgoth Cemetery enters tapped. Whenever a nontoken creature dies, put a corpse counter on Wesgoth Cemetery. {T}: Add {B} or {G}. If there are thirteen or more corpse counters on Wesgoth Cemetery, remove those counters, transform it, then untap it. Wesgoth Cemetery can be your commander.
Trample, haste Skullbriar gets +1/+1 for each creature card in all graveyards. {T}: Add {B} or {G}. Skullbriar, Death's Mockery remains transformed as it moves to any zone other than a player's hand or library.
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control get +1/+1 and have first strike. {3}{W}: Create a 1/1 white Soldier creature token.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+3. Whenever enchanted creature attacks, you gain 1 life.
When Confining Priest enters, exile another target creature with power 4 or less an opponent controls until Confining Priest leaves the battlefield. (That creature returns under its owner's control.)
Flying (This creature can't be blocked except by creatures with flying or reach.) Escorted Rider gets +1/+1 as long as you control another creature with flying.