15897 cards found
Ghoulcaller's Graf

Ghoulcaller's Graf

Land
When Ghoulcaller's Graf enters, mill two cards.
{T}: Add {C}.
{5}, {T}, Sacrifice Ghoulcaller's Graf: Return up to two target creature cards from your graveyard to your hand.
  • Innistrad In Memoriam
Hellfire Crater

Hellfire Crater

Land
Hellfire Crater enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {B} or {R}.
At day, a mundane crack in the earth. At night, a portal for the damned.
  • Innistrad In Memoriam
Macabre Pools

Macabre Pools

Land
Macabre Pools enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {U} or {B}.
At day, a shallow shore. At night, a site of sacrifice.
  • Innistrad In Memoriam
Putrid Corcass

Putrid Corcass

Land
Putrid Corcass enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {B} or {G}.
At day, a locus of growth. At night, a cesspool of decay.
  • Innistrad In Memoriam
Secret Lagoon

Secret Lagoon

Land
Secret Lagoon enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {G} or {U}.
At day, a breathtaking vista. At night, an otherworldly realm.
  • Innistrad In Memoriam
Sinister Thicket

Sinister Thicket

Land
{T}, Sacrifice Sinister Thicket: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{4}, Exile Sinister Thicket from your graveyard: Draw a card. Activate only as a sorcery.
  • Innistrad In Memoriam
Solemn Bastion

Solemn Bastion

Land
Solemn Bastion enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {W} or {B}.
At day, an ancient ruin. At night, a haunt for the desperate.
  • Innistrad In Memoriam
Sunswept Grange

Sunswept Grange

Land
Sunswept Grange enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {R} or {W}.
At day, a welcome retreat. At night, a ritual ground.
  • Innistrad In Memoriam
Wesgoth Cemetery
Skullbriar, Death's Mockery

Wesgoth Cemetery

Legendary Land
Wesgoth Cemetery enters tapped.
Whenever a nontoken creature dies, put a corpse counter on Wesgoth Cemetery.
{T}: Add {B} or {G}. If there are thirteen or more corpse counters on Wesgoth Cemetery, remove those counters, transform it, then untap it.
Wesgoth Cemetery can be your commander.
Card has other part: Skullbriar, Death's Mockery
  • Innistrad In Memoriam
Skullbriar, Death's Mockery
Wesgoth Cemetery

Skullbriar, Death's Mockery

Legendary Land Creature - Zombie Elemental
Trample, haste
Skullbriar gets +1/+1 for each creature card in all graveyards.
{T}: Add {B} or {G}.
Skullbriar, Death's Mockery remains transformed as it moves to any zone other than a player's hand or library.
0/0
Card has other part: Wesgoth Cemetery
  • Innistrad In Memoriam
Armament Upgrade

Armament Upgrade {W}

Instant
Target creature gains double strike until end of turn.
Some Syurrai are granted weapons crafted in the Heavens, which are not only stronger but also easier to wield.
  • K15 Core Set
Barracks Trainer

Barracks Trainer {4}{W}{W}

Creature - Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control get +1/+1 and have first strike.
{3}{W}: Create a 1/1 white Soldier creature token.
3/4
Blessing from Above

Blessing from Above {1}{W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+3.
Whenever enchanted creature attacks, you gain 1 life.
  • K15 Core Set
Cast Away

Cast Away {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
Whenever enchanted creature blocks, you gain 1 life.
His plans foiled, Raidragos was exiled from the Heavens and trapped in his human form.
  • K15 Core Set
Celestial Army

Celestial Army {6}{W}{W}

Sorcery
Create three 1/1 white Soldier creature tokens, two 2/2 white Knight creature tokens with vigilance, and a 4/4 white Angel creature token with flying.
  • K15 Core Set
Confining Priest

Confining Priest {W}{W}

Creature - Human Cleric
When Confining Priest enters, exile another target creature with power 4 or less an opponent controls until Confining Priest leaves the battlefield. (That creature returns under its owner's control.)
1/3
Devoted Gatekeeper

Devoted Gatekeeper {3}{W}

Creature - Giant Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Guardians of the gates to Karoia only abandon their posts upon death.
2/4
  • K15 Core Set
Devout Protector

Devout Protector {1}{W}

Creature - Human Soldier
Most Land-Dwellers spend their entire lifetimes without ever knowing the High Council, but that doesn't make them any less loyal towards them.
2/2
  • K15 Core Set
Divine Presence

Divine Presence {2}{W}

Enchantment
Whenever a creature you control enters, you may gain 1 life.
{3}{W}: Populate. (Create a token that's a copy of a creature token you control.)
  • K15 Core Set
Divine Verdict

Divine Verdict {3}{W}

Instant
Destroy target attacking or blocking creature.
The High Council of Celestia is the highest authority in the entire plane. Their will is absolute and their orders are followed immediately.
Eager Shieldbearer

Eager Shieldbearer {1}{W}

Creature - Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
Even though they start as lowly soldiers, Vullynos that wish to ascend to Syurrai do their job with zeal, since the reward is all they look for.
2/1
  • K15 Core Set
Escorted Rider

Escorted Rider {1}{W}

Creature - Human Knight
Flying (This creature can't be blocked except by creatures with flying or reach.)
Escorted Rider gets +1/+1 as long as you control another creature with flying.
1/1
Faithful Acolyte

Faithful Acolyte {2}{W}

Creature - Human Cleric
Whenever you gain life, put a +1/+1 counter on Faithful Acolyte.
Faithful Acolyte has lifelink as long as it has four or more +1/+1 counters on it.
The Syurrai's confidence in battle comes not from their skills, but from their knowledge that the Heavenly have their backs.
1/1
Fateful Hour

Fateful Hour {3}{W}{W}

Sorcery
Destroy all nontoken creatures.
“The time shall come when our wrath descends, and when it does, only the worthy will be spared.”
—Mirathen, Heavenly Elder
  • K15 Core Set
Fellor Vanguard

Fellor Vanguard {1}{W}

Creature - Human Barbarian Warrior
Fellor Vanguard gets +1/+1 as long as you control a Mountain.
{1}{R}: Fellor Vanguard gets +1/+0 until end of turn.
Hellbent on breaking The Shield, the Fellors' main tactic is constant assaults.
2/1
  • K15 Core Set