14928 cards found
Weedy Whackers

Weedy Whackers {2}

Artifact Creature - Plant Construct
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Weedy Whackers attacks, create a 1/1 green Insect creature token that's tapped and attacking.
1/2
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Bleakrealm Moor

Bleakrealm Moor

Land
Bleakrealm Moor enters tapped unless you played it from exile.
{T}: Add {B} or {R}.
Card has other part: Face Fears
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Face Fears

Face Fears {B}{R}

Sorcery - Adventure
Up to one target creature can't block this turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Bleakrealm Moor
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Breathtaking Valley

Breathtaking Valley

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When that mana is spent to cast an Adventure spell, scry 1.
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Crossroads Town

Crossroads Town

Land
You may have Crossroads Town enter tapped. If you do, search your library for a basic land card, reveal it, then shuffle and put that card on top.
{T}: Add {C}.
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Dawn Hill Outskirts

Dawn Hill Outskirts

Land
Dawn Hill Outskirts enters tapped unless you played it from exile.
{T}: Add {R} or {W}.
Card has other part: Conquer Realms
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Conquer Realms

Conquer Realms {R}{W}

Sorcery - Adventure
Creatures you control get +1/+0 until end of turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Dawn Hill Outskirts
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Eon Campfire

Eon Campfire

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Eon Campfire: Destroy target artifact or nonbasic land.
Some people just want to watch the world burn, but others want to light the match.
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Exotic Isle

Exotic Isle

Land
{T}: Add {C}.
{1}, {T}, Exile Exotic Isle: Search target opponent's library for a land card and put it onto the battlefield tapped under your control, then that player shuffles. Activate only as a sorcery.
“Alright mates, where'd we wash up this time?”
—Admiral Olson Stout
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Fabled Passage

Fabled Passage

Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
From here, the path to nowhere may be found.
Fang Den Jaws

Fang Den Jaws

Land
Fang Den Jaws enters tapped unless you played it from exile.
{T}: Add {R} or {G}.
Card has other part: Crush Cowards
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Crush Cowards

Crush Cowards {R}{G}

Sorcery - Adventure
Up to one target creature you control has base power 4 until end of turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Fang Den Jaws
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Flamingo Rock

Flamingo Rock

Land
Flamingo Rock enters tapped unless you played it from exile.
{T}: Add {U} or {R}.
Card has other part: Find Passions
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Find Passions

Find Passions {U}{R}

Sorcery - Adventure
Exile the top card of your library. You may cast it. (Then exile this card. You may play the land later from exile.)
Card has other part: Flamingo Rock
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Frondpond Grotto

Frondpond Grotto

Land
Frondpond Grotto enters tapped unless you played it from exile.
{T}: Add {U} or {B}.
Card has other part: Reveal Futures
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Reveal Futures

Reveal Futures {U}{B}

Sorcery - Adventure
Look at the top two cards of your library. Put one into your graveyard and the other back on top.
Card has other part: Frondpond Grotto
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Gloomhollow Woodlock

Gloomhollow Woodlock

Land
Gloomhollow Woodlock enters tapped unless you played it from exile.
{T}: Add {B} or {G}.
Card has other part: Relive Eras
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Relive Eras

Relive Eras {B}{G}

Sorcery - Adventure
Put up to one target permanent card from your graveyard on top of your library. (Then exile this card. You may play the land later from exile.)
Card has other part: Gloomhollow Woodlock
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Highpoint Shrine

Highpoint Shrine

Land
Highpoint Shrine enters tapped unless you played it from exile.
{T}: Add {W} or {U}.
Card has other part: Pay Respects
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Pay Respects

Pay Respects {W}{U}

Sorcery - Adventure
Exile up to one target creature you control until your next end step. (Then exile this card. You may play the land later from exile.)
Card has other part: Highpoint Shrine
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Hoof Cliff Horngrove

Hoof Cliff Horngrove

Land
{T}: Add {C}.
{1}: Hoof Cliff Horngrove becomes a 2/2 Elemental creature until end of turn. It's still a land.
Menagerie — Whenever Hoof Cliff Horngrove becomes a creature, it gains your choice of +1/+1, flying, first strike, lifelink, trample, or haste until end of turn. This ability triggers only if there are five or more creature types among creatures you control.
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Humble Abode

Humble Abode

Land
As Humble Abode enters, choose a creature or planeswalker type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast spells of the chosen type.
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Northrime Aurora

Northrime Aurora

Land
Northrime Aurora enters tapped unless you played it from exile.
{T}: Add {G} or {U}.
Card has other part: Open Eyes
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Open Eyes

Open Eyes {G}{U}

Sorcery - Adventure
Search your library for a land card, reveal it, then shuffle and put that card on top. (Then exile this card. You may play the land later from exile.)
Card has other part: Northrime Aurora
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Rugged Expanse

Rugged Expanse

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Rugged Expanse: Put a +1/+1 counter on target creature. It gains vigilance until end of turn. Activate only as a sorcery.
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