15897 cards found
Hearthfire Disciple

Hearthfire Disciple {1}{R}

Creature - Elf Shaman
Menace
If another Dwarf or Elf you control would deal damage to an opponent or permanent an opponent controls, it deals that much damage plus 1 instead.
{2}{R}: Create a 1/1 red Dwarf creature token.
1/3
  • The Petals Wilt
Hecatomb Haunter

Hecatomb Haunter {2}{W}{W}

Creature - Spirit
Flying
Whenever Hecatomb Haunter enters or attacks, up to one other target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
4/3
  • Innistrad In Memoriam
Heedless Questant

Heedless Questant {2}{B}{B}

Creature - Human Knight
When this creature enters, it seeks secrets or valor. (Give it that Oath Aura. Fulfill secrets by attacking with it and two or more other creatures to draw a card. Fulfill valor by dealing combat damage to a player to create a 2/1 white Soldier token.)
Arise {3}{B}{B} ({3}{B}{B}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
5/2
  • The Petals Wilt
Hellfire Crater

Hellfire Crater

Land
Hellfire Crater enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {B} or {R}.
At day, a mundane crack in the earth. At night, a portal for the damned.
  • Innistrad In Memoriam
Hellfreaks

Hellfreaks {2}{R}

Creature - Devil
Menace, trample
Hellfreaks gets +1/+0 for each Curse you control.
Hellfreaks gets +1/+0 for each instant and sorcery card you own in exile and in your graveyard.
0/4
  • Innistrad In Memoriam
Helvault, Shard of the Moon

Helvault, Shard of the Moon {7}

Legendary Artifact
When Helvault, Shard of the Moon enters, for each player, exile up to one other target nonland permanent that player controls until Helvault, Shard of the Moon leaves the battlefield. When you exile a permanent you control this way, draw three cards.
{T}: Add {C}{C}{C}{C}{C}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Innistrad In Memoriam
Hemic Consummation

Hemic Consummation {2}{B}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Choose up to X, where X is the amount of mana spent to cast this spell —
• Target creature gets -3/-3 until end of turn.
• Surveil 2.
• Create a 1/1 black Bat creature token with flying and “This creature can't block.”
  • The Petals Wilt
Henrick, the Fleeting King

Henrick, the Fleeting King {2}{W}{U}

Legendary Creature - Spirit Noble
Flash
Flying, vigilance
When Henrick enters, exile target spell. For as long as that card remains exiled, its owner may play it without paying its mana cost.
Spells players cast from anywhere but their hands cost {X} more to cast, where X is the number of creatures with flying you control.
3/3
  • The Petals Wilt
Herald of Clear Skies

Herald of Clear Skies {3}{W}{W}

Creature - Angel
Flying
When this creature enters, return target creature card with flying from your graveyard to your hand.
“Once, we feared the sight of golden wings on high. Now, it delivers us salvation.”
—Eabha, Caer Crann warrior
4/3
  • The Petals Wilt
Heretical Prelate

Heretical Prelate {2}{W}

Creature - Human Cleric Soldier
When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Arise {2}{W}{W} ({2}{W}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
3/2
  • The Petals Wilt
Heron's Grace Patrol

Heron's Grace Patrol {G}{W}

Creature - Human Ranger
Reach
As long as you control an artifact or an enchantment, Heron's Grace Patrol gets +1/+1 and has vigilance.
{2}{G}{W}, {T}: Mill three cards. You may return a permanent card milled this way to your hand.
2/2
  • Innistrad In Memoriam
Hollowmind Drudge

Hollowmind Drudge {2}{B}

Creature - Zombie Soldier
Whenever another Knight or Soldier you control enters, target player loses 1 life.
“They're as strong as us, but never eat, never tire, never sleep. How can we ever hope to triumph?”
—Lileaux, Skysworn captain
1/4
  • The Petals Wilt
Horseman of Conquest

Horseman of Conquest {3}{W}{W}

Creature - Zombie Knight
Whenever this creature enters or attacks, create a 2/1 white Soldier creature token. Exile up to one target nonland permanent with mana value 3 or less an opponent controls until that token leaves the battlefield.
Other permanents you control have ward {1}.
All are cowed beneath her resplendence.
4/3
  • The Petals Wilt
Horseman of Famine

Horseman of Famine {1}{B}{B}

Creature - Zombie Knight
Whenever this creature enters or attacks, each player discards a card. If one or more land cards were discarded this way, this creature gains deathtouch until end of turn.
At the beginning of each opponent's end step, if that player didn't cast a spell this turn, that player loses 2 life and you gain 2 life.
2/3
  • The Petals Wilt
Horseman of Pestilence

Horseman of Pestilence {4}{G}{G}

Creature - Zombie Knight
Whenever this creature enters or attacks, put two -1/-1 counters on up to one target creature with power less than this creature's power.
Whenever another creature dies, you gain 2 life. If you controlled that creature, draw a card.
4/6
  • The Petals Wilt
Horseman of War

Horseman of War {2}{R}{R}

Creature - Zombie Knight
Whenever this creature enters or attacks, you may put a creature card with mana value 2 or less from your hand onto the battlefield. If you do, draw a card. Sacrifice that creature at the beginning of the next end step.
If a creature would enter under your control during combat on your turn, that creature enters tapped and attacking.
4/4
  • The Petals Wilt
Hour of Greatest Need

Hour of Greatest Need {1}{W}

Sorcery
Return target creature card from your graveyard to the battlefield if its mana value is 3 or less or if this spell was foretold.
Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Fate had brought them together, and it seemed it would keep them such even in the chaos of war.
  • The Petals Wilt
Hugh, Usurper's Thorn

Hugh, Usurper's Thorn {G}{W}

Legendary Creature - Human Peasant Rogue
Whenever an opponent casts a spell, if no mana was spent to cast it or it has mana value greater than the number of lands that player controls, counter that spell.
{G/W}, Sacrifice this creature: Citizens and Peasants you control get +1/+1 and gain indestructible until end of turn.
2/2
  • The Petals Wilt
Hulking Fleshdebter

Hulking Fleshdebter {3}{R}{R}

Creature - Giant Rogue Warlock
When this creature enters, create a 2/2 black Zombie creature token. That token seeks secrets and gains haste until end of turn. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“Even in death, you are mine.”
3/2
  • The Petals Wilt
Hungering Howlpack

Hungering Howlpack {2}{G}{G}

Creature - Wolf
Other Wolves and Werewolves you control get +1/+1.
Whenever Hungering Howlpack or another Wolf or Werewolf you control enters, you gain 2 life.
The entire parish lay in their beds restlessly, like sheep in a pen.
3/3
  • Innistrad In Memoriam
Hunter's Arsenal

Hunter's Arsenal {2}

Artifact
When Hunter's Arsenal enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
{1}, {T}, Sacrifice Hunter's Arsenal: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
  • Innistrad In Memoriam
Illicit Spellweaver

Illicit Spellweaver {1}{U}{U}

Creature - Human Rogue Wizard
Flash
When this creature enters, look at the top six cards of your library. You may reveal an instant card or card with flash from among them and put it into your hand. Put the rest on the bottom in a random order.
2/1
  • The Petals Wilt
Imisti of the Rose Court

Imisti of the Rose Court {B}{G}

Legendary Creature - Elf Rogue
Imisti enters with a concoction counter on it for each land card in your graveyard.
{1}{G}, Remove any number of concoction counters from Imisti: You gain that much life.
{3}{B}, Remove any number of concoction counters from Imisti: It deals that much damage to target creature or planeswalker.
3/2
  • The Petals Wilt
Impetuous Cavalryman

Impetuous Cavalryman {1}{R}

Creature - Human Knight
Haste
Arise {2}{R} ({2}{R}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
First to charge, first to fall.
2/1
  • The Petals Wilt
Indulgent Hedonist

Indulgent Hedonist {2}{B}

Creature - Vampire Soldier
Menace
At the beginning of your end step, if you gained or lost life this turn, put a -1/-1 counter on up to one target creature.
“Merely killing for blood is so simple-minded. The best part is the hunt, the look in your prey's eyes as you close in.”
3/1
  • The Petals Wilt