14928 cards found
Faradia's Anointed

Faradia's Anointed {W}

Creature - Human Cleric
Whenever one or more other creatures you control enter, you gain 1 life. If at least one of those creatures was a Cleric, you gain 2 life instead.
As long as you have at least 8 life more than your starting life total, other Clerics you control get +1/+1.
1/1
  • MSEM Masters: Jumpstart
Faradia's Ascendant
Heroic Crusader

Faradia's Ascendant

Creature - Angel Soldier
(Color indicator: Faradia's Ascendant is white)
Flying, lifelink
...the belief that gave the archangel her power could never truly disappear.
5/5
Card has other part: Heroic Crusader
Faradia's Collector

Faradia's Collector {1}{W}

Creature - Human Knight
First strike
When Faradia's Collector enters, if an opponent controls more lands than you, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
“Remember- this was never yours.”
2/2
  • Eralou
Faradia's Grace

Faradia's Grace {W}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Creatures can't attack this turn. If this spell's tithe was paid, opponents can't cast spells this turn.
  • Eralou
Faradia, Honored Sovereign

Faradia, Honored Sovereign {1}{W}{W}

Legendary Creature - Angel
Flying, vigilance, indestructible
Faradia, Honored Sovereign can't attack or block unless you tap three other untapped creatures and/or artifacts you control.
7/7
  • Eralou
Farwander Guide

Farwander Guide {W}

Creature - Human Scout
{1}{W}, {T}: Aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
“I'm never lost. I'm just visiting somewhere I've never been before.”
1/1
Fashionable Heiress

Fashionable Heiress {W}

Creature - Human Advisor
Enchantment spells you cast cost {1} less to cast.
“I'd much rather be back East where there are dances and salons and men that don't reek of liquor and gunsmoke, but mother insists I learn how the business is run firsthand.”
1/1
  • Rail War
Fate of the Devout

Fate of the Devout {1}{W}

Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
Whenever Fate of the Devout becomes tapped, it gets +1/+1 until end of turn.
“First among the seekers was the cleric, grim of spirit and divine of purpose.”
— The Tale of Spring
3/3
  • Harvest Festival
Fateful Hour

Fateful Hour {3}{W}{W}

Sorcery
Destroy all nontoken creatures.
“The time shall come when our wrath descends, and when it does, only the worthy will be spared.”
—Mirathen, Heavenly Elder
  • K15 Core Set
Fateshifter's Prophet

Fateshifter's Prophet {2}{W}

Creature - Nephilim Cleric
When Fateshifter's Prophet enters, you gain 2 life and scry 2.
A moth from far away flutters into a peaceful land. Some see a portent of glorious war; others an omen of desperate famine.
2/3
  • Alkabah
Fearless Realmwalker

Fearless Realmwalker {2}{W}

Creature - Human Scout
When Fearless Realmwalker enters, put a +1/+1 counter on each of up to two target creatures.
Whenever Fearless Realmwalker attacks, you may pay {2}{W}. If you do, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
2/1
  • Worlds Away
Fearless Recruit

Fearless Recruit {2}{W}

Creature - Human Rebel
When Fearless Recruit dies, create a 1/1 white Rebel creature token.
“I do not fear death, for our ideals will outlast it. If I die, there will always be someone to take my place.”
2/3
  • Tides of War
Feathered Warden

Feathered Warden {W}

Creature - Harpy Cleric
Whenever you cast a spell that doesn't share a color with Feathered Warden, you may gain 1 life.
Some dancers would regret their new, mangled forms. Others embraced them.
1/1
  • Novea
Feathersword Duelist

Feathersword Duelist {3}{W}{W}

Creature - Angel Warrior
Flying, first strike, lifelink
“Even the angels know that Cecile is a false empress.”
—Florina
5/5
Card has other part: United We Stand
  • MSEM Masters: Legends
Feed the Eager

Feed the Eager {W}

Sorcery
Put a +1/+1 counter on target creature, then you gain 1 life for each +1/+1 counter among creatures you control.
“It always tastes better when you do it yourself.”
— Mayor Graey
  • Harvest Festival
Felice's Defiance

Felice's Defiance {X}{W}{W}

Instant
Exile X target permanents you control. Return them to the battlefield under your control at the beginning of the next end step.
Draw a card.
With Aerida defeated and her deeds exposed, Felice turned to the rest of Arcanum's academic elite and made her demand: to let her use their new subplane as a refuge for her people.
  • Memorium Arcanum
Felice's Study

Felice's Study {W}{W}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever a permanent card is put into your graveyard from the battlefield, you may put that card on the bottom of the archived library.
Felice, Adira's Salvation

Felice, Adira's Salvation {2}{W}{W}

Legendary Planeswalker - Felice
[+2]: Each player can cast only one more spell until your next turn.
[–3]: Exile all other permanents, then return them to the battlefield tapped under their owner's control. Creatures can't attack you or planeswalkers you control until your next turn.
[–8]: Return all permanent cards from your graveyard to the battlefield tapped.
Loyalty:
3
  • Memorium Arcanum
Fell the Beast

Fell the Beast {4}{W}

Instant
Destroy target creature with power 4 or greater.
Create two Idol tokens. (They're artifacts with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Fell the Haughty

Fell the Haughty {3}{W}{W}

Sorcery
Each player chooses a creature with the least power among creatures they control. Then destroy the rest.
First, there was an uproar. Then, a thunderous din. Then, naught but the wails of the lowly remained.
  • Zero
Fellor Armorsmith

Fellor Armorsmith {2}{W}

Creature - Human Barbarian Warrior
Equipment spells you cast cost {1} less to cast.
Armed — As long as Fellor Armorsmith is equipped, equip abilities you control cost {1} less to activate.
Batrest lost most of his men in the Tideshift, but those that remained were still formidable craftsmen.
2/3
  • Aftermath
Fellor Bloodseeker

Fellor Bloodseeker {1}{W}

Creature - Human Barbarian Warrior
Battalion — Whenever Fellor Bloodseeker and at least two other creatures attack, Fellor Bloodseeker gains lifelink until end of turn.
The Fellors are only allowed to heal their wounds when they've done a minimum of damage in battle.
2/2
  • Khaliz-Dorahn
Fellor Elite

Fellor Elite {1}{W}

Creature - Human Barbarian Warrior
Armed — Fellor Elite has double strike as long as it's equipped.
The battlefield has changed, her ferocity in combat hasn't.
1/1
  • Aftermath
Fellow Traveler

Fellow Traveler {2}{W}

Creature - Human Wizard
Lifelink
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Fellow Traveler enters deployed, you and target opponent each draw two cards.
2/3
  • The Empty Throne of Feanav
Fencing Tutor

Fencing Tutor {2}{W}

Creature - Human Soldier Advisor
Double strike
When Fencing Tutor enters, create a 0/1 white Soldier creature token with double strike.
“My boys are dabbling for now, but they have talent if they ever decide to take up bladesinging seriously.”
1/1
  • Arcanum Academia