1980 cards found
Flamewaker's Staff

Flamewaker's Staff {1}

Artifact - Equipment
{2}: Equipped creature gets +1/+0 until end of turn.
Equip {1}
Fighting fire with fire must not always be done metaphorically.
  • Aftermath
Flamingo Rock

Flamingo Rock

Land
Flamingo Rock enters tapped unless you played it from exile.
{T}: Add {U} or {R}.
Card has other part: Find Passions
  • Adventurers of Onora
Flawless Counterfeit

Flawless Counterfeit {2}

Artifact
You may have Flawless Counterfeit enter as a copy of any noncreature artifact on the battlefield.
Needless to say, its invention has made the contraband industry in Akieva infinitely more complicated.
Fleshcarver Knife

Fleshcarver Knife {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
No one knows what its made of. Its light, as if it were carved out of wood, but it hits like its carved out of stone.
  • Eralou
Fleshweaver's Domain
Voracious Spawn

Fleshweaver's Domain

Land
(Color indicator: Fleshweaver's Domain is green)
Fleshweaver's Domain enters tapped.
{T}: Add {G}.
“The plants within these woods shows signs of harvest, yet none are fit for human consumption. This begs the question; what are they fit for?”
Card has other part: Voracious Spawn
  • Toll Midnight
Flintlock Pistol

Flintlock Pistol {1}

Artifact - Equipment
Equipped creature has “{T}: Put a charge counter on Flintlock Pistol.”
Whenever equipped creature attacks, remove a charge counter from Flintlock Pistol. When you do, equipped creature gets +3/+0 and gains first strike until end of turn.
Equip {1}
  • Dark Seas of Shiryen
Flooded Depths

Flooded Depths

Land
As Flooded Depths enters, you may pay 2 life. If you don't, Flooded Depths enters tapped.
{T}, Sacrifice Flooded Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Flooded Morass

Flooded Morass

Land - Island Swamp
({T}: Add {U} or {B}.)
Flooded Morass enters tapped unless you control a basic Island or a basic Swamp.
Flourishing Companion
Budding Companion

Flourishing Companion

Creature - Plant Dinosaur
(Color indicator: Flourishing Companion is green)
Reach, trample
Whenever this creature transforms into Flourishing Companion or attacks, untap all lands you control.
8/6
Card has other part: Budding Companion
Flourishing Crevasse

Flourishing Crevasse

Land - Mountain Forest
({T}: Add {R} or {G}.)
Flourishing Crevasse enters tapped unless you control a basic Mountain or a basic Forest.
Flourishing Dunes

Flourishing Dunes

Land - Forest Desert
({T}: Add {G}.)
As Flourishing Dunes enters, you may pay 1 life. If you don't, Flourishing Dunes enters tapped.
Flourishing Forest

Flourishing Forest

Land - Forest
Flourishing Forest enters tapped.
As Flourishing Forest enters, choose a basic land type.
Flourishing Forest is the chosen type in addition to its other types.
Flourishing Island

Flourishing Island

Land - Island
Flourishing Island enters tapped.
As Flourishing Island enters, choose a basic land type.
Flourishing Island is the chosen type in addition to its other types.
Flourishing Lowlands

Flourishing Lowlands

Land - Desert
Flourishing Lowlands enters tapped.
{T}: Add {G}.
Desertcycling {1}{G} ({1}{G}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon
Flourishing Mountain

Flourishing Mountain

Land - Mountain
Flourishing Mountain enters tapped.
As Flourishing Mountain enters, choose a basic land type.
Flourishing Mountain is the chosen type in addition to its other types.
Flourishing Plains

Flourishing Plains

Land - Plains
Flourishing Plains enters tapped.
As Flourishing Plains enters, choose a basic land type.
Flourishing Plains is the chosen type in addition to its other types.
Flourishing Swamp

Flourishing Swamp

Land - Swamp
Flourishing Swamp enters tapped.
As Flourishing Swamp enters, choose a basic land type.
Flourishing Swamp is the chosen type in addition to its other types.
Flourishing Waterways

Flourishing Waterways

Land
As Flourishing Waterways enters, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters tapped.
{T}: Add {G} or {U}.
Fluctuating Locale

Fluctuating Locale

Land
{T}: Add {C}.
{T}, Sacrifice Fluctuating Locale: Rediscover a land card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a land card. Otherwise, put it back or into your graveyard.)
  • Lovi Awoken
Flying Throne

Flying Throne {3}

Artifact - Equipment
When Flying Throne enters, attach it to target creature you control.
Equipped creature gets +1/+0 and has flying.
Equip {2}
  • Alkabah
Focus Sash

Focus Sash {1}

Artifact - Equipment
Equipped creature gets +1/+1.
{1}: Equipped creature gains indestructible until end of turn. Sacrifice Focus Sash.
Equip {1}
Karina tied a red scarf around her two monsters. “This will help us stick together out here. If we know where we are, we can keep each other safe.”
  • Monsters of Chikyu
Font of Nefarox

Font of Nefarox {3}

Artifact
{T}: Each opponent loses 1 life.
Whenever you cycle a card or cast a spell with a cycling ability, untap Font of Nefarox.
“Demonlord! Consign us to your bidding, let us taste a drop of your power.”
—Xonatris, blood cultist
  • Alara
Foraging Gear

Foraging Gear {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has “Whenever this creature becomes tapped, you gain 1 life.”
Equip {2}
  • Harvest Festival
Forbidden Palace

Forbidden Palace

Land
{T}: Add {B} or {R}. You lose 1 life unless you have less life than an opponent.
The most abhorrent of souls are faced with Xijiang, the final judge, their mortal thread resting in her fickle pincers.
  • Panxiou
Forbidding Isle

Forbidding Isle

Land
Forbidding Isle enters tapped unless you control a Swamp.
{T}: Add {U} or {R}.
“Grixis's necromantic energies sustain me, but I must find the source. The kathari all point me towards the sinister seas . . .”
—Edarna
  • Alara