11227 cards found
Ascended Chronicler

Ascended Chronicler {3}{G}{G}

Enchantment Creature - Avatar
This spell costs {3} less to cast if you control three or more enchantments.
Trample
“First came the spoken world, and we grew into storytellers. Then the printed letter, and we were historians. Now, with the coded mind, we are librarians of eras yet to be”
4/4
  • Beyond the Blackwall
Ascended Explorer

Ascended Explorer {3}{W}

Creature - Human Angel
Flying
When Ascended Explorer enters, return target creature card with mana value 2 or less from your graveyard to the battlefield.
“Get used to the weird sights. Hell, I guarantee there are angels around your vicinity.”
—Lysander Jal, Frontline Medic
2/1
  • Animus Vox
Ascending Downfall

Ascending Downfall {1}

Enchantment
Whenever you cast a spell, put a burst counter on Ascending Downfall, then if that spell's mana value is less than the number of burst counters on Ascending Downfall, sacrifice it and it deals damage equal to the number of burst counters on it to any target.
  • Sparks of a Multiverse
Ascetic of Imbalance

Ascetic of Imbalance {2}{U}{R}

Creature - Human Monk
Flash
When Ascetic of Imbalance enters, draw two cards, then discard two cards. If you discarded two cards that don't share a type, Ascetic of Imbalance deals 2 damage to any target.
2/3
  • Glacia: Hail to the Queen
Ascetic of the Folded Fan

Ascetic of the Folded Fan {1}{G}{W}

Creature - Human Warrior
Flying
When Ascetic of the Folded Fan enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Each creature you control with a +1/+1 counter on it has vigilance.
1/3
  • Nangjiao In Bloom
Ascetic's Journey
Hermit's Travels

Ascetic's Journey

Enchantment - Aura
(Color indicator: Ascetic's Journey is green)
Enchant player
Enchanted player may play an additional land on each of their turns.
Enchanted player may play lands from their graveyard.
Card has other part: Hermit's Travels
  • A Tourney at Whiterun
Ash Breather

Ash Breather {3}{R}

Creature - Lizard
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Ash Breather deals combat damage to a player, you may discard a card. If you do, draw a card.
2/3
  • Goliaths of Nangjiao
Ash Freebooter

Ash Freebooter {1}{R}

Creature - Human Soldier
Ash Freebooter has first strike as long as it's attacking.
When Ash Freebooter enters, you may discard a card. If you do, draw a card.
Pillage is their only payment.
2/1
  • Feanav: The Apothecary's Progress
Ash-Withered Cloak

Ash-Withered Cloak {3}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever a player casts a spell or activates an ability that targets only equipped creature, copy that spell or ability. You may choose new targets for the copy.
Equip {4}
  • Al Tabaq
Asham's Path
Asham, God of Morality

Asham's Path {2}{W}{W}

Legendary Enchantment
When Asham's Path enters, you gain 8 life.
{1}{W}{W}: Transform Asham's Path. Activate only if your fealty to Plains is five or greater.
Card has other part: Asham, God of Morality
  • Al Tabaq
Asham, God of Morality
Asham's Path

Asham, God of Morality

Legendary Enchantment Creature - God
(Color indicator: Asham, God of Morality is white)
Indestructible
Asham, God of Morality's power is equal to your life total.
Creatures you don't control have base power 1.
*/6
Card has other part: Asham's Path
  • Al Tabaq
Asharo's Handmaiden

Asharo's Handmaiden {1}{R}

Creature - Human Wizard
Whenever you cast an Inscription spell, you may choose target creature you control. If you do, as that Inscription resolves, exile it inscribed onto that creature instead of putting it anywhere else.
2/2
  • Imperial Legacies
Asharo's Yoroi

Asharo's Yoroi {2}{R}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, target nonbasic land an opponent controls doesn't untap during its controller's next untap step.
Equip {2}
  • Imperial Legacies
Ashe of the Winged Steed

Ashe of the Winged Steed {1}{R}{R}

Legendary Creature - Human Shaman
First mate — Twelve or more cards in your starting deck are Dragons or have “Dragon” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Dragon spells you cast cost {1} less to cast.
Whenever Ashe attacks, it deals X damage to any target, where X is the number of Dragons you control.
3/3
  • Over the Horizon
Ashela, the Russet Grove
Graide, Voice of Autumn

Ashela, the Russet Grove

Legendary Land
Ashela, the Russet Grove enters tapped.
{T}: Add {C}.
{T}, Pay 1 life: Add {R}, {G} or {W}.
{3}, {T}: Return Ashela to its owner's hand.
Card has other part: Graide, Voice of Autumn
  • Over the Horizon
Ashen Host

Ashen Host {2}{R}

Creature - Horror Shaman
Whenever Ashen Host becomes the target of a spell, Ashen Host deals 2 damage to any target.
“The prophet turned to me, and a deep chill set in my core. I looked into those masked eyes as the earth around us crumbled into cursed flame and I knew that I was next.”
3/2
  • The Unraveling
Ashen Mare

Ashen Mare {2}{R}{R}

Creature - Horse Spirit
{T}: Draw two cards. Starting with the next opponent in turn order, each opponent may discard a land card. The first to do so gains control of Ashen Mare. Activate only during your turn.
3/2
  • Feanav: The Apothecary's Progress
Ashen Persecutor

Ashen Persecutor {5}{B}{B}

Creature - Demon
Flying, trample
When Ashen Persecutor enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card and you gain life equal to its mana value.
7/7
Ashfeaster Ghouls
Nightshaper's Domain

Ashfeaster Ghouls {B}

Creature - Zombie Horror
{B}: Remove a counter from target permanent.
{3}{B}: Move a counter from target permanent onto Ashfeaster Ghouls. Ashfeaster Ghouls can't be blocked this turn.
1/1
Card has other part: Nightshaper's Domain
  • Toll Midnight
Ashka Ritualist

Ashka Ritualist {3}{G}{G}

Creature - Human Shaman
Trample
When Ashka Ritualist enters or whenever you cast a spell, if {R}{W} was spent to cast it, create two 1/1 red and green Warrior creature tokens. Put a +1/+1 counter on Ashka Ritualist.
3/2
  • Beyond Our Ken
Ashka's Hunter

Ashka's Hunter {2}{G}

Creature - Wolf
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature can't be blocked by creatures with power 1 or less.
Outside, the howling was incessant. And Mishka's illusions could do little to silence them.
3/2
  • Beyond Our Ken
Ashkan Preserver

Ashkan Preserver {W}

Creature - Human Cleric
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature can't be sacrificed.
“Our destiny is greater than this life. Join us, and become a part of something endless.”
1/1
  • Beyond Our Ken
Ashspeaker

Ashspeaker {R}

Creature - Human Wizard
Haste
{T}, Sacrifice a creature: Ashspeaker deals 1 damage to any target.
“We are the voice of the pyre, the whispers of the dead.”
0/1
  • Tales of Old Jidai
Ashthread Alley

Ashthread Alley

Land
Ashthread Alley enters tapped.
{T}: Add {B} or {R}.
{B}{R}, {T}, Sacrifice Ashthread Alley: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Asking Imp

Asking Imp {B}

Creature - Cat Demon Imp
When Asking Imp enters, an opponent may pay 2 life. If they do, return Asking Imp to its owner's hand.
Persistence is a virtue.
3/3
  • End of Wollensie