15897 cards found
Chilling Musician

Chilling Musician {4}{U}

Creature - Human Bard
Harmony — Tap target creature. That creature doesn't untap during its controller's next untap step.
When Chilling Musician enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/3
  • Eralou
Coat in Petals

Coat in Petals {1}{G}

Instant
Target creature gets +4/+4 until end of turn. Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
“Plucked lotuses do not wither until used. More evidence they're manifestations.”
—Adavene's notes
Cognitive Fumigator

Cognitive Fumigator {W}{B}

Creature - Human Cleric
When Cognitive Fumigator enters, target opponent reveals their hand. You may choose a nonland card from it and exile that card. If you do, that player draws a card.
Recite {2}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/2
  • Memorium Arcanum
Collapsing Realities

Collapsing Realities {3}{R}

Enchantment
Whenever a land enters, Collapsing Realities deals 2 damage to each player.
With every passing day, more of Adira fell prey to the natural entropy that Felice had held off for so long, now eager to resume its work.
  • Memorium Arcanum
Commune with Kantra

Commune with Kantra {G}

Sorcery
Look at the top five cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
  • Eralou
Conjure Realities

Conjure Realities {2}{G}{U}

Sorcery
Abound. Then search your library for a creature, instant, or sorcery card, reveal it, put it into your hand, then shuffle. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
After centuries of study and preparation, the mages of Arcanum could only look on in awe as they accomplished the impossible.
Consuming Symbiosis

Consuming Symbiosis {G}

Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +3/+2 until end of turn.
• Target creature gains trample and hexproof until end of turn.
Contemplate Obscurity

Contemplate Obscurity {1}{G}{U}

Sorcery
Escalate {B} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Put target permanent on top of its owner's library.
• For each library, look at the top three cards of that library, put any number of them into their owner's graveyard, then the rest back on top in any order.
  • Memorium Arcanum
Coordinated Commotion

Coordinated Commotion {1}{U}{U}

Instant
Counter target spell. Return up to one target permanent you control to its owner's hand.
“When the marshcroaker starts to catch the fish, lift your umbrella and start singing. I'll slip under the water and...”
—Harrietta, of the Marshsnatch Gang
  • Eralou
Coveted Stallion

Coveted Stallion {1}{U}

Creature - Bird Horse
“Why, yes, that horse! With the wonderful feathers of course. I'd give a whole orchard to have this rare steed. Indeed, a plantation for a pair I could breed!”
—Lord Erollin
1/4
  • Eralou
Creeping Pianist

Creeping Pianist {2}{U}

Creature - Human Bard
Harmony — Target player mills four cards.
When Creeping Pianist enters, harmonize. (Trigger up to one harmony of one permanent you control.)
2/3
  • Eralou
Croakfolk Troubadour

Croakfolk Troubadour {1}{G}

Creature - Frog Bard
When Croakfolk Troubadour enters, draw a card.
“New Alores creates new and innovative sounds, but it's always nice to return to classics from my youth.”
—Lord Erollin
1/1
  • Eralou
Crown of Spores

Crown of Spores {2}{G}

Enchantment - Aura
Enchant creature
When Crown of Spores enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Enchanted creature gets +2/+2.
  • Eralou
Culminating Chaos

Culminating Chaos {1}{R}{R}

Sorcery
Escalate {R}{R} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Culminating Chaos deals 2 damage to each creature and each planeswalker.
• Exile the top two cards of your library and add {R}{R}. Until end of turn, you may play those cards.
Culminating Conspiracy

Culminating Conspiracy {1}{U}{U}

Sorcery
Escalate {U}{U} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Return target permanent to its owner's hand.
• Shuffle any number of cards from your hand into your library, then draw that many cards plus one.
  • Memorium Arcanum
Culminating Despair

Culminating Despair {1}{B}{B}

Sorcery
Escalate {B}{B} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Destroy target creature.
• Target player draws two cards and loses 2 life.
Culminating Salvation

Culminating Salvation {1}{W}{W}

Sorcery
Escalate {W}{W} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Create two 1/1 white Spirit creature tokens with flying.
• You gain 6 life.
  • Memorium Arcanum
Culminating Wisdom

Culminating Wisdom {1}{G}{G}

Sorcery
Escalate {G}{G} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Create a 3/3 green Beast creature token.
• Search your library for a land card, put it onto the battlefield tapped, then shuffle.
  • Memorium Arcanum
Curse of Bleeding

Curse of Bleeding {1}{B}

Enchantment - Aura Curse
Enchant opponent
When Curse of Bleeding enters, enchanted player loses 2 life.
Enchanted player can't gain life.
Curse of Encroaching Waters

Curse of Encroaching Waters {G}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player plays a land, you may put a land card from your hand onto the battlefield.
“I challenge you to approach me, Helena. Your haste is my haste.”
—Antonin Lazaire
Curse of Haunting

Curse of Haunting {1}{B}

Enchantment - Aura Curse
Enchant opponent
Whenever a creature enters under enchanted player's control, that player loses 1 life and you gain 1 life.
  • Eralou
Curse of Impotence

Curse of Impotence {3}{U}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player controls get -1/-0.
“Tell the kids to stay out of the Ontarachie all you want, sometimes protecting the family means more than advice.”
—Titou Louoe
Related card: Titou Louoe, Bayou Shaman
  • Eralou
Curse of Tracking

Curse of Tracking {2}{G}{G}

Enchantment - Aura Curse
Enchant opponent
Whenever a creature you control deals combat damage to enchanted player, draw a card.
“I've had trouble finding lotuses lately, would you know anything about that?”
—Antonin Lazaire, to Cypress
  • Eralou
Curse of Uncertainty

Curse of Uncertainty {3}{R}

Enchantment - Aura Curse
Enchant opponent
The first time enchanted player chooses targets each turn, reselect each of those targets at random.
“Your future's laid out in these cards. It'd be a shame if the deck were shuffled.”
  • Eralou
Curse of Vulnerability

Curse of Vulnerability {1}{G}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player control lose hexproof and indestructible and can't have or gain hexproof or indestructible.
Being prepared and arrogant is far more dangerous than being unready and cautious.
  • Eralou