15897 cards found
Nettlehowler

Nettlehowler {3}{G}

Creature - Plant Wolf
When Nettlehowler enters, exile up to one target card from a graveyard.
If a creature dealt damage by Nettlehowler this turn would die, exile it instead.
“Life is a savage circle. The soil that feeds us will swallow us in the end.”
—Krendel of Kessig
4/4
  • Innistrad In Memoriam
Never Give Up

Never Give Up {G}

Sorcery
Return target creature card from your graveyard to your hand. If that card is a Human, you gain 3 life.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Orchard Overseer

Orchard Overseer {4}{G}

Creature - Treefolk
Trample, reach
When Orchard Overseer dies, surveil 2.
Foreshadow {5}{G} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
Beware the Ulvenwald when the howls go quiet and the leaves turn the color of blood.
5/4
  • Innistrad In Memoriam
Phantom of Wolf's Run

Phantom of Wolf's Run {1}{G}{G}

Creature - Spirit
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, create a 2/2 green Wolf creature token.
{4}{G}{G}{G}: Other creatures you control get +3/+3 and gain haste until end of turn.
2/2
  • Innistrad In Memoriam
Prayers for the Hunted

Prayers for the Hunted {2}{G}{G}

Enchantment
{2}{G}{G}, Sacrifice a creature: You gain life equal to the sacrificed creature's power or toughness, whichever is greater. Then draw cards equal to the sacrificed creature's power or toughness, whichever is lower. (If the sacrificed creature's power and toughness are equal, the amount of life you gain and cards you draw is equal.)
  • Innistrad In Memoriam
Primordial Slime

Primordial Slime {4}{G}

Creature - Ooze
Primordial Slime can't be blocked by creatures with power 2 or less.
When Primordial Slime dies, you gain 5 life.
Foreshadow {5}{G}{G} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
5/5
  • Innistrad In Memoriam
Pushing Daisies

Pushing Daisies {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has “Whenever this creature deals combat damage to a player, return up to one target creature card from your graveyard to your hand.”
Life. Death. And life again.
  • Innistrad In Memoriam
Risen Lumberknot

Risen Lumberknot {1}{G}{G}{G}{G}

Creature - Treefolk
Reach
Risen Lumberknot gets +5/+5 as long as you control eight or more lands.
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, untap all lands you control. This ability triggers only once each turn.
5/5
  • Innistrad In Memoriam
Rosenhulk

Rosenhulk {4}{G}

Creature - Plant Spirit
Trample
When Rosenhulk enters, choose one —
• Create two 0/1 green Plant creature tokens with “{T}: Add {G}.”
• Destroy target artifact or enchantment.
• Rosenhulk fights target creature an opponent controls.
4/2
  • Innistrad In Memoriam
Somberwald Rider
Somberwald Slaughterer

Somberwald Rider {1}{G}

Creature - Human Werewolf
Somberwald Rider can't be blocked by creatures with power 2 or less.
{2}{G}: Transform Somberwald Rider. Activate only if it's attacking.
Cursed by a spiteful tree spirit, Oliber and Windheart circled the woods for days.
2/2
Card has other part: Somberwald Slaughterer
  • Innistrad In Memoriam
Somberwald Slaughterer
Somberwald Rider

Somberwald Slaughterer

Creature - Werewolf
(Color indicator: Somberwald Slaughterer is green)
Somberwald Slaughterer can't be blocked by creatures with power 2 or less.
At the beginning of your end step, if Somberwald Slaughterer didn't attack this turn, transform it.
Rations ran out, but Windheart proved to be a reliable steed to the end.
4/3
Card has other part: Somberwald Rider
  • Innistrad In Memoriam
Terror of the Ulvenwald

Terror of the Ulvenwald {4}{G}{G}

Creature - Insect Horror
Vigilance
When Terror of the Ulvenwald enters, target creature gets +3/+3 until end of turn.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
In the Ulvenwald, no one is ever alone.
6/5
  • Innistrad In Memoriam
Treeline Archer
Towering Alpha

Treeline Archer {3}{G}

Creature - Human Archer Werewolf
Vigilance, reach
When Treeline Archer enters, mill four cards.
{5}{G}: Transform Treeline Archer. Activate only if it's attacking.
3/4
Card has other part: Towering Alpha
  • Innistrad In Memoriam
Towering Alpha
Treeline Archer

Towering Alpha

Creature - Werewolf
(Color indicator: Towering Alpha is green)
Vigilance, reach
When this creature transforms into Towering Alpha, return target card from your graveyard to your hand.
At the beginning of your end step, if Towering Alpha didn't attack this turn, transform it.
6/6
Card has other part: Treeline Archer
  • Innistrad In Memoriam
Ulvenwald Ranger
Ulvenwald Howler

Ulvenwald Ranger {1}{G}

Creature - Human Ranger Werewolf
When Ulvenwald Ranger enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{G}: Transform Ulvenwald Ranger. Activate only if it's attacking.
2/2
Card has other part: Ulvenwald Howler
  • Innistrad In Memoriam
Ulvenwald Howler
Ulvenwald Ranger

Ulvenwald Howler

Creature - Werewolf
(Color indicator: Ulvenwald Howler is green)
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
At the beginning of your end step, if Ulvenwald Howler didn't attack this turn, transform it.
4/4
Card has other part: Ulvenwald Ranger
  • Innistrad In Memoriam
Ursagore

Ursagore {2}{G}{G}

Creature - Bear
When Ursagore enters, you gain 4 life. Then if it was foreshadowed, create a 3/3 green Bear Spirit creature token.
When Ursagore dies, draw a card.
Foreshadow {5}{G}{G} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
4/3
  • Innistrad In Memoriam
Vartrossen Primalist
Vartrossen Packleader

Vartrossen Primalist {3}{G}

Creature - Human Warrior Werewolf
Trample
When Vartrossen Primalist enters, target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
{4}{G}: Transform Vartrossen Primalist. Activate only if it's attacking.
3/3
Card has other part: Vartrossen Packleader
  • Innistrad In Memoriam
Vartrossen Packleader
Vartrossen Primalist

Vartrossen Packleader

Creature - Werewolf
(Color indicator: Vartrossen Packleader is green)
Trample
Whenever another Wolf or Werewolf enters under your control, it fights up to one target creature you don't control.
At the beginning of your end step, if Vartrossen Packleader didn't attack this turn, transform it.
6/6
Card has other part: Vartrossen Primalist
  • Innistrad In Memoriam
Bruna, Shepherd of Souls

Bruna, Shepherd of Souls {1}{W}{W}{U}

Legendary Creature - Angel
Flash
Flying
When Bruna, Shepherd of Souls enters, exile target noncreature spell. Then exile its controller's graveyard.
In Liesa's final moments, Bruna could not bear to look.
3/3
  • Innistrad In Memoriam
Counsel of the Damned

Counsel of the Damned {1}{U}{B}

Sorcery
Draw two cards. Each opponent loses 2 life and you gain 2 life.
Flashback {4}{U}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Rude not to ask, foolish to listen.”
—Beronica, séance witch
  • Innistrad In Memoriam
Curse of Tempests

Curse of Tempests {U}{R}

Enchantment - Aura Curse
Flash
Enchant player
When Curse of Tempests enters, it deals 3 damage to target creature or planeswalker enchanted player controls.
Whenever enchanted player is attacked, you may draw a card. If you do, discard a card.
  • Innistrad In Memoriam
Curse of Whispers

Curse of Whispers {2}{U}{R}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's draw step, they draw an additional card.
At the beginning of enchanted player's end step, that player discards all but one card in their hand.
  • Innistrad In Memoriam
Divine Decree

Divine Decree {3}{W}{B}

Sorcery
Choose two nonland permanent types. Exile each permanent that's at least one of the chosen types.
Flashback {8}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Drownyard Captain

Drownyard Captain {2}{U}{B}

Creature - Zombie Pirate
Menace
Spells you cast from your graveyard cost {2} less to cast.
Whenever Drownyard Captain attacks, if a card left your graveyard this turn, draw a card.
4/4
  • Innistrad In Memoriam