15897 cards found
Almgrove Performer

Almgrove Performer {1}{W}

Creature - Human Bard
When Almgrove Performer enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — You gain 3 life.
3/1
  • Arcanum Academia
Kessig Jeweler
Kessig Tombrobber

Kessig Jeweler {1}{R}

Creature - Human Artificer Werewolf
Whenever Kessig Jeweler attacks, you may discard a card. If you do, draw a card.
{1}{R}: Transform Kessig Jeweler. Activate only if it's attacking.
“Simply beautiful! And you say your father was buried with how many of these?”
2/2
Card has other part: Kessig Tombrobber
  • Innistrad In Memoriam
Hila Okunos

Hila Okunos {1}{G}{W}

Legendary Creature - Merfolk Aurashaper
When Hila Okunos enters, look at the top six cards of your library. You may reveal an Aura or Aurashaper card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever another nontoken Aura or Aurashaper you control enters, create a token that's a copy of it.
2/2
  • Elmare: Into the Abyss
Equinautilus

Equinautilus {1}{U}

Enchantment Creature - Horse Nautilus
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Until your next turn, target creature an opponent controls gets -1/-0.
[Lore III] Scry 2, then draw a card.
1/3
  • Theros Triumphant
Thomar, Fearbringer

Thomar, Fearbringer {2}{R}

Legendary Creature - Human Cleric
Other creatures have haste and attack each combat if able.
Nonland cards in your hand have paranoia {4}. (The owner of a card with paranoia {4} may cast it from their hand for {4} when a permanent they control leaves the battlefield.)
2/2
  • Kaleidoscope
Seventh Circle Cultist

Seventh Circle Cultist {1}{B}

Creature - Human Wizard
At the beginning of your upkeep, you may pay {B}. If you do, return a Wizard card from your graveyard to your hand.
“Blood, blade, and book. Those three implements are central to all of their rituals. The candles are just for show.”
—Azamir, “Rites Of Withering”
2/1
  • Storytime
Efface

Efface {2}{W}

Instant
Exile target enchantment or Equipment.
A punishment every member of the Culi-Sae order fears is the Maw of Time; every story and proof of one's success sealed away and forgotten, killing their legacy before it can ever be born.
  • Glacia: Hail to the Queen
Slippery Capuchin

Slippery Capuchin {1}{U}{U}

Creature - Monkey
Slippery Capuchin can't be blocked.
Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability.
2/1
  • Novea
Astrina, Tempered by Glory

Astrina, Tempered by Glory {1}

Legendary Artifact - Equipment Project
Whenever equipped creature attacks, put a progress counter on Astrina, Tempered by Glory.
Equip {1}
[PROGRESS 1-2] Equipped creature gets +1/+1 and has first strike.
[PROGRESS 3+] Equipped creature gets +4/+4 and has first strike and lifelink.
  • Over the Horizon
Encore of the Drowned

Encore of the Drowned {1}{U}

Sorcery
Reprise {4}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Target player mills a card. Create X tapped 2/2 black Zombie Pirate creature tokens, where X is the total number of cards milled by this spell.
  • Over the Horizon
Landbound Ritualist

Landbound Ritualist {2}{B}{G}

Creature - Elf Druid
When Landbound Ritualist enters, you may put a land card from your hand or graveyard onto the battlefield tapped.
“I can feel Khaliz-Dorahn suffering. If we don't find a solution soon, there will be none of it left.”
2/3
  • Aftermath
In the Nick of Time

In the Nick of Time {W}

Instant
Target creature you control gets +2/+2 until end of turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Shrieking Nightwing

Shrieking Nightwing {2}{B}

Creature - Bat
Flying
Sacrifice a creature: Shrieking Nightwing gets +1/+1 until end of turn.
As the gargantuan beast flew off with his roof, Dogden vowed to never again be relieved that “it's just a bat.”
2/1
  • Dark Seas of Shiryen
Aegisul, the Sunspear

Aegisul, the Sunspear {1}{W}

Legendary Artifact - Equipment
Equipped creature has vigilance.
Equipped creature gets +3/+3 as long as you control a Spirit.
Equip {1}
Card has other part: The Sun May Set
Tidehollow Lich

Tidehollow Lich {B}

Artifact Creature - Zombie Artificer
Embellish {3}{B} (If you cast this spell for {3}{B}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
Tidehollow Lich can't block.
You may cast Tidehollow Lich from your graveyard as long as you control an artifact creature.
2/1
Gnarled Henge

Gnarled Henge

Land - Mountain Plains
({T}: Add {R} or {W}.)
Gnarled Henge enters tapped unless you control two or more basic lands.
“These will serve as a fine reminder for our people to stay within our walls.”
—His Holiness Jorah
  • The Land Bundle
Yatiri del Carnaval

Yatiri del Carnaval {1}{R}{W}

- Clérigo Humano
Siempre que ganes vidas, los Clérigos que controlas obtienen +1/+1 y ganan la habilidad de arrollar hasta el final del turno.
2/2
  • MSEM Champions
Barbarian Battle Rage

Barbarian Battle Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace and “{1}{R}: This creature gets +1/+0 until end of turn.”
“War is about strength, but also about attitude.”
—Fellor saying
  • Khaliz-Dorahn
Huolin Sanctifier

Huolin Sanctifier {1}{W}

Creature - Fox Monk
Vigilance
When Huolin Sanctifier dies, if it was in a pack, create a 2/1 black Spirit creature token with “This creature can't block.” (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Ride into the Sunset

Ride into the Sunset {2}{W}

Enchantment
Whenever you cast a creature spell or create a creature token, you may exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Another day, another hero.
  • High Noon
Charging Brute

Charging Brute {2}{G}{G}

Creature - Dinosaur
Trample
{1}{G}, Exile a card from your graveyard: Target creature gains trample until end of turn.
Stand in the brute's path
—Cieldana saying meaning “doing something foolhardy”
4/4
  • Riddles of Revio
Collected Malice

Collected Malice {1}{W}

Riddle Sorcery
Choose one —
• Create two 1/1 white Soldier creature tokens.
• If you spent three or more mana to cast this spell, create five 1/1 white Soldier creature tokens.
  • Riddles of Revio
Mechanical Tactician

Mechanical Tactician {5}

Artifact Creature - Construct
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Mechanical Tactician enters deployed, tap up to two target creatures an opponent controls. Those creatures don't untap during their controller's next untap step.
5/4
  • The Empty Throne of Feanav
Working Together

Working Together {1}{U}{U}

Enchantment
If you would draw one or more cards, you may have each player draw an additional card.
Spells cost {1} less to cast if a player cast a spell this turn.
  • Monsters of Chikyu
Flourishing Waterways

Flourishing Waterways

Land
As Flourishing Waterways enters, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters tapped.
{T}: Add {G} or {U}.