Flying (This creature can't be blocked except by creatures with flying or reach.) When Trained Warhawk enters, create a 1/1 white Soldier creature token.
A truly loyal hawk never flies far from its master.
Whenever a creature you control enters, if you didn't cast it from your hand, put a +1/+1 counter on it. {3}{W}: Exile target creature you control, then return it to the battlefield under its owner's control.
When Seluriel's Blessing enters, put a +1/+1 counter on each creature you control. Creatures you control enter with an additional +1/+1 counter on them. Creatures you control with counters on them have vigilance and indestructible.
[+1]: You gain 1 life. Put a +1/+1 counter on up to one target creature. [–3]: Exile target creature. Its controller gains life equal to its power. [–8]: You get an emblem with “Creatures you control get +1/+1 and have double strike and lifelink.”
When Mass Orator enters, if it isn't a token, populate. (Create a token that's a copy of a creature token you control.) Creature tokens you control get +1/+1.
“During wars, words are just as important as weapons.”
Enchant creature When Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
Flying (This creature can't be blocked except by creatures with flying or reach.) Heavensent Emissary enters with a +1/+1 counter on it for each other creature with flying you control.
In Celestia, those who reach the heavens without soaring them are in charge of protecting the High Council and communicating their will to the Land-Dwellers.