12496 cards found
Lichen's Grasp

Lichen's Grasp {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Lichen's Grasp deals 4 damage to target creature with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Alara
Lie Dreaming Not Dead

Lie Dreaming Not Dead {B}{G}

Sorcery - Revelation
Return up to one target permanent or Revelation card from your graveyard to your hand.
Coalesce {5}{B}{G} (You may cast this from your graveyard for {5}{B}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/5
  • Rail War
Lie in Ambush

Lie in Ambush {G}{G}

Riddle Enchantment
When Lie in Ambush enters, create a tapped 3/3 green Beast creature token.
When Lie in Ambush leaves the battlefield, you may have target creature you control fight target creature you don't control. (Each deals damage equal to its power to the other.)
  • Over the Horizon
Lie in Wait

Lie in Wait {2}{U}

Instant
This spell costs {2} less to cast if you've cast another spell this turn.
Draw two cards, then put a card from your hand on top of your library.
“Woe betide the poor little guppy who makes a shark wait for its meal.”
—Lord Rickard Dawson
  • Elmare: Into the Abyss
Liege of Asham
Hand of Fidelity

Liege of Asham

Creature - Human Warrior
(Color indicator: Liege of Asham is white)
Vigilance
Whenever Liege of Asham attacks or blocks, other attacking or blocking creatures you control get +1/+1 until end of turn.
3/3
Card has other part: Hand of Fidelity
  • Al Tabaq
Liege of Bal
Hand of Consequence

Liege of Bal

Creature - Mutant Shaman
(Color indicator: Liege of Bal is black)
Creatures you don't control get -1/-1.
“Skittering scarabs. Scorching sun. Swirling sands. Infinite possibilities, one inevitable truth—today, you will die.”
4/4
Card has other part: Hand of Consequence
  • Al Tabaq
Liege of Iekin
Hand of Dominion

Liege of Iekin

Creature - Human Wizard
(Color indicator: Liege of Iekin is blue)
Flying
Whenever Liege of Iekin attacks, tap target permanent. It doesn't untap during its controller's next untap step.
3/3
Card has other part: Hand of Dominion
  • Al Tabaq
Liege of Luxury

Liege of Luxury {2}{B}{B}{B}

Creature - Djinn
Flying
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Liege of Luxury desecrates a permanent, target player reveals their hand. You choose a card from it and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
4/4
  • Al Tabaq
Liege of Ninhasir
Hand of Fury

Liege of Ninhasir

Creature - Human Warrior
(Color indicator: Liege of Ninhasir is red)
At the beginning of combat on your turn, target creature gets +1/+1 and gains haste until end of turn.
“Remember that feeling of betrayal. Let your anger become your strength.”
3/3
Card has other part: Hand of Fury
  • Al Tabaq
Liege of Sabne
Hand of the Harvest

Liege of Sabne

Creature - Pangolin Beast
(Color indicator: Liege of Sabne is green)
Trample
It preys on those who prey on the crops—man and beast alike.
5/4
Card has other part: Hand of the Harvest
  • Al Tabaq
Lieshi Pariah

Lieshi Pariah {1}{B}

Creature - Bear Warrior
Menace
Whenever Lieshi Pariah deals combat damage, you lose that much life unless it's in a pack. (Two or more creatures you control with equal power are in a pack.)
3/1
  • Panxiou
Lieshi Shrine

Lieshi Shrine

Land
Lieshi Shrine enters tapped.
{T}: Add {W} or {B}.
{W/B}, {T}, Sacrifice Lieshi Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Life Immemorial

Life Immemorial {X}{G}{G}

Sorcery
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
  • Novea
Life Remembers Its Roots

Life Remembers Its Roots {1}{G}{G}

Sorcery
Any number of target creatures you control each have base power and toughness 3/3 and become Beasts in addition to their other types until end of turn.
Reconstruct {2}{G}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Lovi Awoken
Life as a Means to a Triumph

Life as a Means to a Triumph {X}{G}

Sorcery
Create an X/X Elemental creature token that's all colors.
Reconstruct {X}{G}{G}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Animus Vox
Life from Death

Life from Death {1}{B}{G}

Enchantment
When Life from Death enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
  • Feanav: The Apothecary's Progress
Life's Bride

Life's Bride {1}{W}{B}

Creature - Construct Noble
You can't cast this spell unless you have at least 5 life more than your starting life total.
Ward—Pay 5 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 5 life.)
{3}{W}{B}, Discard Life's Bride: Exile target nonland permanent. You gain life equal to its mana value.
5/5
  • The Stage Presents: The Neverending Act
Life's Grandeur

Life's Grandeur {4}{G}{G}

Sorcery
Creatures you control get +4/+4 and gain trample until end of turn.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
At first sight of the biomancer's true power, Wormwood knew Simul would have to be lured from Hyden's estate before it could be stormed.
  • The Empty Throne of Feanav
Life's Harbinger

Life's Harbinger {1}{G}

Creature - Elf Druid
When Life's Harbinger dies, you may put a +1/+1 counter on target creature you control.
{T}: Add {G}.
1/1
  • Zero
Life's Will

Life's Will {4}{W}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gains +X/+X, where X is your life total.
When enchanted creature dies, shuffle Life's Will into its owner's library.
Life finds a way.
  • Zero
Life's Work

Life's Work {1}{R}

Enchantment
At the beginning of your upkeep, put a brush counter on Life's Work, exile cards from the top of your library until you exile a card with mana value greater than or equal to the number of brush counters on Life's Work, then put that card into your hand.
  • Villains: The Musical
Life's Worth

Life's Worth {1}{B}{B}

Sorcery
Destroy target creature. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Turns out it wasn't much.”
—Selezzar, Tyrant of Endak
  • Scriptures of Urshad
Life-Giving Waters

Life-Giving Waters {1}{U}

Instant
Untap up to two target lands you control. Those lands become the basic land type of your choice until end of turn.
Draw a card.
“If the Njel were ever to dry up, our kingdom would be doomed.”
—priest of Senmut
  • Pyramids of Atuum
Lifeblood Leecher

Lifeblood Leecher {1}{B}

Creature - Human Wizard
Whenever a +1/+1 counter is put on Lifeblood Leecher, target creature an opponent controls gets -1/-1 until end of turn.
Many wizards in the Demon Realm are intimately familiar with crimes of the heart.
2/1
  • Surging Tide
Lifebreather

Lifebreather {3}{W}

Creature - Reflection Cleric
When Lifebreather enters, you gain 4 life.
Revive {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/3
  • Ophorio