15897 cards found
Loreweaver

Loreweaver {3}{G}

Creature - Elf Shaman Warrior
{2}{G}: Loreweaver's base power and toughness each become equal to the number of cards in your graveyard until end of turn.
Lost tales can still be told.
2/2
  • High Noon
Debt Dignitary

Debt Dignitary {1}{U}{U}

Creature - Human Noble
When Debt Dignitary enters, tap target nonland permanent. That permanent doesn't untap during its controller's untap step for as long as you control Debt Dignitary.
0/1
  • Plagues of Fretport
Weaken Defenses

Weaken Defenses {1}{B}

Sorcery
Bleed {2}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Target player loses 2 life. If this spell's bleed cost was paid, it deals 1 damage to each creature that player controls.
The raiders struck at night, and as the knights of Daeland struggled to hold them off, the Cauldish at the tourney revealed their treacherous intent.
  • A Tourney at Whiterun
Kai'Shi's Spellgorgers

Kai'Shi's Spellgorgers {1}{B}

Creature - Devil Wizard
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
Whenever an instant or sorcery card you own is exiled from anywhere, you gain 1 life.
2/2
  • Over the Horizon
Rowdy Conchport Night

Rowdy Conchport Night {4}{R}{R}{R}

Sorcery
Gain control of up to two target creatures until end of turn. Untap them. They gain haste until end of turn.
Menagerie — If there are five or more creature types among creatures you control, untap all creatures you control. Until end of turn, they gain “{T}: This creature fights another target creature.”
  • Adventurers of Onora
Metallurgy

Metallurgy {3}{R}

Enchantment - Discovery
I, II — Target creature you control gets +2/+0 and gains menace until end of turn.
Discovery — Attacking creatures you control get +2/+0 and have menace.
Reflecting Pool Drifter

Reflecting Pool Drifter {1}{U}

Creature - Drake
Flying
{2}{U}: Switch target creature's power and toughness until end of turn.
Its eyes shine as mirrors, showing you not who you are but who you could have been.
1/3
  • Nangjiao In Bloom
Stormbreaker's Edge

Stormbreaker's Edge {3}

Artifact - Equipment
Whenever you cast an instant or sorcery spell, you may attach Stormbreaker's Edge to target creature you control.
Equipped creature gets +3/+0.
Equip {3}
“How good's your catching arm?”
—Folkvar, to Arleigh
  • Seasons of War
Ancestor's Calling

Ancestor's Calling {2}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
The few faeries left on Eralou have to do whatever it takes to carry on.
  • Eralou
Attentive Glider

Attentive Glider {1}{G}{U}

Creature - Possum
Attentive Glider gets +2/+2 and has flying as long as you cast an Adventure spell or a permanent you controlled explored this turn.
“They almost look like cute rats, until something catches their attention and they suddenly start flying to check it out.”
—Trainee Karina Oblay, field notes
2/2
  • Karina's Explorations
Spire of Bant

Spire of Bant {3}

Artifact
{T}: Add {G}, {W}, or {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to peace, shielded by structure and tradition.
  • Alara
The Ancestors Pass Judgment

The Ancestors Pass Judgment {1}{W}{B}

Instant
At the beginning of the next end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of creatures that died this turn.
Reconstruct {2}{W}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Lovi Awoken
Scraps of Memory

Scraps of Memory {U/R}

Instant
Look at the top X cards of your library, where X is the number of instant and sorcery cards in your graveyard. You may reveal an instant or sorcery card from among them and put it on top of your library. Then put the rest on the bottom of your library in a random order.
  • A Tourney at Whiterun
The Erased

The Erased {1}{W}{B}{G}

Legendary Creature
Cards in graveyards, exile, and libraries lose all abilities and card types.
From the world of nothing came the Erased, who had become quite fond of the void.
4/4
  • Ophorio
Gaoming, Foxes' Friend

Gaoming, Foxes' Friend {W}

Legendary Creature - Human Cleric
As long as you control five or more creatures, if you would create a token, you may instead create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink.
2/1
Grizzled Expeditioneer

Grizzled Expeditioneer {2}{R/G}{R/G}

Creature - Dwarf Scout
Trample
Whenever this creature attacks, you may tap another untapped Dwarf or Elf you control. If you do, create a Treasure token.
“This pass must not fall. Bugrund's orders.”
4/3
  • The Petals Wilt
Preying Mantis

Preying Mantis {2}{G}

Creature - Insect
Haste
At the beginning of your end step, return Preying Mantis to its owner's hand.
The massive mantis flickered in and out of the trees, delivering strike after strike while dodging any counterattacks.
4/3
  • Monsters of Chikyu
Prototype Rice Thresher

Prototype Rice Thresher {4}

Artifact Creature - Construct
{1}: Prototype Rice Thresher gets +1/-1 or -1/+1 until end of turn.
“If one cannot trust divine authority to protect their own world, one can only turn to themselves,” Shi Hou mused.
But Barx was half listening. All he heard was “defy authority” and “own worlds.”
3/4
  • Panxiou
Thousand Cuts

Thousand Cuts {1}{R}

Instant - Inscription
Target creature gets +1/+1 until end of turn for each creature you control.
Inscribe {3}{R} ({3}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Sylvan Subversive
Estranged Partisan

Sylvan Subversive

Creature - Faerie Soldier
(Color indicator: Sylvan Subversive is green)
Reach
Whenever another creature enters, untap Sylvan Subversive.
If the empire could fall, then perhaps one day, humanity could accept all of its children.
5/6
Card has other part: Estranged Partisan
  • The Empty Throne of Feanav
Conquer Realms

Conquer Realms {R}{W}

Sorcery - Adventure
Creatures you control get +1/+0 until end of turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Dawn Hill Outskirts
  • Adventurers of Onora
Qilan Wanderer

Qilan Wanderer {G}

Creature - Centaur Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Among the once savage centaurs, some turn to help the rising civilization.
1/1
Shara, Prime Geneticist

Shara, Prime Geneticist {X}{G}{U}{U}

Legendary Planeswalker - Shara
When Shara, Prime Geneticist enters, if X isn't 0, create two X/X green Mutant creature tokens.
[+1]: Surveil 2. At the beginning of your next end step, untap up to one permanent.
[–2]: Conjure a card named Test Run into your hand. (It's a sorcery that costs {X}{G} with “Create an X/X green Mutant creature token. Draw a card.”)
[–7]: Search your library for a card and put it into your hand. Repeat this process once for each token you control. Then shuffle.
Loyalty:
4
Related card: Test Run
  • Beyond the Blackwall
Siegebreaker Ogre

Siegebreaker Ogre {3}{R}{R}

Creature - Ogre Warrior
Improve {1}{R} ({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
When Siegebreaker Ogre enters, create two 1/1 red Goblin creature tokens with haste.
3/3
  • Seasons of War
Hired Kalak

Hired Kalak {2}{G}{W}

Creature - Troll
When Hired Kalak enters, put target card from your graveyard on top of your library.
Toughened up by years of labor, these trolls can bring anything back from the cavern's depths.
4/3
  • Oirohpo