{T}: Add {C}. {2}: Idravir becomes a 2/2 creature with undying in addition to its other types until end of turn. (When that creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Each nontoken land you control has all activated abilities of each other land on the battlefield. When Idyll leaves the battlefield, until the end of your next turn, you gain “Each nontoken land you control has all activated abilities of each other land on the battlefield.”
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
There was something magical in the stars that night.
Augmented — When you cast If Memory Serves, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy it twice. You may choose new targets for the copies. Return target permanent card with mana value 3 or less from your graveyard to the battlefield. Exile If Memory Serves.
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Ifram's Greenfur must be blocked each combat if able.
{G}{U}{R}, Discard a card named Ifram, God of Chaos: Ifram gains indestructible and becomes a God creature in addition to its other types. Whenever Ifram enters or attacks, choose target non-God permanent. Its owner shuffles it into their library, then its controller reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Igneous Pulverizer desecrates a permanent, destroy target nonland permanent.
Ward—Pay 3 life. Igniderm enters with three ignition counters on it. At the beginning of your upkeep, remove an ignition counter from Igniderm. If you can't, sacrifice it.
At the beginning of combat on your turn, gain control of another target permanent until end of turn. Untap that permanent. It gains haste until end of turn. Fleeting {2}{R}{R}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
Once each turn, when you gain life, you may exile the top card of your library. You may play that card this turn. Whenever you cast your second spell each turn, Ignition Engine deals 2 damage to target player or planeswalker.
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, Iken Troubleshooter deals 2 damage to each opponent.
Trample Whenever another nontoken creature you control dies, you may return it to the battlefield. It becomes an Aura enchantment with enchant creature you control and “Enchanted creature gets +X/+X, where X is this Aura's mana value.”