15897 cards found
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“This is not destruction. It is simply an evolution, the beginning of a new order.”
—Yaran, Undying Usurper
Ambitious Ostrich

Ambitious Ostrich {3}{W}

Creature - Bird
Ambitious Ostrich has flying as long as you control a storied permanent. (Enchantments and legendary permanents are storied.)
“Our fables are not constrained by the shackles of reality. In these fables, ostriches fly.”
—Am'atambi
3/3
  • Kahembo: Olde Dawn
Tale of Two Sons

Tale of Two Sons {2}{W}{W}

Enchantment
Whenever a white creature you control enters, you may exile a nonwhite creature card from your graveyard. If you do, create a token that's a copy of that card.
  • Oirohpo
Seeing Signs

Seeing Signs {2}{U}

Sorcery
Draw three cards. Then discard two cards unless you discard a land card.
“The end of the world seems like a big enough problem for someone else to deal with. Not worth spending my hard earned time for.”
  • End of Wollensie
Ancient Gift

Ancient Gift {1}{G}

Instant
Target creature you control gets +3/+3 until end of turn. Then if that creature has power 10 or greater, each other creature you control gets +3/+3 until end of turn.
It is the duty of the great to lend their strength to the small.
  • Descent from the Highlands
Blossoming Sands

Blossoming Sands

Land
Blossoming Sands enters tapped.
When Blossoming Sands enters, you gain 1 life.
{T}: Add {G} or {W}.
Dulled Ghost

Dulled Ghost {2}{W}{U}{B}

Creature - Spirit Horror
Dulled Ghost can't be blocked by creatures which have power less than their toughness.
At the beginning of your end step, exile up to one target nonland permanent you control, then return it to the battlefield under its owner's control. If that permanent was tapped, each opponent discards a card.
4/3
  • The Stage Presents: The Neverending Act
Deciduous Defense

Deciduous Defense {G/W}

Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
“Nature's fine example is to discard that which no longer serves us, dear.”
—Haldean to Lettie Wormwood
  • Feanav: The Apothecary's Progress
Old Map

Old Map {2}

Artifact
{2}, {T}, Sacrifice Old Map: Search your library for a basic land card, put it onto the battlefield, then shuffle.
“Kochiba has an ancient map that charts all of Chikyu, with long-lost cities and far-off countries. Is anyone still left out there?”
—Professor Maple
  • Monsters of Chikyu
Mooncursed Howler

Mooncursed Howler {3}{R}{R}

Creature - Werewolf
Whenever a creature dealt damage by Mooncursed Howler this turn dies, create a 2/2 red Werewolf creature token with first strike.
“Daisite's not quite prepared for my children. Guess I'll have to find another solution...”
—Tanya, Leader of the Pack
4/4
  • Sparks of a Multiverse
Sunny Dunes

Sunny Dunes

Land
Sunny Dunes enters tapped unless another player controls a land that could produce {R} or {W}.
{T}: Add {R} or {W}.
Storm blasted sand covers most of the surface, where light and the dead are scrounged.
  • Oirohpo
Lost in the Role

Lost in the Role {1}{B}{B}

Instant
This spell costs {1} less to cast if you've cast another spell this turn.
Destroy target creature.
“No! Cut! Snap out of it! This isn't supposed to be part of the script, you're acting, not—​”
—Junes, Desperate Actor, last words
  • The Stage Presents: The Neverending Act
Focus Thoughts

Focus Thoughts {2}{U}

Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
  • Zero
K37 Sprinter

K37 Sprinter {2}{W}

Artifact Creature - Drone
Flash
Flying
Without wireless receivers, Sprinters are isolated from the world. A requirement for any seeking to scout the Scarlands, where no ICE last long.
2/2
  • Beyond the Blackwall
Silverhorn Battlemaster

Silverhorn Battlemaster {4}{G}

Creature - Ox Warrior
When Silverhorn Battlemaster enters, put a +1/+1 counter on up to two target Warriors you control.
Whenever Silverhorn Battlemaster deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/3
  • Over the Horizon
Hayda, Worldseeder Archmage

Hayda, Worldseeder Archmage {2}{U}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, look at the bottom card of your library. You may manifest it. If you don't, put it into your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
2/2
Hesitant Vanguard
Luminous Vanguard

Hesitant Vanguard {2}{R}

Creature - Human Soldier
Whenever you cast a spell that's white, blue, black, or green, put a +1/+1 counter on Hesitant Vanguard.
Surpass {5}{R} ({5}{R}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Luminous Vanguard
  • Alkabah: The Rise of Soli
Hallowed Fragment

Hallowed Fragment {3}

Artifact
{T}: Add {C}. You gain 1 life.
Fragments from the craterfields can be found embedded in the mountainsides, surrounded by a soft, warm aura.
  • Descent from the Highlands
Blind Eternal

Blind Eternal {9}

Creature - Eldrazi
Flying
Blind Eternal can't be blocked by creatures with mana value 2 or less.
{3}, Discard Blind Eternal: Search your library for a noncreature card with a mana ability, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
8/8
The Wickerscreech of Gatstaf

The Wickerscreech of Gatstaf {5}

Legendary Artifact Creature - Scarecrow
Flying, menace, trample
When The Wickerscreech of Gatstaf dies, destroy target nonland permanent an opponent controls.
Foreshadow {13}. This costs {1} less for each nonland card in your graveyard. (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
3/3
Endless Hydra

Endless Hydra {4}{G}

Creature - Hydra
Colossal 4—{4}{G}{G}{G} (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {4}{G}{G}{G} as a sorcery: Put four +1/+1 counters on it if it has none.)
Whenever a nontoken creature you control with a counter on it dies, create a 4/4 green Hydra creature token.
4/4
  • Theros Triumphant
Smite the Unruly

Smite the Unruly {B}{R}{G}{W}

Instant
Exile target permanent. Smite the Unruly deals damage equal to that permanent's mana value to its controller and you gain that much life.
“You were given a choice. Now you shall reap the rewards of it.”
—Emperor Tzhai
  • Sparks of a Multiverse
Heroic Exemplar

Heroic Exemplar {1}{W}

Creature - Human Soldier
Whenever Heroic Exemplar attacks, if its power is greater than its base power, other creatures you control get +1/+1 until end of turn.
Live up to an exaggerated history.
2/1
  • End of Wollensie
Maniac Macaque

Maniac Macaque {2}{R}{R}

Creature - Monkey Warrior
Maniac Macaque attacks each combat if able.
Whenever Maniac Macaque becomes blocked by a creature, Maniac Macaque deals 1 damage to that creature.
5/2
  • Surging Tide
Keelhaul

Keelhaul {1}{R}

Instant
Target Vehicle creature you control deals damage equal to its power to any target. If a creature or planeswalker dealt damage this way would die this turn, exile it instead.
“Legend tells of a vessel that's half-kraken, half-ship. Well, let's hope it stays a legend.”
—First mate Mable of the Sea's Whimsy
  • Dark Seas of Shiryen