Whenever a creature you control leaves the battlefield, you may pay {1}. If you do, scry 1. {3}{U}, Return a creature you control to its owner's hand: Draw a card.
There are insights that can only be gleaned in the fleeting moments of departure.
Create a token that's a copy of target creature you control. Lifecycle {3}({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
“We've raised such proper children; we can't let them be warped now by any lowly influences.” —Duchess Agnes Conway
Counter target spell unless its controller pays {2}. Wanderlust — If that spell has mana value 2 or less and you control four or more differently named lands, counter that spell.
Whenever Portal Inhibitor attacks, exile target nonland card from defending player's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
Target player sacrifices a creature. Fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
When Possibility Scope enters, search your library for a land card, exile it, then shuffle. {T}: Target land you control becomes a copy of a land card exiled with Possibility Scope until end of turn.
Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Flying Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Its death triggers a flux of reality, giving it a legacy that outgrows its short lifespan.
This spell costs {1} less to cast for each artifact you control. Choose two — • Creatures without flying can't block this turn. • Two target creatures get +2/+0 until end of turn. • Power Drive deals 3 damage to any target.
Lieutenant Saxon slammed the pedal down. She had one last chance to get to the ship before it left.
Whenever a creature you control deals combat damage to a player this turn, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
‘Revenge' whispered the cursed gemstone, his mind and soul became its own. —Villains: The Musical