8389 cards found
Sage of Staves

Sage of Staves {5}{R}

Creature - Panda Bear Monk
Reach
When Sage of Staves enters, choose one —
• Sage of Staves deals 3 damage to target player or planeswalker.
• Put a +1/+1 counter on target creature you control.
3/5
  • Panxiou
Sage of Storms

Sage of Storms {5}{U}

Creature - Bird Wizard
Flying
When Sage of Storms enters, untap another target creature you control with flying and put a +1/+1 counter on it.
4/4
  • Kahembo: Olde Dawn
Sage of Wilds

Sage of Wilds {1}{G}{U}

Creature - Elk
Whenever you draw a card, put a +1/+1 counter on Sage of Wilds.
Augmented — {T}: Scry 1, then draw a card. Activate only if you've spent {W}{U}{B}{R}{G} to cast spells this turn.
2/2
  • Love Song
Sage of the Hereafter

Sage of the Hereafter {5}{U}{U}

Creature - Sphinx Wizard
Flying, prowess
Once each turn, when you cast a noncreature spell, you may create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1.
{2}{U}{U}, Discard Sage of the Hereafter: Create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1. Activate only as a sorcery.
5/5
Sagewood Animist

Sagewood Animist {4}{G}

Creature - Elf Druid
Whenever a land creature you control deals combat damage to a player, put a +1/+1 counter on it.
{1}{G}: Put a +1/+1 counter on target land you control. It becomes a 0/0 Elemental creature that's still a land.
3/5
  • Tides of War
Saghira, Divinity's Usurper

Saghira, Divinity's Usurper {2}{G}{G}

Legendary Creature - Human Warrior Shaman
Trample
Whenever Saghira, Divinity's Usurper attacks, you may pay {1}{G}. If you do, destroy target artifact, enchantment, or creature with flying.
4/4
  • Mious
Sagi Aysan

Sagi Aysan {2}{B}{B}

Legendary Planeswalker - Sagi
[+1]: Until end of turn, you may cast a creature card from your graveyard. Creature spells cast this way cost {2} less to cast.
[–2]: Each player discards a card. For each player who discarded a creature card this way, create a 2/1 black Horror creature token.
[–6]: For each player, you may put a creature card from that player's graveyard onto the battlefield under your control.
Loyalty:
3
Sagi's Revenant

Sagi's Revenant {3}{B}{B}

Creature - Horror
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Sagi's Revenant deals combat damage to a player, that player discards a card.
Whenever an opponent discards a land card, you may have target creature get -2/-2 until end of turn.
5/4
  • Zero
Sahalia Dragoons

Sahalia Dragoons {3}{G}{G}

Creature - Mutant Warrior
Vigilance
{1}{G}{G}: Sahalia Dragoons gets +4/+4 until end of turn. Activate only once each turn.
Suraj outriders know a befriended beast is far more useful than a pet.
4/4
  • Al Tabaq
Sahra Poet-Priest

Sahra Poet-Priest {1}{R}{G}

Creature - Human Bard Cleric
When Sahra Poet-Priest enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{R}: Sahra Poet-Priest gets +1/+0 until end of turn.
1/3
  • Alkabah
Sahra Wrecker

Sahra Wrecker {3}{R}

Creature - Demon Soldier
Menace
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Still becoming accustomed to leading Avaz, Reha maintains the wrecker's abilities of destroying all in their path.
4/1
  • Alkabah
Sahra's Command

Sahra's Command {U}{B}{R}{G}

Sorcery
Choose two —
• Return up to two target nonland permanents to their owner's hands.
• Any number of target players each sacrifice a creature.
• Any number of target players each sacrifice a planeswalker.
• Any number of target players each sacrifice an artifact or enchantment.
  • Alkabah
Sahra's Crusher

Sahra's Crusher {2}{G}{G}

Creature - Demon Berserker
Trample
When Sahra's Crusher enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Deep in the Ironwood Grove, Reha found more secrets to questions that she never thought to ask.
4/3
  • Alkabah
Sahra, the Consuming
Cyrukan, the Vast

Sahra, the Consuming {3}{R}{G}

Legendary Creature - Elder Demon
Trample, haste
When Sahra, the Consuming enters or attacks, sacrifice a permanent.
At the beginning of your end step, transform Sahra unless you've sacrificed two or more permanents this turn.
6/6
Card has other part: Cyrukan, the Vast
  • Alkabah
Saia's Price

Saia's Price {2}{W}

Instant
Prevent all combat damage that would be dealt this turn. Target player sacrifices an attacking creature.
“You will all have your chance to make peace with this failure. Well, most of you will anyway.”
  • Villains: The Musical
Saia's Protege

Saia's Protege {2}{U}

Creature - Human Wizard Rogue
When Saia's Protege enters, gain control of target artifact or enchantment for as long as you control Saia's Protege.
“A good manager is everywhere at once.”
—Saia Evigal
1/3
  • Villains: The Musical
Saia, the Mastermind

Saia, the Mastermind {3}{W}{U}

Legendary Planeswalker - Saia
[+1]: Untap up to two target permanents. They gain hexproof until your next turn.
[–2]: Tap up to three target permanents. They don't untap during their controller's next untap step.
[–6]: Exile up to five target permanents. Return those cards to the battlefield under your control.
Loyalty:
4
  • Villains: The Musical
Sails of Commerce

Sails of Commerce {2}{U}{U}

Enchantment
At the beginning of each player's upkeep, exile target creature that player controls. Return that card to the battlefield under its owner's control at the beginning of the next upkeep.
For two centuries, war waged between Caulder and Daeland, and so merchants took the long route north to trade with the city of Fretport. Now, during the peace brokered by the latest generation of kings, gold flows south once more.
  • A Tourney at Whiterun
Saki of the Sea and Sky

Saki of the Sea and Sky {U}{R}{W}

Legendary Creature - Human Wizard
Flying
Saki of the Sea and Sky gets +1/+1 for each card inscribed onto it and each permanent attached to it.
3/2
  • Path of Shadows
Salim and Certo

Salim and Certo {1}{R}{G}{W}

Legendary Planeswalker - Salim Certo
[+2]: Exile the top two cards of your library. You may put a permanent card from among them into your hand.
[–3]: Create Salim, a legendary 3/3 green and white Cat creature token with vigilance, trample, and indestructible.
[–3]: You get an emblem with “Whenever a creature you control enters, that creature gets +2/+2 and gains haste until end of turn.”
Loyalty:
4
Saljan, Lord of the Disfigured

Saljan, Lord of the Disfigured {4}{B}{B}

Legendary Creature - Mutant
Saljan, Lord of the Disfigured and other Mutants you control get +1/+1 and have indestructible.
Whenever Saljan attacks or blocks, create a 1/2 black Mutant creature token.
“We have suffered long enough, my children. Rise with me. Our justice comes.”
2/3
  • Kaleidoscope
Sallmar, Freed Father

Sallmar, Freed Father {1}{W}{W}

Legendary Enchantment Creature - Avatar
You may look at the top card of your library any time.
Once during each of your turns, you may cast an enchantment spell from the top of your library or from your graveyard.
“Sharing knowledge is the most fundamental act of friendship. For it is giving without losing.”
3/4
  • Beyond the Blackwall
Salome

Salome {4}{U}{B}

Legendary Planeswalker - Salome
Whenever you cast your second spell during each of your turns, you may activate one of Salome's loyalty abilities.
[+1]: Draw a card. Untap up to two lands.
[–4]: Destroy all creatures.
[–8]: You get an emblem with “You may pay {0} rather than pay the mana cost for the second spell you cast each turn.”
Loyalty:
4
  • The Stage Presents: The Neverending Act
Salome Breaks the Lies

Salome Breaks the Lies {2}{B}

Enchantment
When Salome Breaks the Lies enters, search your library for a legendary black card, reveal it, put it into your hand, then shuffle.
Whenever you cast your second spell each turn, target opponent discards a card if it's your turn. If they didn't discard a card this way, instead they lose 2 life and you draw a card.
  • The Stage Presents: The Neverending Act
Salt Flat Survivors

Salt Flat Survivors {3}{G}

Creature - Mutant Survivor
Survivors you control get +2/+2.
“The sandstorms may deafen and blind us, but with our people beside us we will never lose our way.”
2/2
  • Al Tabaq