14930 cards found
Back-Alley Gnoll

Back-Alley Gnoll {1}{B}{R}

Creature - Hyena Warrior
First strike
Back-Alley Gnoll has lifelink as long as it's enchanted by a black Aura.
Back-Alley Gnoll gets +2/+0 as long as it's enchanted by a red Aura.
2/3
  • Kahembo: Olde Dawn
An'yama, Elder Guardian

An'yama, Elder Guardian {W}{U}{B}{R}{G}

Legendary Creature - Cat Beast
If another multicolored card would be put into your graveyard from anywhere other than your hand or library, if no cards exiled with An'yama, Elder Guardian are exactly that card's colors, you may instead exile that card and put a +1/+1 counter on An'yama.
As long as An'yama has four or more counters on them, they have protection from everything.
6/6
  • Kahembo: Olde Dawn
Anomalion

Anomalion {G}{W}

Creature - Cat
Anomalion enters with a +1/+1 counter on it.
{1}{G}{W}: Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
2/2
A Wide World Awaits

A Wide World Awaits {2}{G}{G}

Enchantment
Play with the top card of your library revealed.
You may cast creature spells from the top of your library.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for creature spells you cast.
  • Kahembo: Olde Dawn
Turf War

Turf War {1}{G}

Sorcery
Target creature you control fights target creature you don't control. If the creature you control survives, put a +1/+1 counter on it.
As far as Shabil cared, both the land and the sea were his by birthright.
  • Kahembo: Olde Dawn
Suncrown Mastodon

Suncrown Mastodon {6}{G}

Creature - Elephant
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
“Have you ever seen a greater beast? Such majesty, such grace. Such ears.”
—Am'atambi
7/7
  • Kahembo: Olde Dawn
Silverhorn Tactician

Silverhorn Tactician {3}{G}

Creature - Ox Warrior
When Silverhorn Tactician enters, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/4
  • Kahembo: Olde Dawn
Ring-Tailed Ascetic

Ring-Tailed Ascetic {1}{G}

Creature - Lemur Cleric
Saga spells you cast cost {1} less to cast.
“Sit here, child. Let me tell you a story about a world that wasn't at war.”
2/2
  • Kahembo: Olde Dawn
Rains Bring New Life

Rains Bring New Life {1}{G}

Enchantment - Saga
I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II — You may put a land card from your hand onto the battlefield.
III — Lands you control gain “{T}: Add one mana of any color” until end of turn.
  • Kahembo: Olde Dawn
Panthera Magus

Panthera Magus {1}{G}

Creature - Cat Shaman
{T}: Add {G}.
{T}: Add {W}, {U}, {R}, or {B}. Spend this mana only to cast a multicolored spell.
1/2
  • Kahembo: Olde Dawn
Lair Recluse

Lair Recluse {5}{G}

Creature - Spider
Lair Recluse enters with a vigilance counter and a reach counter on it.
At the beginning of your upkeep, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/5
  • Kahembo: Olde Dawn
Kwende Peak Huntsman

Kwende Peak Huntsman {4}{G}

Creature - Lizard Warrior
Vigilance
Prismatic — Whenever you cast a multicolored spell, put a +1/+1 counter on Kwende Peak Huntsman.
3/5
  • Kahembo: Olde Dawn
Join the Colony

Join the Colony {2}{G}

Instant
Choose two. You may choose the same mode twice —
• Create a 1/1 green Insect creature token.
• Put a +1/+1 counter on target creature you control.
Iron Hide

Iron Hide {G}

Instant
Target creature you control gets +2/+2 until end of turn. If it's blocked or blocking, it gets an additional +2/+2 until end of turn.
A rhino wears its hide as a knight would wear armor into battle.
  • Kahembo: Olde Dawn
Infestation

Infestation {3}{G}

Sorcery
Create two 1/1 green Insect creature tokens, then put a +1/+1 counter on target creature you control for each Insect you control.
The best way to topple a tyrant's regime is from within.
  • Kahembo: Olde Dawn
Grotto Scarab

Grotto Scarab {4}{G}

Creature - Insect
When Grotto Scarab enters, create two 1/1 green Insect creature tokens for each creature you controlled that died this turn.
4/4
  • Kahembo: Olde Dawn
Grace of Timber

Grace of Timber {2}{G}

Enchantment - Aura
Enchant land
When Grace of Timber enters, put a +1/+1 counter on target creature you control.
Enchanted land has “{T}: Add two mana of different colors.”
Gentle Giraffe

Gentle Giraffe {2}{G}

Creature - Giraffe
Reach
Prismatic — Whenever you cast a multicolored spell, you gain 2 life.
Adult giraffes can reach six meters in height, easily enough to graze on even the tallest treetops in the prairie.
3/2
  • Kahembo: Olde Dawn
Felling Vines

Felling Vines {2}{G}

Instant
You gain 3 life. Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature with flying.
Jungle vines are always looking for something priceless to grow through.
See the Forest

See the Forest {G}

Sorcery - Tale
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.(Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Elken Grovetender
  • Kahembo: Olde Dawn
Elken Grovetender

Elken Grovetender {2}{G}

Creature - Elk Druid
Everything he does is for the trees.
3/3
Card has other part: See the Forest
  • Kahembo: Olde Dawn
Disciple of the All-Mother

Disciple of the All-Mother {2}{G}

Creature - Crocodile Shaman
{4}, {T}: Add {W}{U}{B}{R}{G}.
“At long last, all of Kahembo's mana flows together as one. It's just as majestic as she foretold.”
3/2
  • Kahembo: Olde Dawn
Crashing Mammoth

Crashing Mammoth {6}{G}{G}

Creature - Elephant
Trample, haste
All creatures able to block Crashing Mammoth do so.
“Hear that? Sounds to be a stampeding herd! A rare and thrilling sight, indeed!”
—Telam, last words
8/8
Colony Soldier

Colony Soldier {2}{G}

Creature - Insect Soldier
When Colony Soldier enters, create a 1/1 green Insect creature token.
In most hills, the queen only delegates.
2/2
  • Kahembo: Olde Dawn
Coldblood Bender

Coldblood Bender {3}{G}

Creature - Lizard Wizard
At the beginning of combat on your turn, target creature you control has base power and toughness 4/4 until end of turn.
The Msuji are an elder race who possess ancient and potent powers.
4/4
  • Kahembo: Olde Dawn