15897 cards found
Scour Forgotten Archives

Scour Forgotten Archives {2}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast a noncreature spell, add a quest counter.
1, 2 — Draw a card, then discard a card.
3 — Return up to two target instant and/or sorcery cards from your graveyard to your hand.
  • Arkadai
Mentorb

Mentorb {2}

Artifact
Activated abilities you control cost up to {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
“With the new and improved Jasper Orb Lightning Turbine, we can power up more gadgets than ever before!”
Imperious Wurm

Imperious Wurm {4}{G}

Creature - Wurm
Trample
Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5/3
  • Dark Seas of Shiryen
Onoran Runeglyphs

Onoran Runeglyphs {4}

Artifact
Onoran Runeglyphs enters tapped.
{T}: Add two mana in any combination of colors from among creatures you control.
Menagerie — {2}, {T}: Draw a card. Activate only if there are five or more creature types among creatures you control.
  • Adventurers of Onora
Kwende Peak Sentry

Kwende Peak Sentry {4}{R}

Creature - Ape Warrior
Reach
Whenever a lore counter is put on a Saga you control, Kwende Peak Sentry deals 1 damage to each opponent.
4/5
  • Kahembo: Olde Dawn
Indomitable Bear

Indomitable Bear {1}{W}

Creature - Bear
Sacrifice Indomitable Bear: Creatures you control gain indestructible until end of turn.
Even in a world with dragons, demons, and hydras, the mundane bear remains near the top of food chain.
2/2
  • Descent from the Highlands
Shifu of Xiangyin Temple

Shifu of Xiangyin Temple {1}{B}

Creature - Human Warrior
Whenever a creature you control dies, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Whenever you sacrifice a noncreature permanent, each opponent loses 1 life and you gain 1 life.
0/1
  • Nangjiao In Bloom
Menagerie Expo

Menagerie Expo {2}{G}{G}

Sorcery
Draw X cards and you gain X life, where X is the number of card types among permanents you control.
The show was a dazzling display, no less impractical than extravagant.
  • Al Tabaq
Peaceful Sunbath

Peaceful Sunbath {1}{W}

Sorcery
Tap target creature. You gain life equal to its toughness.
Sometimes Atuum's beautiful landscape can even deceive about its cruelty.
  • Pyramids of Atuum
Avaz Fortress

Avaz Fortress

Land - Satrapy
As Avaz Fortress enters, you may pay 1 life. If you don't, Avaz Fortress enters tapped.
Satrapies you control have “{T}: Add {R}.”
“Feed the forges with copper and iron; triple the gate guardians if you must. I am Might and I will not see us scoured so easily.”
—Shideh, Brazen Bulwark
  • Alkabah: The Rise of Soli
Atop Their High Horses

Atop Their High Horses {1}{W}

Instant
Choose one or both —
• Prevent all combat damage that would be dealt to creatures this turn.
• Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
  • High Noon
Ferris's Crewmate

Ferris's Crewmate {4}{B}

Creature - Human Pirate
Deathtouch
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
3/3
  • A Tourney at Whiterun
Reality Rewoven

Reality Rewoven {3}{U}{U}

Sorcery
Choose one or both —
• Each player shuffles their hand and graveyard into their library, then draws seven cards.
• Each player may put a permanent card from their hand onto the battlefield.
Exile Reality Rewoven.
  • Discoveries of Akieva
Cloudheath Sentinel

Cloudheath Sentinel {3}{W}

Artifact Creature - Bird
Flying
When Cloudheath Sentinel enters, return target artifact card with mana value 2 or less from your graveyard to the battlefield.
It stands guard against thieves and time alike.
2/4
  • Alara
Pyresong Ranger

Pyresong Ranger {2}{G}

Creature - Elf Scout Ranger
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
As long as Pyresong Ranger has a +1/+1 counter on it, it has vigilance and “{T}: Add {G}{G}.”
2/3
  • Descent from the Highlands
Imperial Achievement

Imperial Achievement {U}

Instant
Draw a card.
Civilized — Instead draw two cards if you control an artifact, a creature, and an enchantment.
“Once, I wondered what Mariane saw in this place. Now I'm finally startin' to realize.”
—Eli Windsors
  • Scriptures of Urshad
Divine Lockdown

Divine Lockdown {2}{U}{U}

Enchantment - Aura
Enchant creature
When Divine Lockdown enters, tap target creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Mious
Haphazard Militia

Haphazard Militia {1}{G/W}{G/W}

Creature - Human Citizen Soldier
If one or more counters would be put on a permanent you control, you may have that many counters plus one or that many counters minus one put on that permanent instead.
“The town of Nightrail harbors criminals and murders Judges. Nightrail's existence can no longer be tolerated.”
2/3
Through the Dust

Through the Dust {4}{U}{U}{U}

Enchantment
When Through the Dust enters, it becomes an Aura with enchant creature. Reveal the top seven cards of your library, put a creature card revealed this way onto the battlefield and attach Through the Dust to it. Then put the rest on the bottom of your library in any order. When Through the Dust is no longer on the battlefield, enchanted creature's controller sacrifices it.
Mirage {1}{U}{U}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Unraveling

Unraveling {1}{U}{U}

Instant
Choose one, then choose another for each card named Unraveling in your graveyard.
• Counter up to one target spell.
• Scry 2, then draw a card.
• Up to three target lands your opponents control don't untap during their controller's next untap step.
• Creatures your opponents control get -4/-0 until end of turn.
Explore Forgotten Lands

Explore Forgotten Lands {3}{U/B}{G}

Sorcery
Mill five cards, then return up to one creature card, up to one land card, and up to one noncreature, nonland card from your graveyard to your hand. Exile Explore Forgotten Lands.
  • Kahembo: Olde Dawn
Forerunner of the Briar

Forerunner of the Briar {3}{G}

Creature - Human Scout
When Forerunner of the Briar enters, sacrifice two lands. When you do, choose one —
• Create a 3/3 green Beast creature token.
• Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
4/3
  • Nangjiao In Bloom
Khaliz-Dorahn Restored

Khaliz-Dorahn Restored {4}{G}

Enchantment
Play with the top card of your library revealed.
You may play lands from the top of your library.
At the beginning of your upkeep, if you control fifteen lands with different names, you win the game.
  • Aftermath
Salome's Intervention

Salome's Intervention {1}{B}

Sorcery
Each opponent loses 3 life and you gain 3 life.
Whenever you cast your second spell each turn, if Salome's Intervention wasn't put into your graveyard this turn, return it from your graveyard to your hand.
Seafoam Slasher

Seafoam Slasher {G}

Creature - Merfolk Warrior
Seafoam Slasher gets +1/+1 and has deathtouch as long seven or more cards are in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Danithran warriors are fierce as a whirlpool and cunning as a riptide.
1/1
  • Elmare: Into the Abyss