Identity — When Order's Anointer enters, if you control at least two other creatures that share a creature type with it, creatures you control get +1/+1 until end of turn.
“Take this blessing with you, and remember you're fighting for the right cause.”
Flying, trample At the beginning of combat on your turn, an opponent may sacrifice a creature. If they do, you may sacrifice a creature. If you do, repeat this process. If you don't, tap Kai'Jun.
As long as you control three or more artifacts, Treasury Master gets +2/+0 and has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.)
“These relics contain the history of our people. Pray tell, would you have me guard them unzealously?”
Whenever you cast an Inscription spell, you may choose target creature you control. If you do, as that Inscription resolves, exile it inscribed onto that creature instead of putting it anywhere else.
Whenever you draw a card, put a quest counter on Fallback Plan. Remove four quest counters from Fallback Plan and sacrifice it: Search your library for a card, put that card into your hand, then shuffle.
Put a divinity counter on target creature. It gains “This creature has indestructible as long as it has divinity counter on it.” (This effect lasts indefinitely.)
Creatures with defender you control can attack as though they didn't have defender. Each creature you control assigns combat damage equal to its toughness rather than its power.
{T}: Add {C}. {T}, Pay 1 life: Add {W}. {5}{W}, {T}, Sacrifice Swaying Sands: Create three 1/1 white Bird creature tokens with flying. Activate only as a sorcery.
{3}{B}, Discard a card: Each opponent loses 2 life and you gain 2 life. At the beginning of your upkeep, if there are five or more creature types among cards in your graveyard, you lose 1 life and draw a card.
You have hexproof. Creatures you don't control have base power and toughness 1/1 and lose all abilities. Nonbasic lands you don't control don't untap during their controller's untap step.
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Lha Elite's power is equal to the number of tokens you control.
Snow Drift enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.) {T}: Add {U}. {4}{U}: Snow Drift becomes an Elemental creature. (This effect lasts indefinitely.)
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Put two +1/+1 counters on target creature. If this spell was harnessed, also put a +1/+1 counter on the creature that harnessed it.
The display inspired confidence and fear in equal measure.
Other artifacts you control have ward {1}. Overcast — Whenever you cast an artifact creature spell, if {C} was spent to cast it, it enters with an additional +1/+1 counter on it.