Enchant creature When Dark Desire enters, target player discards a card. Whenever enchanted creature deals combat damage to a player, you draw a card and you lose 1 life.
Prevent all combat damage that would be dealt this turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Flying Whenever another Wizard you control enters, you draw a card and each opponent discards a card. Revive {5}{U}{B}({5}{U}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Flash Harmony — You may tap or untap target creature. When Captivating Jester enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Look at the top eight cards of your library. Put up to two creature cards with mana value 5 or less from among them onto the battlefield under your control. Put the rest on the bottom of your library in a random order. Menagerie — If there are five or more creature types among creatures you control, if an ability of a permanent you control is triggered this turn, that ability triggers an additional time.
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.) Whenever you put one or more -1/-1 counters on Scion of Fiends or another creature, Scion of Fiends deals that much damage to each opponent.
Menace At the beginning of your end step, if you gained or lost life this turn, look at the top card of your library. You may reveal it and put it into your hand. If you do, you lose life equal to its mana value. If you don't, you may put it into your graveyard.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — You may create a token that's a copy of target Aura you control. Attach it to target permanent you control. III — Put a +1/+1 counter on each enchanted creature you control. Those creatures gain indestructible and vigilance until end of turn.
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Flesh to Rot enters or the last time counter is removed from it, all creatures get -3/-3 until end of turn.
Trample When Feral Devout enters, choose one — • Put a +1/+1 counter on Feral Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {4}{U}: Thinking Conjure three cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”) {4}{R}: Dreaming Discard any number of cards, then draw that many cards and add that much {R}. {3}{U}{R}: Feeling Imagination Module gains “Whenever you discard a card, exile the top card of your library. You may play it until the end of your next turn.”
Put two +1/+1 counters on up to one target creature. Coalesce {6}{G}{G}(You may cast this from your graveyard for {6}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {R}{R}{R}: Bold Any player may have Identity Module deal 5 damage to them. If no one does, draw three cards. {R}{R}{R}: Brash Identity Module deals 3 damage to any target. {R}{R}{R}: Burning Identity Module gains “Players can't gain life” and “At the beginning of each player's upkeep, Identity Module deals 2 damage to that player.”
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) You may have Witch of Shifting Waters enter as a copy of any creature on the battlefield, except it's an enchantment in addition to its other types.
When Wiedfree Investigator enters, return up to one target artifact card with mana value 2 or less from your graveyard to the battlefield. {2}, Sacrifice an artifact: Draw a card.
Long past expecting answers, now he hopes there's no new questions.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) When Cuff Down enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.