Equipped creature gets +1/+1 and has haste. Whenever a creature you control enters, if it was cast from exile, you may attach Blade of the Valiant to it. Equip {2}
Blazing Outro deals 4 damage to any target. Then you may tap an untapped Wizard you control. If you do, cast an instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If it has {X} in its mana cost, X is 4. If that spell would be put into a graveyard, exile it instead.
Flying Menagerie — When Bleakrealm Mini-Menace enters, if there are five or more creature types among creatures you control, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker that player controls.
{T}: Add {C}. Dominance — {1}, {T}: Blistering Boneyard deals 1 damage to each opponent. Activate only if you control the creature with the greatest power or tied for the greatest power.
You may pay {1}{B} and tap an untapped Shaman you control rather than pay this spell's mana cost. Target player sacrifices a creature. You gain life equal to its toughness.
When Boundary Hallowblade enters, create a white Aura enchantment token named Consecration Blessing attached to target land. The token has enchant land and “Enchanted land is named Hallowed Ground and has indestructible.”
You may activate Boxue and Ma'Long's loyalty abilities an additional time if you've cast two or more spells this turn. [+1]: Scry 2. [–2]: Exile the top two cards of your library. You may play one of them this turn. When you do, put the other card into your hand. [–6]: Whenever you cast a spell this turn, copy it. You may choose new targets for the copy.
Bristling Skoki has first strike as long as it's attacking. Whenever Bristling Skoki blocks a creature, you may have it deal damage equal to its toughness to that creature.
“Mess with the Skoki, you get the pokey.” —Tinyvale nursery rhyme
Double strike Whenever you cast a noncreature spell, you may choose one that hasn't been chosen — • Tap or untap target permanent. • Draw two cards, then discard a card. • Creatures you control get +1/+1 until end of turn.
(Add a quest counter as this enters. Sacrifice after 3.) 1, 2 — Whenever you attack with exactly two creatures, add a quest counter. 3 — Reveal the top four cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom in a random order. Put two +1/+1 counters on each of up to two target creatures you control.
{6}{U}: Brume Trench-Thrasher can't be blocked this turn. This ability costs {1} less to activate for each instant and sorcery card you own in exile and in your graveyard.
Ward {2} Whenever Brunig enters or attacks, you may shuffle a card you own from outside the game into your library. If you do, you gain 2 life. Brunig gets +2/+2 and has trample as long as your library contains at least forty cards more than the minimum deck size.
Flash Flying At the beginning of your upkeep, you may choose one that hasn't been chosen from among upkeep, draw, combat and end. After the first step of that type this turn, you get an additional step of that type.
When Burglar Cat enters, exile the top card of target opponent's library. You may play that card during any turn you attacked with a Rogue, and you may spend mana as though it were mana of any color to cast it.
“I just take a small cut off the top— you can keep the lion's share.”
Once each turn, when you spend mana from a Desert to cast a spell, create a 1/1 red and green Bird creature token with flying and vigilance. Whenever three or more creatures you control deal combat damage to a player, untap each land you control.
Reach Menagerie — When Canopyctopus enters, if there are five or more creature types among creatures you control, reveal the top card of your library. If its mana value is less than or equal to the number of lands you control, draw a card. Otherwise, you may put that card into your graveyard.