14930 cards found
Wimbledon's Summons

Wimbledon's Summons {1}{W}

Sorcery
Create a 1/1 green and white Mouse Soldier creature token with vigilance and a 1/1 white and black Badger Cleric creature token with lifelink.
Sir Roger Wimbledon keeps legions of attendants on demand in case he ever needs to make a stylish entrance on short notice.
  • Adventurers of Onora
Timely Strike

Timely Strike {W}

Instant - Adventure
Tap target creature. If you control a Monk, draw a card. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Wayfaring Mentor
  • Adventurers of Onora
Wayfaring Mentor

Wayfaring Mentor {4}{W}

Creature - Rhino Monk
At the beginning of your end step, if you cast no spells this turn, untap target creature.
“Good technique is mostly just waiting for the right moment.”
4/4
Card has other part: Timely Strike
  • Adventurers of Onora
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
Mikkino had always known he was destined for greatness. He just, you know... never expected he'd have to prove it so soon.
  • Adventurers of Onora
Uplifting Companion

Uplifting Companion {2}{W}

Creature - Cat Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Menagerie — When Uplifting Companion enters, if there are five or more creature types among creatures you control, up to two target creatures you control gain flying until end of turn.
2/2
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Unite Against Evil

Unite Against Evil {3}{W}

Enchantment
When Unite Against Evil enters, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Menagerie — Whenever you attack, if there are five or more creature types among creatures you control, put a +1/+1 counter on target attacking creature and untap it.
  • Adventurers of Onora
Unbalancing Technique

Unbalancing Technique {1}{W}

Instant
You may pay {W} and tap an untapped Monk you control rather than pay this spell's mana cost.
The next 3 damage that would be dealt to you and/or permanents you control this turn is dealt to any target instead.
  • Adventurers of Onora
Loyal Steed

Loyal Steed {1}{W}

Sorcery - Adventure
Create a 1/1 white Bird creature token with flying. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Tinyvale Finch-Corps
  • Adventurers of Onora
Tinyvale Finch-Corps

Tinyvale Finch-Corps {4}{W}

Creature - Mouse Knight
Flying
“The smaller they are, you know they'll go far.”
3/3
Card has other part: Loyal Steed
  • Adventurers of Onora
Storks to Plowshares

Storks to Plowshares {1}{W}

Sorcery
Exile target creature. That creature's controller may have each player draw a card.
“They say in Dawn Hill that old farmers carry pitchforks so retired soldiers still have something sharp to hold onto.”
—Admiral Otto von Whiskers
  • Adventurers of Onora
Stoneshrine Guardian

Stoneshrine Guardian {2}{W}

Creature - Turtle Monk
Whenever you cast a spell, if it isn't your main phase, you may have Stoneshrine Guardian's base power and toughness become 4/1 or 1/4 until end of turn.
“When insurgents disturb the Stoneshrine, I put the stones— and the insurgents— back in their rightful place.”
1/4
  • Adventurers of Onora
Stonehoof Familiar

Stonehoof Familiar {2}{W}{W}

Creature - Elk Beast
Whenever Stonehoof Familiar is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Menagerie — As long as there are five or more creature types among creatures you control, all damage that would be dealt to you or other permanents you control is dealt to Stonehoof Familiar instead.
3/4
  • Adventurers of Onora
Steadfast Smite

Steadfast Smite {4}{W}

Sorcery
You may pay {2}{W} and tap an untapped Cleric you control rather than pay this spell's mana cost.
Exile target artifact, creature, or enchantment. You gain life equal to its mana value.
  • Adventurers of Onora
Answer the Call

Answer the Call {1}{W}

Sorcery - Adventure
Exile the top five cards of your library. You may put a creature card from among them with mana value 2 or less onto the battlefield.
Card has other part: Sentinel's Pike
  • Adventurers of Onora
Sentinel's Pike

Sentinel's Pike {2}{W}

Artifact - Equipment
Equipped creature gets +2/+0. As long as it's a Knight, it has first strike.
Equip {1}{W}
Card has other part: Answer the Call
  • Adventurers of Onora
Good as New

Good as New {3}{W}

Instant - Adventure
You gain 7 life. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Safety Expert
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Safety Expert

Safety Expert {1}{W}

Creature - Turtle Cleric
When Safety Expert enters, if you have more life than your starting life total, put a +1/+1 counter on target creature.
2/2
Card has other part: Good as New
  • Adventurers of Onora
Purging Light

Purging Light {1}{W}

Instant
Choose one —
• Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
• Exile target enchantment.
Prepare for Departure

Prepare for Departure {W}

Sorcery
Put a +1/+1 counter on target creature.
Draw a card.
Despite the repercussions of leaving Tinyvale, Mattia knew that taking the foreigner Croaks's offer was perhaps his only chance to follow in his brother's footsteps.
  • Adventurers of Onora
Paw Valley Expedition

Paw Valley Expedition {1}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast a creature spell, you may add a quest counter.
Return up to X target creatures you control to their owner's hand, where X is the number of quest counters on Paw Valley Expedition.
Create a 1/2 white Bear Monk creature token with vigilance and a 2/1 white Bear Knight creature token with first strike.
  • Adventurers of Onora
Northrime Amalgam

Northrime Amalgam {1}{W}

Creature - Bird Bear Cat
As long as it's not your turn, Northrime Amalgam gets -2/+2.
Given Northrime's perpetual winter, it's always at least one-third hibernating.
3/1
  • Adventurers of Onora
Moment of Heroism

Moment of Heroism {1}{W}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
“Lord Wimbledon, how can one be a hero when their heart lies engripped by fear?”
“Why, young Mikkino, true heroism is only possible in precisely those moments.”
  • Adventurers of Onora
Minstrel's Armor

Minstrel's Armor {2}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has ward {2}.
Whenever a creature you control enters, if you cast it from exile, you may attach Minstrel's Armor to it.
Equip {2}
“Gather ‘round, and I'll sing you a song of roads I used to know...”
  • Adventurers of Onora
Mikkino's Climactic Clash

Mikkino's Climactic Clash {3}{W}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast a legendary spell, add a quest counter.
Look at the top seven cards of your library. You may reveal up to two legendary cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
You gain 5 life.
Destroy all nonlegendary creatures.
  • Adventurers of Onora
Miniscule Mettle

Miniscule Mettle {2}{W}{W}

Sorcery - Adventure
Exile target creature. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Mikkino, Realized Greatness
  • Adventurers of Onora