987 cards found
Moment of Madness

Moment of Madness {R}

Sorcery
Gain control of target creature with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
“Sometimes I fear we're nothing more than pawns in a game that's bigger than all of us.”
—Jeska, Neolition Leader
  • Tides of War
Monolith of Ages

Monolith of Ages {6}

Artifact
{W}{U}, {T}: Target creature gets +2/+2 and gains flying until end of turn.
{U}{B}, {T}: Target player mills three cards.
{B}{R}, {T}: Monolith of Ages deals 3 damage to any target.
{R}{G}, {T}: Target creature gets +4/+2 and gains trample until end of turn.
{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
  • K15 Core Set
Monsoon Lagoon

Monsoon Lagoon

Land - Forest Island
({T}: Add {G} or {U}.)
Monsoon Lagoon enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Monument of War

Monument of War {4}

Artifact
{5}, {T}, Exile a creature you control: Exile target creature.
The last thing Pandora did before leaving forever was honor those who fell in the battle against the Evil One.
  • Khaliz-Dorahn
Monument of the Masses

Monument of the Masses {5}

Artifact
Whenever a creature you control enters, put a devotion counter on Monument of the Masses.
At the beginning of your upkeep, if Monument of the Masses has thirty-five or more devotion counters on it, you win the game.
  • K15 Core Set
Moreena of the High Council

Moreena of the High Council {4}{W}{W}

Legendary Creature - Angel
Flying
Whenever another creature you control attacks, you may pay {1}. If you do, put a +1/+1 counter on it.
“The bravest of warriors with the gentlest of souls.”
—Laia of the High Council
3/4
  • K15 Core Set
Moreena's Banner

Moreena's Banner {3}

Artifact
{T}: Add {W}.
{W}, {T}: Target creature gains vigilance until end of turn.
A symbol of hope and strength for both Heavenly and Land-Dwellers alike.
  • K15 Core Set
Mossvine Lurker

Mossvine Lurker {2}{G}

Creature - Treefolk
Mossvine Lurker has trample as long as it has a +1/+1 counter on it.
Those creatures that tread the Eternal Fronds are filled with vigor with every step they take.
3/2
  • Tides of War
Mountain

Mountain

Basic Land - Mountain
Mountain Victor

Mountain Victor {R}

Creature - Dwarf Warrior
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
If Mountain Victor was kicked, it enters with two +1/+1 counters on it.
1/1
Mulch Harvest

Mulch Harvest {4}{G}

Enchantment
Exile a nonland card from your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color. Activate only once each turn. (For example, if the card's mana cost is {3}{G}{G}{W}, you add {G}{G}{W}.)
  • Tides of War
Mulchborn Behemoth

Mulchborn Behemoth {4}{B}{G}

Creature - Elemental Giant
When Mulchborn Behemoth enters, you may sacrifice any number of lands.
Mulchborn Behemoth gets +1/+1 for each land card in your graveyard.
{B}{G}, Sacrifice a land: Destroy target creature or land.
3/3
  • Aftermath
Muster for Battle

Muster for Battle {2}{W}

Instant
Create two 1/1 white Soldier creature tokens. Prevent all damage that would be dealt to them this turn.
“The Neolition is finally complete. We are finally ready to confront Phyrexia. I only hope our forces are enough...”
—Valina, Neolition Commander
  • Tides of War
Natural Growth

Natural Growth {2}{G}

Sorcery
Destroy target artifact or enchantment.
Scry 1.
Natural Recycling

Natural Recycling {1}{G}

Enchantment
{G}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature.
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
“Your contraptions mean nothing to someone who can destroy them on mere contact.”
—Pandora, Warden of Khaliz-Dorahn
Naturebound Druid

Naturebound Druid {G}

Creature - Human Druid
Defender (This creature can't attack.)
When Naturebound Druid enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
0/3
  • Tides of War
Necrobite

Necrobite {2}{B}

Instant
Target creature gains deathtouch until end of turn. Regenerate it.
The Drow inherited dark magic from their transformation, but also managed to develop some of their own.
  • Aftermath
Necromancer Trainee

Necromancer Trainee {1}{B}

Creature - Human Wizard
“Nimunot belongs to those standing at the top of the food chain, lucky for us, we control the ones who do.”
—Vythraktos, Master Necromancer
2/2
  • K15 Core Set
Necromancer's Talent

Necromancer's Talent {4}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, you may exile it. If you do, return target creature card from your graveyard to the battlefield.
  • K15 Core Set
Necrosavant's Staff

Necrosavant's Staff {2}

Artifact - Equipment
Equipped creature has all activated abilities of all creature cards in your graveyard.
Equip {3}
“Let's make sure all that talent doesn't goes to waste.”
  • Tides of War
Network Sabotage

Network Sabotage {1}{B}

Sorcery
As an additional cost to cast this spell, tap an untapped artifact you control.
Target player discards two cards.
  • Tides of War
Newborn Dragon

Newborn Dragon {1}{R}{R}

Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Newborn Dragon gets +1/+0 until end of turn.
1/1
  • K15 Core Set
Night Screecher

Night Screecher {1}{B}

Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Night Screecher gains deathtouch until end of turn. (Any amount of damage this deals to a creature is enough to destroy it.)
1/1
  • K15 Core Set
Nightbane Specter

Nightbane Specter {2}{B}{B}

Creature - Specter
Flying
Whenever an opponent discards a card, put a +1/+1 counter on Nightbane Specter.
Whenever Nightbane Specter deals combat damage to a player, that player discards a card.
1/3
  • K15 Core Set