1196 cards found
Illusory Stag

Illusory Stag {1}{R}

Creature - Elk Illusion
Flash
Trample
As a child, a herd of deer has passed straight through Mishka's camp, oddly unconcerned with the people within. She became fascinated with the creatures, and often turned to their image in times of stress.
3/1
  • Beyond Our Ken
Imaginative Dreamer

Imaginative Dreamer {G}{U}

Creature - Human Citizen
You may have Imaginative Dreamer enter as a copy of any creature on the battlefield. When it does, it stops being a copy.
“-and she'll reveal that my parents kept my powers a secret for my own safety, and then she'll clasp my hands in hers, and then-”
2/2
  • MSEM Masters 2021
Immaculate Choir

Immaculate Choir {W}

Creature - Human Cleric
At the beginning of each opponent's end step, that player gets a poison counter unless damage was dealt this turn.
“Our song will bring you peace, if you would only stop to listen.”
0/1
  • Beyond Our Ken
Immortal Butcher
Death's Door

Immortal Butcher

Enchantment - Aura
(Color indicator: Immortal Butcher is black)
Enchant creature
Enchanted creature gets +2/+2 and has trample and indestructible.
“Come on, you coward! Finish what you started!”
—Sera of Coppercove
Card has other part: Death's Door
  • A Tourney at Whiterun
Immortal Terror

Immortal Terror {2}{B}

Enchantment
Whenever a face-down creature you control attacks, defending player loses 1 life.
{2}, Discard a card: Manifest the bottom card of your library. Activate only once each turn. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
  • Mious
Imperious Falconer

Imperious Falconer {1}{U/R}

Creature - Human Noble Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/1
  • A Tourney at Whiterun
Imperious Hero
Arrogant Training

Imperious Hero

Enchantment - Aura
(Color indicator: Imperious Hero is white)
Enchant creature
Enchanted creature can block any number of creatures each combat.
“Or maybe you should ask your friends to join us.”
Card has other part: Arrogant Training
  • A Tourney at Whiterun
In Tragedy

In Tragedy {B}{R}

Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature you control gains deathtouch and indestructible until end of turn.
• Target creature you control fights target creature you don't control.
Incandescent Matron

Incandescent Matron {3}{R}

Creature - Human Citizen
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Whenever this creature attacks, target creature blocks it this combat if able.
When the woman turned, a dozen faces turned with her. Overlaid one on top of the other, each sharing the same space.
3/2
  • Beyond Our Ken
Incarcerate

Incarcerate {1}{B}

Sorcery
Destroy target tapped creature. You gain 2 life.
“Maybe without your drunken nonsense, the rest of us will be able to enjoy the festival in peace. See you in the morning, Ten-Toe.”
— Mayor Graey to Ten-Toe Tommy
  • Harvest Festival
Inciting Bard

Inciting Bard {1}{R/G}{R/G}

Creature - Human Citizen Bard
Haste
When Inciting Bard enters, other creatures you control get +1/+0 and gain haste until end of turn.
3/2
  • Plagues of Fretport
Indomitable Mercenary

Indomitable Mercenary {2}{G}{G}

Creature - Human Warrior
As panic and sickness spread throughout Fretport, those with more courage than sense and more steel than mercy found themselves with ample opportunities for employment.
5/4
  • Plagues of Fretport
Inescapable Fate

Inescapable Fate {1}{B}

Instant
Target creature gets -1/-1 until end of turn.
Threshold — You may destroy that creature instead if seven or more cards are in your graveyard.
A sudden calm, a creeping storm.
Inexperienced Martyr

Inexperienced Martyr {1}{B}

Creature - Human Citizen
When Inexperienced Martyr dies, each opponent loses 1 life.
There is an art to the noble sacrifice. Unfortunately, one rarely gets more than one attempt.
1/2
  • A Tourney at Whiterun
Infectious Ego

Infectious Ego {2}{B}{B}

Creature - Spirit Shaman
Lifelink
Whenever Infectious Ego enters or attacks, exile the top card of target opponent's library. If it's a land card, that player gets a poison counter. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
4/4
Inflicted Ideals

Inflicted Ideals {1}{U}{B}{R}

Enchantment
Once each turn, when a player casts a spell, you may choose two target players. Each of those players exiles cards from the top of their library until they exile a nonland card with mana value less than that spell's. They may cast those cards without paying their mana cost. Then they put the rest of the exiled cards on the bottom of their library in a random order. (The active player puts their spell on the stack first.)
  • Beyond Our Ken
Influential Wildborn

Influential Wildborn {4}{G}

Creature - Human Mutant Citizen
When Influential Wildborn enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/6
  • Plagues of Fretport
Inkwell Daggers

Inkwell Daggers {1}{U/B}{U/B}

Creature - Human Assassin
Whenever Inkwell Daggers enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
3/2
  • Plagues of Fretport
Inner Dogmatism

Inner Dogmatism {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
  • A Tourney at Whiterun
Inscrutable Realms

Inscrutable Realms

Land
Inscrutable Realms enters tapped unless you control two or more other lands.
{T}: Add {W}.
{T}, Pay 1 life: Add {G} or {U}.
  • Beyond Our Ken
Inspirational Copse

Inspirational Copse {3}{R}{R}

Enchantment
At the beginning of your upkeep, put a lore counter on Inspirational Copse, discard your hand, then draw a card for each lore counter on Inspirational Copse.
  • A Tourney at Whiterun
Inspire Actuality

Inspire Actuality {1}{W}{U}

Instant
Escalate {R} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Untap all creatures you control.
• Take an extra turn after this one. Skip the untap step of that turn. Exile Inspire Actuality.
  • Memorium Arcanum
Inspired Blade

Inspired Blade {1}{G/U}

Creature - Human Warrior
When Inspired Blade enters, if you control another Warrior, draw a card.
2/1
  • Plagues of Fretport
Inspiring Journey

Inspiring Journey {6}{U}

Instant
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Draw three cards.
“That's what we need, a breath of change! A trek through Maghbri with winter biting at our heels!”
— Selma Lappowen
  • Harvest Festival
Insurgent Ballads

Insurgent Ballads {U}{R}

Enchantment
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have Insurgent Ballads deal damage to them equal to that card's mana value. If a player does, put that card on the bottom of your library. Otherwise, put it into your hand.
  • A Tourney at Whiterun